I don't think you read my entire argument. You chose Little Mac because he applied to you and you liked him. Customs do not change that. At most it increases the chances of your defeat with his third up+b not damaging, I believe. LIttle Mac has other tools
that's why mkx is dead lol
Having more options has nothing to do with customs. Options are created by the player, not by customs.
And now I get my chance to go off on someone. You appear to be completely blind to the other side of the issue and refuse to accept that maybe there IS a chance Customs can be allowed in the metagame.
I understand people's complaints about Custom moves,and I have a good feeling that I understand your argument all too well. "They're so difficult to get since you can't just play For Glory and start earning customs!" "This requires me to learn more information than a normal game!" "They are unbalanced and shift the favor of matches into other players' favor!" "Why not just have 3333, 2222, or 1111 sets?" "You don't have them at the start of the game, why should we allow unlockable items that we can't just earn through DLC or something?"
And you know what, I'll go over these. Because I'm a nice person that is attempting to make you actually READ SOMETHING.
Yes, you can't just run around and play the normal game to unlock customs. Get over it. People can go ahead and enjoy playing a stock 1111 match or enjoy the game as Sakurai had intended and experiment around with other things like Classic, Trophy Rush, and All-Star in order to unlock precious custom moves. I personally am doing constant runs of Classic right now in order to keep unlocking customs, since I think almost all of them has a use and I need to experiment with them for future guides I plan on making. But I didn't expect anything to come easy, and neither should players who think this. I don't find many of these people.
This is probably the most common argument I get alongside the Smash players at my school, albeit the few that there are. Yes, we will have to start learning more information about a character that we should already know about, and changing one or two attributes them isn't that hard to work around. It's like making Little Mac's Straight Lunge more useful; Cool, the character has another option. Now I'll be a bit more careful, shield a little bit, make sure that my counter play skills are up to par. If you are using this as your argument, then why do we, as competitive Smash players, memorize 58 character matchups, watch over footage of how other players work with their characters, practice all of the time, and generally get better at the game? Do we just do this because we are bored? (Ok, maybe you are.) But we do it because this is a COMPETITIVE game where things can happen that are special to this game and this game only. And Customs are a part of that, and something that Sakurai wanted.
Cool, they 'unbalance' the game. Now give me ONE character that becomes better than Sheik when using customs. Can't think of one, right? That's because there isn't any. Customs are glorious in the fact 99% of them still have one major flaw that makes them worse than their originals, and many players in tournaments would just use 1111 and nobody'd argue about it. Ganondorf becomes an entirely different beast and moves up quite a bit on the tier list, but he suddenly doesn't become god. He doesn't improve on the fact his recovery is quite predictable, has crap frame data barring Up Smash, and is gimped extremely easily. Same goes for almost any other character (Palutena might be an example; she becomes insane with Customs and can become a terror.) But this ties into the directly above argument; LEARN. If we are going to learn how to fight Captain Falcon as Sheik, we will check just how Captain Falcon works. Oh, a lot of people recently have started using Wind-Up Raptor Boost? Then I will hold shield a bit longer than usual and punish just like I would otherwise. Oh, he is also using Dash Falcon Punch? I will be sure to watch out for this in the match. It's not hard to understand how a custom works if you understand the character's fundamentals and how the custom works; you will know when they will use it since they will use it when it is beneficial. If they use it at random, then that's just them.
1111, 2222, and 3333 movesets are restrictive. They don't show off the true potential of custom movesets, and the Custom Moveset Project that went on is much better in terms of what the TRUE restrictive custom movesets should be if people have massive issues with them. They restrict the types of custom moves to certain sets, and, using myself as an example, love Stunning Straight Lunge for Little Mac and Heavy Blade for Marth and Lucina, but those aren't on the Custom Moveset Project's lists. I will have to adapt to that since those are the customs that I follow, and I will learn how to properly use Straight Lunge (Dancing Blade was easy enough after 3 years of playing Brawl.) This is probably the best argument that I can feel outside of the 'This requires me to learn more information than a normal game' argument. It's still not enough, though.
Don't even attempt to use this a coherent response if anyone would. We have DLC characters, unlockable characters, stages, and the likes such as this. We can't just say that as a blanket excuse that we should ban anything that isn't on the starting screen at the loading menu, as this will ban things that shouldn't be banned in games like this. "But Customs aren-" Shush, my ignorant child. Customs are unlocked by playing the game thoroughly; Characters and some stages are unlocked through playing the game as it was intended as well. And that's how it should be and that's how it most likely will be.
And Smash_Akuma, the fact you are for allowing Miis and banning Customs is pretty out of whack to me. Miis are extremely versatile with their customs on, without they are garbage and the argument of them has more people on either side than there actually are Mii mains. You can't just say that you want Miis yet ban customs, since both of them are fundamental parts of the game; if you ban either one you might as well ban the other. Unless you are one of those people that only wants customs for Miis and full allowance for them. In which case, you are a rare minority but I doubt this.
If you have any OTHER arguments to post up, please do. I'm willing to type like this all of the time to get you to listen.
EDIT: "We haven't had enough time to build up the metagame!" This game was released in October 2014.
Shut up. (Also tried changing a word or two to make myself sound more chill. Kinda mad when writing this.)