MagiusNecros
Smash Master
- Joined
- Nov 16, 2014
- Messages
- 3,176
Personally the recent tournaments showcasing the same characters over and over again already makes the game not fun to watch. But to each his own.
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Just like you say, it's really a mixed bag of moves that you get by turning on customs. Sure, some moves bring pretty slow gameplay and deter interactions, but that's just really a small portion of the moves. Also, the same kind of lame strategies are present in default and they will probably not take up a bigger part of the meta if it gets some time to settle. The same thing applies to Kong Cyclone; while it may seem super annoying and spammable at first, it will be pretty bad and not very used in a metagame where people know how to handle it. The moves that seem centralizing now in an unevolved meta will be just like any other move when everyone knows what to do against it.although you get great reward off of landing ZSS grab, it's by no means an thing to land in higher levels of play... on whiff it's terrible, making risk/reward something to consider. as opposed to DK whirlwinding everything.. there's a gray area, because I think there are plenty of characters that would receive a buff that wouldn't be as button happy (Marth, WFT, Bowser, etc.) but customs like hammer spindash and trip sapling arguably deter interactions, deteriorate gameplay, and makes the game really not fun to watch tbh.
I made the same decision and it has cost me the ability to play in a tournament I don't host myself. But if your region still has those, count yourself lucky and go enjoy!It may not be the most logical decision, but I have decided to avoid going to any non custom tournaments.
It's just not the metagame I call home.
Preeeetty much that. The only way I enjoy a match with a Sonic in it is if he's getting facerolled hard enough to convince him to change mains. I still don't gripe so hard about Villager since Balloons got nerfed and trying to abuse it, with or without timber counter, is just begging to get spiked. Unfortunately, spiking is not a particularly strong option for most of the high tiers, bar Mario and situationally Rosalina (I don't think I would try to ledge-spike a Villager with Flip Kick but that's just me).Just like you say, it's really a mixed bag of moves that you get by turning on customs. Sure, some moves bring pretty slow gameplay and deter interactions, but that's just really a small portion of the moves. Also, the same kind of lame strategies are present in default and they will probably not take up a bigger part of the meta if it gets some time to settle. The same thing applies to Kong Cyclone; while it may seem super annoying and spammable at first, it will be pretty bad and not very used in a metagame where people know how to handle it. The moves that seem centralizing now in an unevolved meta will be just like any other move when everyone knows what to do against it.
Villager and sonic aren't all bad when you've got players like ranai, komokiri, or 6wx.Preeeetty much that. The only way I enjoy a match with a Sonic in it is if he's getting facerolled hard enough to convince him to change mains. I still don't gripe so hard about Villager since Balloons got nerfed and trying to abuse it, with or without timber counter, is just begging to get spiked. Unfortunately, spiking is not a particularly strong option for most of the high tiers, bar Mario and situationally Rosalina (I don't think I would try to ledge-spike a Villager with Flip Kick but that's just me).
But that's a player thing, not a character thing.Villager and sonic aren't all bad when you've got players like ranai, komokiri, or 6wx.
TFW you can give up on arguments and still win.Thinking of these arguments more, I really dislike having to justify why customs are bad.
When I try to do that, it kind of implies that they are the norm that we wanted to alter, but in honesty its just a ****ty *** addition to this game like the stupid tour mode that has no place in competitive play to begin with. You guys are like the people who wanted pokefloat legal in melee.
Things like these make me appreaciate the Japanese scene a lot. No janky stages and no customs. Everything is so simplified and clear. But I guess you guys are different in that you really love the headache. Your mentality of "legal unless it's bad" is just wasting time. And what's worse than all of that is that the best you could do about things is complain like hell on the internet instead of actually making a move to IRL to support your cause.
I guess that's where our opinions differ. You think that they are an addition that has no place in competitive play (not going to ask you to motivate because it doesn't seems like you want to do that), while I think they are simply a part of the game that we should utilize together with the rest of the game.When I try to do that, it kind of implies that they are the norm that we wanted to alter, but in honesty its just a ****ty *** addition to this game like the stupid tour mode that has no place in competitive play to begin with.
I actually removed that statement before you made that post.Mario & Sonic Guy Luigi actually has good customs for side and neutral B. the fast missile and the ice ball are decent alternatives.
Yes, some characters have more powerful custom specials than others. Some characters don't have customizable specials at all. That's how Smash will always be. Different characters have different options. Even strong characters like Rosaluma, Sonic and Pikachu gain good custom specials when customization is turned on. But because those characters already have such good options, the custom specials don't make them much better compared to what lower tiers gain. That's just something that happens naturally when giving every character (except for DLC characters, which were designed that way) more options and isn't even something that we have to worry about.I will say that allowing custom special moves adds more battle diversity. However, since all DLC characters are cursed with not having any, that literally limits their options.
Also, certain characters have very lousy custom special moves altogether, so they pretty much won't do any better in a customs bout than if everyone was required to use their default special moves. For an example, Jigglypuff's only real viable custom special move is Pound Blitz, while everything else is either situational or just garbage.
On the flopside, some of the lower-ranked characters do get a good buff with their custom special moves, such as with Ganondorf and his Dark Fists and Wizard's Dropkick. At the same time though, some of the higher ranking fighters have some highly viable custom special move as well, which is the case with Rosalina and her Luma Warp and Shooting Star Bit.
