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More of a bad thing will never be a good thing. That point always has and always will fall completely flat.There is no evidence of the opposite either, it's just a matter of people refusing to play it for no good reason.
The neutral does never overcentralize on the new moves, they simply are added to the pool of available tools.
"but EBT, TS, KC, et al!" they are just new tools, and even if they might be powerful, they are all beatable.
To me, the top 10 of best spammable specials at Neutral would be:
1- Needle Storm
2 -Monado Arts (all variations)
3 -Bonus Fruit
4 -Metal Blade
5 -Timber Counter
6 -Pushy Lloid/Lloid Rocket (both are pretty good)
7 -Shooting Star Bit
8 -Fireball/Fireball/Megavitamines/Thunderjolt (they all serve the exact same purpose)
9 -Arcfire+Thunder (Grouping them as they have good synergy with each other, also, a worthy mention to Speed Thunder)
10 - Sun Salutation/Enriched Sun Salutation.
Is just a personal list I just made up, can be improved, but anyway please note that out of these, only 2 moves are Custom-exclusive. Everything else is present on either metagame or has a similar version anyway, so "overcentralizing" might be an overstatement.
Vaccines.More of a bad thing will never be a good thing.
True enough, but pretty much everyone on the pro-customs side lists "better balance" as one of the main upsides of Customs.There is no evidence of the opposite either, it's just a matter of people refusing to play it for no good reason.
There's definitely a couple things missing here:To me, the top 10 of best spammable specials at Neutral would be:
1- Needle Storm
2 -Monado Arts (all variations)
3 -Bonus Fruit
4 -Metal Blade
5 -Timber Counter
6 -Pushy Lloid/Lloid Rocket (both are pretty good)
7 -Shooting Star Bit
8 -Fireball/Fireball/Megavitamines/Thunderjolt (they all serve the exact same purpose)
9 -Arcfire+Thunder (Grouping them as they have good synergy with each other, also, a worthy mention to Speed Thunder)
10 - Sun Salutation/Enriched Sun Salutation.
I thought it was clear that I was actually referring to the original Warcraft games, which were RTS, but I suppose with WoW taking over the Warcraft brand I should specify.And personally drawing a comparison between currency in a MMO and attacks in a fighter is a poor argument.
I'm generally a bit more lenient than APEX when it comes to stage legality, but it's pretty clear that a lot of the stages simply prohibit standard play. On a stage like Rumble Falls, for example, the gameplay is totally focused around surviving the stage rather than fighting your opponent.If you ask me, limiting the stages is also turning the game a bit stagnant, yes. (Super Smashville Bros FTW...ugh.) A lot of items are borked no matter how you slice it so I'm okay with them being banned en masse.
Yes, there is definitely a "sweet spot" between the game having enough options to be interesting, and not having so many options as to be trivial.Depth in games is interesting. It's built from limitation, yes, but thrives off of variety.
FYI, it's Checkers that has been solved, not Chess. Chess has been partially solved for late-game configurations of the board, but they're nowhere near solving it from move 1.Contrast Chess which is mathematically solved, Go isn't anywhere nearly so.
Thanks for the correction. At any rate, Go is nowhere nearly solved at any state.FYI, it's Checkers that has been solved, not Chess. Chess has been partially solved for late-game configurations of the board, but they're nowhere near solving it from move 1.
and then upload the replays and hype them so we can dispel the notion that Kong Cyclone is OPThanks for the correction. At any rate, Go is nowhere nearly solved at any state.
As for Kong Cyclone, please spam that in Neutral. I like free punishes.
Really. It's by and large the most over-rated custom move.
I think a community driven video series debunking stuff like this might help the meta get back into customs. Also, alerting players on what customs were patched. IIRC "Extreme Baloon Trip" was nerfed. Many people may not be paying attention to that.and then upload the replays and hype them so we can dispel the notion that Kong Cyclone is OP
I mean, yes, but I'm going to shift gears here for a minute.I think a community driven video series debunking stuff like this might help the meta get back into customs. Also, alerting players on what customs were patched. IIRC "Extreme Baloon Trip" was nerfed. Many people may not be paying attention to that.
I understand your point and I agree. The biggest problem is access. Me and my team made is very well know that we would give everyone customs via DS if they wanted to bring their consoles to tournaments and smash fests.I mean, yes, but I'm going to shift gears here for a minute.
Jank isn't the reason why customs aren't being used. It's a symptom of a much larger problem: lack of easy access. We can teach everyone that kong cyclone isn't op, but it doesn't matter if the average player doesn't have access to these moves because they're tedious and difficult to get, and so can't put together their favorite movesets and practice with them. If we don't have everyone in the customs meta, it cant evolve on the scale we need it to. The best customs players, the most advanced and knowledgable, are barely out of the "Bowser is OP" phase of the meta, and the rest of the playerbase are still firmly in that phase.
