GeneralLedge
Smash Journeyman
- Joined
- Feb 19, 2015
- Messages
- 439
It's a shame there aren't more customs whose primary use is shutting down a different character's "OP" customs.
Or maybe there are...?
Or maybe there are...?
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Well, you take a look at the default, and the customs for that special, and compare their utilities. Then you compare any potential upgrade to what other characters get.That's fine, and it's good to get the point of view of someone who has seen more of how the specials compare in practice. As you stated Yoshi's side special is an upgrade. How do you decide which characters benefit from an improved kit with specials whereas others do not? I think customs are interesting and maybe i would even like them... But balanced?? I don't see that as a possibility in the strict way competitive needs it to be unfortunately.
It's a shame there aren't more customs whose primary use is shutting down a different character's "OP" customs.
Or maybe there are...?
Any others that interact in a strange way such as this?Heavy egg roll is really bad though it does interact with kong cyclone hilariously, input it at the right time and yoshi will super armor it and the windbox will give yoshi full momentum thus max power and can kill DK around 90-110. Follows him too.
so 2122 Brawler is legal? YES!Just a heads up, Xanadu is now allowing Miis access to alt specials sets. (Though swordsman is still 1111 due to lack of input)
Nah, 3122 brawler and 3111 gunner I believeso 2122 Brawler is legal? YES!
what. why 3122? neutral special 3 is awful!Nah, 3122 brawler and 3111 gunner I believe
It's what our players agreed to
Yes it does. It's "one set". Just like every other character in the game has access to "one set".I can understand having 1111 only or only being allowed one Mii set per player to use. But using an arbitrary custom set only (voted on in this case) has no logical justification.
But is being "one set" in a game where characters can have access to up to 11 sets actually make it a logical justification?Yes it does. It's "one set". Just like every other character in the game has access to "one set".
Our gunners just spam grenade and fair for neutral. Other specials rarely for ledgeplay mostly.I have no idea how a gunner with 3111 plays. Grenade doesn't have much synergy with those other specials.
I see, thanks for the explanation. They are sorely missing out on quite a few of their options in that case.Our gunners just spam grenade and fair for neutral. Other specials rarely for ledgeplay mostly.
Yeah there is the rocket uppercut that gives him a KO option. It also allows for spikes on the 2 frames of ledgeguards.I see, thanks for the explanation. They are sorely missing out on quite a few of their options in that case.
Opposition to change (common, unjustified)OK so a lot of players worldwide hate customs. What I want to know is why. Why do they not like the variety added by customs? Why are these people unwilling to adapt to customs? Why the hell did Sakurai make you unlock them?
We all know that's a false statement. But even if it were true, it doesn't apply to Customs uniquely.Nobody wants free wins.
This is my position on customs. I simply don't find the game to be as interesting with Customs on. The reason I feel this way is pretty simple - rather than helping flesh out characters who need more options, customs tend to centralize the game around a small handful of extremely powerful moves. Let's look at Pikachu, for example. Customs off Pikachu is an exciting, dynamic character who has all sorts of good buttons and mobility options and will use almost all of them to build damage and hopefully land a kill someday. As ESAM taught us, Customs On Pikachu is basically Thunder Wave and Heavy Skull Bash and that's it. Many of Pikachu's other moves become redundant in the face of those ludicrously powerful options, and he becomes a much less interesting character when he has access to them.Personal preference, i.e. a personal dislike of the meta expansion offered (uncommon, justified)
Overcentralization around two vital moves, neither of which actually work on their own, is no different from most top-tier default characters. She relies on those moves to have parameters which make her workable at a high level.There is literally no situation in which you won't take Super Speed and Lightweight, which also completely changes and defines her as a character, so it basically falls under the same overcentralization umbrella as above.
I'm actually hard-pressed to think of that many really good characters whose approach is so one-dimensional. The most obvious example is Sonic, but I'm not sure many people would consider Sonic to be "desirable character design". I also think she's quite clearly much less interesting than she is in customs off, someone else did a good write up on default Palutena being a very unique character design earlier in this thread. I'd much rather see her original moveset get some buffs (which it slowly has been getting over time) rather than just turning her into another character that goes in super hard and does down throw up air and you die.Overcentralization around two vital moves, neither of which actually work on their own, is no different from most top-tier default characters. She relies on those moves to have parameters which make her workable at a high level.
