Pheva
Smash Cadet
- Joined
- Dec 27, 2015
- Messages
- 49
I don't understand how custom moves are unbalanced. They do give alot of characters brand new options but none of them are straight up broken. Which ones specifically are the most problematic? I remember when people were raving about Dong Cyclone and Heavy Skull Bash, but come tourney time they seemed perfectly fine. Really they're no big deal at all.But the problem is the execution. For one, aside from Palutena's, they all look crappy as volleyballs, as well as looking pretty lazy, but y'know, time flies, so they had to make them quick. And of course, by making them quickly, they are poorly balanced, even with today's balance patches. Custom moves are either better than the basic version, or just down right embarrassing. If a player finds out that he could just pick the basic set to win, or one particular custom move, then he'll never use another set, and everyone is gonna follow. So it's either the basic set, or just one set with the good move that is better than the basic one. Yeah.
I also don't feel like DLC characters require custom moves. With the arguable exception of Mewtwo, all the DLC characters are very well designed and can hold their own against the base game cast. Most characters have just one or two optimal custom sets anyway so its not like they're missing out on much. And Ryu and Bayonetta sure as hell don't need even more moves.
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