It's funny people complain about simplicity because when the game fist came out people were worried that it would lack depth. Sometimes I don't think the community knows what it wants lol. Not to mention people can ask questions and most moves are just obvious physic changes (fast,weak/slow,strong) to the move you are used to.Lack of easy access is definitely an issue, but so is "jank". Even after the recent patches that adjusted customs and nerfed some of the more controversial ones like EBT and Pikachu's infinite, customs are still seen as a joke by many players. Their opinions of customs being broken janky nonsense seem to be set in stone and I'm not sure if there's anything Sakurai can do at this point. Hell, even the Mii Fighters have a lot of opposition when it comes to being able to use their specials. ZeRo claimed they were "bad for the game" and Vinnie has been having a hissy fit over the idea of custom Miis on Twitter for the past few weeks.
At this point, I just don't think people like the idea of being able to alter a character's moveset. I guess I kinda see why: A lot of Smash's appeal comes from its overall simplicity compared to other fighters. People are probably more comfortable with just four specials for each character and that being it.
That's because of lack of access. The customs meta for the top players who oppose them is at "Smash 3DS" levels. They haven't experimented with customs enough to really know what's good, what isn't, and how to beat stuff that sounds op on paper but is actually fine. EBT, Pikachu's Infinite, Kong Cyclone, those are all 3DS Era Bowser, Mac, and Rosaluma. The top players who don't use customs, and the masses who don't use customs, think this way because there hasn't been the experimentation that there is in default.Lack of easy access is definitely an issue, but so is "jank". Even after the recent patches that adjusted customs and nerfed some of the more controversial ones like EBT and Pikachu's infinite, customs are still seen as a joke by many players. Their opinions of customs being broken janky nonsense seems to be set in stone and I'm not sure if there's anything Sakurai can do at this point. Hell, even the Mii Fighters have a lot of opposition when it comes to being able to use their specials. ZeRo claimed they were "bad for the game" and Vinnie has been a hissy fit over the idea of custom Miis on Twitter for the past few weeks.
What you guys have is fantastic, but nothing beats the ability to have everything on your console, at home, with nobody else to rely on. And it's not your fault, it's the game's. Not everybody has the 3DS version either. If we could reliably count on every smash player having the 3DS version this would me much, much more easily solved.I understand your point and I agree. The biggest problem is access. Me and my team made is very well know that we would give everyone customs via DS if they wanted to bring their consoles to tournaments and smash fests.
We put in a lot of time to make sure everyone was aware of customs and had access to them. I think we did very well (if I do say so myself ). In my neck of the woods, access it wasn't the main issue. It was the stubborn opinions of well respected players that let the "customs are jank" propaganda overwhelm sound logic. That and honest to goodness laziness of learning match ups and counters. It's quite frustrating actually.
It got so bad that higher level players purposely played the custom DK's and Villagers in order to frustrate players into thinking customs were no good for competition.
This is very true. Nintendo did a very underwhelming job at introducing customs. If anything is was a ploy at replay value that turned into unending "grind sessions" were that time that could have been spent training in order to get customs.That's because of lack of access. The customs meta for the top players who oppose them is at "Smash 3DS" levels. They haven't experimented with customs enough to really know what's good, what isn't, and how to beat stuff that sounds op on paper but is actually fine. EBT, Pikachu's Infinite, Kong Cyclone, those are all 3DS Era Bowser, Mac, and Rosaluma. The top players who don't use customs, and the masses who don't use customs, think this way because there hasn't been the experimentation that there is in default.
What you guys have is fantastic, but nothing beats the ability to have everything on your console, at home, with nobody else to rely on. And it's not your fault, it's the game's. Not everybody has the 3DS version either. If we could reliably count on every smash player having the 3DS version this would me much, much more easily solved.
Also, what you call laziness, I call overloading. Customs are great, but there's a LOT more content than default to work with and learn and find counters for. Even in the best case scenario, that mens the customs meta would evolve at a slower rate than the default meta. Plus, how long has your scene had customs in a just-barely-suboptimal form? The longer your scene has, the more it'll evolve its meta
Who ever said it was a bad thing?More of a bad thing will never be a good thing. That point always has and always will fall completely flat.
Once again, there is no evidence of the opposite either.True enough, but pretty much everyone on the pro-customs side lists "better balance" as one of the main upsides of Customs.