In Kid Icarus: Uprising, the goddess of light uses telepathy to communicate and grants miracles to support Pit on his adventure. In Smash Bros., she has special moves like Warp and Heavenly Light at her disposal. She's very adaptable—you can customize her into a long- or close-range fighter!
Is there something about them being Custom that makes this (being the best choice) criminal for them but not for Default specials? That reasoning never made sense to me.Customs simply do not have remotely enough balance to be viable in competitive. When any move is strictly superior to it's default you have no chance of them being an option in a competitive scenario. We have more than 10 characters that have Customs far better than their defaults. Some customs are ok like the Mario Bros, and other characters have customs that amount to lesser counterparts to their defaults EX: Zelda/Jiggly. without nearly an entire overhaul on balancing customs to be somewhat in tune with one another they will all remain permanently banned.
I guess you can argue that customs can be turned off. Things like Rosalina's Luma and Sheik's frame data can't.Is there something about them being Custom that makes this criminal for them but not for Default specials? That reasoning never made sense to me.
Only when considering them for anything competitive, Yes... minimizing factors outside of skill is why Smash 64 only has 1 legal map etc. Customs add a cluster**** more factors and when some are borderline broken then it's not even a question to consider them in the tournament communityIs there something about them being Custom that makes this (being the best choice) criminal for them but not for Default specials? That reasoning never made sense to me.
Except when that idea of "borderline broken" is, itself, a question.Only when considering them for anything competitive, Yes... minimizing factors outside of skill is why Smash 64 only has 1 legal map etc. Customs add a cluster**** more factors and when some are borderline broken then it's not even a question to consider them in the tournament community
A free ticket for characters with good normals, already generally good, to be even better.So I had the stupidest idea right now, and it may or may not be amazing. This would be a subset of the already narrow subset of the game we call customs, but bare with me.
What if, we deliberately set every character up with their absolute "worst" custom moves, and make a competition out of that?
What happens to the tier list if everyone is running their worst customs? What happens to the dynamic of the game itself?
If Best Customs = "braindead", what does Worst Customs = ?
EBT is laughable now against any disjoint or strong spike.Was Extreme Balloon Trip not nerfed enough, or...?
I wonder if, when all the balance patches are done and custom moves improve in utility while also dropping in abusability, we'll see them tried again. Or if the community is scarred for life and will refuse.
I guess that's a different take on it. I'd consider Palutena being viable enough to appear in competition to be an increase in variety. You would consider making her playstyle similar to the rest to be a reduction in variety. I can see where you're coming from, but if she never appears due to having an ineffective archetype, then the variety can't manifest at higher skill levels where it's needed. Even then, her flavor of rushdown combos is quite different from that of Sheik and Diddy.Thinkaman made a really good argument about Custom Moves back when we first started talking about this. He noted that since every character retains access to their default moves, no one gets weaker in absolute terms with customs on, therefore turning on customs raises the overall "power level" of the cast. This is clearly true.
What we didn't question so much at the time is whether or not this is actually a good thing. As I mentioned before, making characters stronger often involves making them fit more closely into preexisting strong archetypes. For example, Customs Off Palutena is a kind of mid-range footsies / zone denial character. This is a fairly unique playstyle as far as the Smash series goes, but unfortunately it has trouble keeping up with the Diddys and Shieks of the world. Turning Customs on makes her a better character, by turning her into a far more conventional rushdown / big combos character. The balance is improved, but the diversity is reduced. It's also the case that only the B move portion of the characters becomes more powerful, inherently shifting focus from normals and grabs towards specials, sometimes drastically.
Granted, I could probably tolerate this if it wasn't for the numerous instances of already strong characters getting even better moves that make them even more significantly abusive towards lower tiers. Sonic, Rosalina, and Pikachu are already hard for many characters to deal with, and they become vastly stronger when they have access to their customs. Their customs on advantages significantly exceed what many other characters get, so a lot of lower tier characters are actually worse off even if they improve to some degree.
And let's not even get into Custom Villager. He's a lame and campy character to begin with, but with the addition of Counter Timber and Extreme Balloon Trip? Forget about it.