I still don't understand all this "customs jank" nonsense.
Correct me if I'm wrong, but from what I'm seeing, there are two main reasons why people don't want customs in smash.
1. They promote sloppy play. (e.g. ESAM playing sloppy, but winning thanks to TW+HSB)
and
2. They allow players to cheese their way to victory (also e.g. ESAM winning thanks to TW+HSB)
If you're agaisnt customs becasue of point 1, that's... illogical isn't it? Customs promote sloppy play, which is bad for competetive smash, so we ban it. Problem fixed... except it isn't. You've just swept the problem under the rug and chosen to forget about it. Customs haven't gotten a ton of high-level play yet. Some customs drastically change how characters are palyed, what their win conditions are, what strats they may use, ect. These sorts of things take time to get used to, and if we want to get used to them, we should allow them to be used by players capable of showing off what each move is capable of.
A good example of this is bowser's dash slash. An amazing custom, but easy to get sloppy with, especially if you try to pull off some of the technical things that custom can do (waveslashing, momentum shifting) and plain suck at it.
like i do *cough*
Point 2 is just hypocritical. There will always be strats that allow you to cheese your way to victory in smash. These have exsisted in smash 4 before customs. What makes TW+HSB any more problematic than, say... Fox Jab infinite into a guaranteed Usmash confirm? Rosalina's jab infinite on sheik and falcon? Ryu's utilt and Down B infinites?
It just happens to be a safe and easy kill confirm, which characters like Luigi and Ness have been dominating the metagame with already. Yeah, Mii Brawler can Dthrow to Up B for a cheeky kill. But what about Luigi? He not only has kill setups off of grabs, but a postive on shield fireball to set up into them.
Ness doens't even need a setup. He'll just Bthrow you. Gone.
But okay, maybe the examples I mentioned weren't jank enough. Customs are still far worse. What about the many infinites and jank strats that exsisted in Brawl and Meele?
(No meele examples here because I don't know anything about Meele)
Ness and Lucas flat out couldn't be used in competetive becasue of the dumb and easy infinites that could be done to them. Ice Climbers had a chaingrab that could 0-death any character in the game, D3 could dthrow infinite certain characters, making DK near-unplayable. Falco could Dthrow --> Spike --> Edgehog certain characters and get net quick and easy stocks (RIP Ivysaur). Despite the fact that many of these strats had massive impacts on the game, we allowed them. We adapted and learned how to beat them.
So what makes cutoms in this game any worse than what we've expereinced in the past? It baffles me.