Hammer Spindash might be on the list. Spindash is primarily a punishing move so it's not something a Sonic would really spam all the time (unless you count SD Cancels).There's definitely a couple things missing here:
Hammer Spin Dash (also Regular Spin Dash, but less so)
Thunder Wave
Kong Cyclone
Among non custom moves, I would definitely also add PK Fire, especially Lucas's version, and Egg Toss.
Vaccines are essentially antibody training and don't normally do much if the sickness has already gotten a grip IIRC. It's preparation for another bad thing later. Unless we're preparing for SSB4-, there's not a strong similarity.Vaccines.
In general though, if you don't control the neutral because of one or two stupid good tools, or make up for that fact by another stupid good move (shoryuken) then you're not a good character so I don't really care if people cry about needles or shooting star bit. It seems to stem from a general lack of understanding for balance.
Oh, I'm sure I could find a comment of you said that, and if not you then most of the other supporters in the topic.Who ever said it was a bad thing?
A lot of moves are spammable, so what? these are simply more moves to deal with, but nothing it can't be done.
You can't just measure these moves in a vacuum. Yes, it's hard to find a single move better then needles, but giving stuff like that to other characters like Mario or Fox puts them on a whole other level. You're making an S tier and a new lowest tier with customs on, or you're just exasperating previous problems without fixing anything at best. Where is this supposed improved balance? How many characters actually become well and truly viable with customs on?Now you're just dodging the point.
Spamming moves is not a bad thing. Spamming good moves is just an attempt to play efficiently.
Customs are not better than the current top tools, bad character that can't deal with good tools are bad and will still be bad no matter if we add or remove those moves. They do not become better or worse. So adding these tools does not hurt the overall metagame, it will add characters to the list of those able to perform or beat these strategies.
We're going circles because we're on different sides, I say there's nothing wrong, you say everything is wrong.
There's a difference between a ban and a toggle. By turning on customs you're banning the forced defaults only play, much like how turning on items bans forced no items play or allowing Mega Rayquaza bans forced no Mega Ray play.If spammability is the new grounds for a ban, good bye, Sheik, and take your stupid f-air with you.
The jank argument has become like calling your debate opponent stupid. It's meaningless, and only holds value to users as opponents of something.
are the first ones to come into mind.How many characters actually become well and truly viable with customs on?
I found it. You're one of us, aren't you? You thought you could fool us, but I figured you out.By turning on customs you're banning the forced defaults only play,
Once again, there is no evidence of the opposite either.
By default having more viable characters *is* a form of a better balance.
The concept of spamming moves is in pretty much every fighter. If anything, Smash is one of the only games I know that actually has some sort of punishment for using the move repeatedly through stale move negation.You can't just measure these moves in a vacuum. Yes, it's hard to find a single move better then needles, but giving stuff like that to other characters like Mario or Fox puts them on a whole other level. You're making an S tier and a new lowest tier with customs on, or you're just exasperating previous problems without fixing anything at best. Where is this supposed improved balance? How many characters actually become well and truly viable with customs on?
There's a difference between a ban and a toggle. By turning on customs you're banning the forced defaults only play, much like how turning on items bans forced no items play or allowing Mega Rayquaza bans forced no Mega Ray play.
I don't think customs really save Kirby. Jumping inhale, while still good, doesn't have as big an impact after the Fthrow (IIRC) buff. Uppercutter is also great but all together it doesn't really fix his core problems that most characters can heavily abuse. Dorf, Doc and Mac have some nice pluses but they're also characters that would inherently lose harder to what's added with customs. WFT and Palutena I think that, more or less, people are severely underrating their defaults and overrating how strong their customs are. I also find it hard to call Palutena viable with customs and WFT strictly unviable without, so yeah. Besides Marth I don't think we can say with certainty that any of those characters become viable, and Crescent Slash is looking pretty high up on the to nerf list right about now.are the first ones to come into mind.
Others that I'm not sure if customs is enough to make them really that viable but are notable nonetheless are
Been saying this ever since people came up with the whole "you're just banning to ban things" cockamainy nonsense. What about it?I found it. You're one of us, aren't you? You thought you could fool us, but I figured you out.
It's not about spam, it's about having less effective options. Making a character stronger wouldn't necessarily give it more depth. Likewise, there's very little choice in what customs you bring to a match. Even Palutena is severely lacking in depth of choice.The concept of spamming moves is in pretty much every fighter. If anything, Smash is one of the only games I know that actually has some sort of punishment for using the move repeatedly through stale move negation.
Spamming exists in sports as well. Are you gonna get mad at a boxer because they spam jabs? Or a baseball player for only throwing 90 mph fastballs because his opponents cant hit it? Probably not.
We wont know what the meta will bring if we don't give customs more of a chance to evolve. At worst, the tournament results have showed us that they aren't really a problem competition wise. Just some odd match ups that require lab work for middle level players.
