@Rizen: your post is so full with flaws OMG, I want to reply but it's 2am so I miiiiight get to it later, if Poptart doesn't do it first.
It's all yours; I'm not exactly on every day to respond to everything myself. Like how I'm responding to this 17 days later (my bad). Besides, if I didn't want other people to chime in I'd use the PM system.
Then a couple others chimed in and were commenting on the whole "I'd main Marth in customs" secretly meaning "I'd main Marth if he was cheesy again."
It's painful how true this is. Especially because of how bad of an idea that is. Marth really doesn't like to play in grab range, so basing your whole gameplan around grabs is just... well, stupid.
but pretty much everyone on the pro-customs side lists "better balance" as one of the main upsides of Customs
I don't! My stance is that it's the new (and possibly defining) feature of the game and should be embraced. The aspect of balance that matters is that it's not unbalanced.
Thought:
How much would we benefit from a subforum dedicated to Custom moves?
Consolidating all the information to one location would probably help a lot, including consolidating general complaints to their own topics, as opposed to a thread derailer.
No to imply this thread itself is being derailed or anything, but the core issue of customs doesn't appear to be worked on at the moment. Maybe it is behind the scenes, but why is it behind the scenes at all?
Interesting. Ideally that would be organically integrated in the individual character boards, but given the state of things I can see the merit to the consolidation. I imagine there would be threads on new combo videos, displays of niche use cases, and a line of debunking videos. Do you have any good candidates for moderators / who thinks they would be up to the task?
How many people here believe that customs on should be the sole option in tournaments?
I do! Mainly because they shouldn't have been off in the first place. And just to be clear, 1111 is a valid choice.
People love characters, not moves.
Yes and no. Because I like the character I play Link in every game. Because I like the moves (interpreted as character philosophy + design + execution) I play Marth in every game.
1123 Marth is not a different character from 1111 Marth. It is a subset/variation, which I believe is the word you're looking for. No matter how much the playstyle may change, that's still Marth. That's one character you see on the CSS, not 81, and the total character amount is ~55, not >4000.
This is absolutely correct. Why can't more people realize this? Note: I have heard, on several occasions, in words, from actual people, in the same room!, that the different subsets are instead different characters. If not literally then figuratively.
SITUATION 1
A: "I want to play this character, is below mediocre normally, but with customs is usable"
B: "Is it top tier?"
A: "Well, no but..."
B: "Then it doesn't change the meta, we're not shifting the game for your trivial tastes"
SITUATION 2
A: "I want to play this character, is somewhat usable normally, but is good with customs"
B: "Is it top tier?"
A: "It is!"
B: "Then it might change the meta, we're not shifting the game for your broken tastes"
Just chiming in to second (third? fourth?) that I have also heard/read both arguments, and this is not a straw-man post. Not in those *exact* words, but the underlying meaning was there.
It's a symptom of a much larger problem: lack of easy access.
I agree that easy access is an issue. If you play the whole game, or even just filling out the whole challenge board, you'll get most of them naturally and need little grinding time. But let's say all you do is play Smash mode on tournament friendly stages - you'll need a lot of grinding time and yes, that will be unpleasant. That shouldn't be unexpected since you're skipping a lot of content. I have a suggestion to alleviate the boredom of grinding. Start by using one of the turbo controller methods, but use a regular controller instead (unless you have a turbo controller; I and many others sure don't). Just manually press 'A' every second or so. The key is this - change the tv input to the tv or a movie while grinding. The Wii U mirrors the output to the gamepad... use it! [I am going to look really silly if it doesn't do this in the mode in question; I'm just assuming from what I recall of random glances at my gamepad while playing]
Yes I know, the above doesn't solve the problem of easy access. Until save game hacking becomes a thing that's all I can offer. And now to segue to something I've been meaning to ask for a while now...
SERIOUS QUESTION TO EVERYONE:
The game has been out for a year now; how long until the "it takes too long to unlock" argument collapses upon itself?
Hear me out - assuming it takes ~2 weeks to unlock them, after a certain point the unlock time becomes a trivial expenditure. At the two month mark a 2 week investment is relatively large. We're past the one year mark now. Is the unlock time really that much of a barrier now? Skip ahead to the five year mark: after playing this game for five years can you still argue with a straight face that it still "takes too long"? Don't respond to this paragraph's questions, they're just to explain my main question.
-PoptartLord