Cahalan
Smash Ace
- Joined
- Aug 23, 2014
- Messages
- 925
The whole "system Mii" things was what I was referring too... though I should've made it more overt. At first I made this thread with the idea of making custom sets for chracters that revolve around the themes of Offense, Defense, and Speed. But after some thought, another idea is to do a "Omega Mode" set-up ala Ultra Street Fighter 4 (develop a characters "Omega" Moveset to improve some qualities of the character and/or change how they play). I addressed the mii's knowing that while 1111 may be the "default" to some, it's not a Mii fighters most effect move set as in relation to the current meta of Smash 4. And in either idea, the Miis would have to eventually be talked about like it or not.Leave the Mii fighters out of this discussion. They are "Original Fighters" and the game never classifies them as "Custom Fighters", additionally the Custom Fighter button doesn't effect their chosen moveset.
As far as their "traits" go, I would suggest just letting the Mii players upload their preferred Mii or use a provided Guest Mii. Anything outside of that is going to be logistically troublesome for the TO and an issue of compromise for the players. If there is any issue with the Mii just ban them outright, but if a vast majority of players like them or don't care then just leave them alone.
In the case of the "Omega Mode" Idea/concept the addressing of the mii would ideally progress like this:
1) For each mii fighter, find the best/most effective moveset for a system Mii template (mid weight and mid height). You can use the opinions of top Mii mains to influence your decision.
2) After finding each Mii fighter's most effect moveset, use that to branch into a "Omega Mode" moveset. This can make up for the short comings of the base moveset or change it up completely.