I'm waiting for Sakurai to let me buy customs with all these smash coins I don't use...I'm waiting for Sakurai to give DLC characters customs, one way or another, just so we can shoot that irrelevant point down (like with the customs and balance patches).
Likewise waiting for a real use for the 300 play coins I got.I'm waiting for Sakurai to let me buy customs with all these smash coins I don't use...
I know that @Trifroze uploads videos of the tourneys held in Finland on this Youtube channel.What are some good Youtube and Twitch channels that regularly show custom tournaments?
Yeah, of all of the great ideas never implemented, this would be a top choice.I'm waiting for Sakurai to let me buy customs with all these smash coins I don't use...
I followed Shieldbreakers a while back but the time difference basically guarantees that they're on when I'm at work...I know that @Trifroze uploads videos of the tourneys held in Finland on this Youtube channel.
@Shieldbreakers has a monthly tournament called Smasher's Lair that is held in Stockholm, Sweden, which has customs, that is streamed on Twitch and uploaded on Youtube. I think the next one will be in exactly one week, on Friday 11/12.
@NextLevelStreaming has uploaded and streamed quite a bit of customs tourneys in Kansas, but I don't know if that channel is active anymore. @Amazing Ampharos do you know anything about that? Anyway, here's the Youtube channel and the Twitch channel.
Those are all that I know of right now unfortunately.
For most characters, running 2222 or 3333 is hurting yourself more than it helps. While I agree it's better than restriction to 1111, it just means I'm going to have to play someone with a good 2222 or 3333 kit on principle. And of my vast pool of enjoyed characters, that pretty heavily limits me to Brawler, Kirby, Ike, and I could probably get away with Link or DK.I think, at the very least, even with problem moves like Timber Counter, 2222 and 3333 sets should be allowed. Moves that get overly effective will be balanced out by other moves that aren't as effective as the originals.
I'm waiting for Sakurai to give DLC characters customs, one way or another, just so we can shoot that irrelevant point down (like with the customs and balance patches).
Like if this happens, and as long as buying customs don't work like trophies then I'd lose it. (also add custom move for glory as the cherry on top)I'm waiting for Sakurai to let me buy customs with all these smash coins I don't use...
So are you suggesting that instead of picking custom move-sets based around Offense/Defense/Speed, we choose their "Omega" mode (referencing Ultra Street Fighter 4's Omega Mode) custom move-set? I can roll with that too, since there could be that one custom that out does the rest like Ganondorf's sword custom.One problem with that is for some characters which custom works for a play style might change depending on the match-up.
For example the defensive neutral special for Charizard against Villager or Gunner is Fireball Canon as that can beat their projectile walls so you don't have to find a way in if they dedicate to the camp. But against a Falcon or Sonic the defensive neutral special is Flamethrower which lets you force them off you and space them away from where they are most dangerous, Fireball canon doesn't work against to zone because it doesn't have enough hitstun to keep people out and you are forced into 3 shots letting fast character punish it easily.
Of course this sort of counter-picking specials didn't catch on, most players just picked one set and stuck with it. This was in a large part due to the fact that a lot of the characters have a best set that choosing any other combination never makes any sense, what Pikachu would take anything other then Heavy Skull Bash? This made customs never really stand out from vanilla in terms of player thought process it just had random characters in the roster have better moves.
This isn't a problem we can fix, sticking with one set is the best option in most cases and unless customs got a major overhaul it's doubtful that it would ever change, the customs that are better are better on a fundamental level of move design and can't be changed by tweaking numbers.
I agree with your sentiments on the power struggle. A lot of it is keeping at the forefront. Don't let people ignore the want of a customs meta. We also need to continue to debunk jank customs. Dare I say almost to the point where we make the naysayers feel foolish for saying it was jank at all. I think we're at a point where we can't be subtle.You know, no matter how healthy customs would be for the meta, there are a number of obstacles we need to pass before we need to pass before anything can get done. the biggest one however, is that logic has no power. There are 3 groups with power: The tournaments hosters, the high level players, and the general, blind population. While there are a lot of things that sway all of them, high level players pretty much have the final say. people just echo what they say about "jank" and perpetuate the lazy ban-culture that's keeping Smash back. Until we can get some authority that not only listens to logic but has an authority that is above high level players, no customs will be coming back. This is pretty much a fact, and if anyone cares about customs coming back, I think we need to tackle this problem.
I have no idea how to tackle it, but honestly we have no choice but to. I really think it'd be good if we focused our efforts on this topic, maybe brainstorm some ideas.
Well, there's want for it, but only among the educated part of the community. Almost everyone I know who doesn't know much about them has a shared resentment for them for no reason they can seem to articulate.I agree with your sentiments on the power struggle. A lot of it is keeping at the forefront. Don't let people ignore the want of a customs meta. We also need to continue to debunk jank customs. Dare I say almost to the point where we make the naysayers feel foolish for saying it was jank at all. I think we're at a point where we can't be subtle.
Leave the Mii fighters out of this discussion. They are "Original Fighters" and the game never classifies them as "Custom Fighters", additionally the Custom Fighter button doesn't effect their chosen moveset.1) The Mii Fighters
One way to mitigate the problem is to FIRST: find the Sword-fighter/Brawler/Gunner's best overall move-set as 1111 is not usually their most effective move-set (1122 is generally a good set for most Mii Brawler users). Then what about their weight/height? Well, going for the middle of both traits (mid-weight, mid-height) seems to offer the most fair and balanced traits for them, though tell me why not if you want: I'm all ears.
Cooments, Questions, Concerns?