No offense, but the argument about "allowing one format is effectively banning another" is a little odd to me. It would be different if customs on meant regular moves off. But with customs on you still have access to all your basics and then some. I guess it turns into: Is it better to force people to play with more options, or less options?
Isn't checkers effectively solved? Ignoring that then one isn't inherently better. But they're also not 80% the same game and competing for the same spot at tournaments either.Let's shift back to the Chess/Checkers analogy earlier in the topic: (EDIT: That I probably totally misremembered but whether I misremembered it or not shouldn't distract from these questions)
Which is the better game? Chess or Checkers?
And if that trick-question doesn't make you sputter in disbelief enough, here's a follow-up:
Does the existence of one nullify the presence of the other?
Chess, according to most people who play both, though Checkers certainly has its fans.Let's shift back to the Chess/Checkers analogy earlier in the topic: (EDIT: That I probably totally misremembered but whether I misremembered it or not shouldn't distract from these questions)
Which is the better game? Chess or Checkers?
And if that trick-question doesn't make you sputter in disbelief enough, here's a follow-up:
Does the existence of one nullify the presence of the other?
That's the problem. People want it to be one or the other and can't just have both.Chess, according to most people who play both, though Checkers certainly has its fans.
Me, I prefer Shogi over both.
But that's the issue. There's no large-scale interest from skilled players in letting an alternate meta even be played competitively. No concession of coexistence, just slaughter.
You may have a point with the concept of the character itself not having more depth, but you can't deny that the custom moves do help characters improve and become more tournament viable. If more characters are tournament viable then that allows for more depth in the competitive meta. What will yield a deeper meta game 5 viable characters or 8? (throwing out random numbers for an example lol). Certain moves may be better for certain match ups, which would make the game even more complex. Honestly the meta was neutered before we were really able to see what it could do. Also, the fact that more and more characters have slowly become viable and winning/placing high in tournaments, customs would have accelerated that effect.It's not about spam, it's about having less effective options. Making a character stronger wouldn't necessarily give it more depth. Likewise, there's very little choice in what customs you bring to a match. Even Palutena is severely lacking in depth of choice.
If it's odd, then why doesn't items play have a real following? Because if you turn off everything explosive then you can effectively ignore the items while still giving your opponent the choice. It's the same exact situation.
Your argument seems to be based on the assumption that we think Customs Off Sheik is great character design. She's obviously not. That's exactly why we don't want more characters turning into her.If spammability is the new grounds for a ban, good bye, Sheik, and take your stupid f-air with you.
I always liked Reversi, which is more limited than Chess but less so than Checkers. It currently remains unsolved, though mathematicians believe it will be a draw with optimal play (like Checkers).Let's shift back to the Chess/Checkers analogy earlier in the topic: (EDIT: That I probably totally misremembered but whether I misremembered it or not shouldn't distract from these questions)
Which is the better game? Chess or Checkers?
Unfortunately, logistics basically requires us to choose. We're already frustrating the FGC enough with our inability to choose between Smash 4 and Melee, now you want us to tell Mr. Wizard we need two Smash 4 tournaments at EVO? It's not gonna happen.That's the problem. People want it to be one or the other and can't just have both.
Sure we can. Jigglypuff is clearly less tournament viable in Customs On, because she barely gets any better while characters like Rosalina, Palutena, Pikachu, Sonic, etc, get substantially better. Just because a character improves doesn't mean they improve relative to the rest of the cast. Some people clearly don't.You may have a point with the concept of the character itself not having more depth, but you can't deny that the custom moves do help characters improve and become more tournament viable.
And yet the choice to ban items does not impact all characters equally. Besides the obvious case of certain characters using items in different ways, the choice to remove items hits characters with stronger stage control harder than those with less stage control (since they are more likely to be able to obtain the items). There are some moves that are good for dealing with items as well (reflectors, Link's shield, armored attacks, etc) which become less useful when items are turned off.There are lot's of reason that the items argument doesn't fit well here. First of all, items were in the early competitive scene for melee and we all know the obvious reason why it made sense to ban them. You can just flat out ignore items if the are on the map anyway. What if you want to dash attack and you pick up an item? or you smash attack hits a box instead of an opponent? They basically become obstructions in the game that SEVERELY imbalance play. That's like deciding to go game 1 to Pyrosphere and we'll just ignore the lava...
They're not, Palutena's defaults are terrible....people are severely underrating their defaults...
They're not, Palutena's customs are great....and overrating how strong their customs are.
Thing with customs-on is that it doesn't negate people from playing without customs.How many people here believe that customs on should be the sole option in tournaments?