PoptartLord
Smash Cadet
- Joined
- Mar 13, 2015
- Messages
- 54
One commonly thrown about opinion that absolutely infuriates me is "they don't make the game more balanced, therefore we shouldn't add them in". Along with the supporting statement "a few characters don't also get better, that's too unfair".
First point: I find this perspective to be quite off. This isn't a mod; we [the community] didn't *add* anything to the game. These are new things that the game creators added in. All we do is decide what to subtract, and in this case I've gotten the impression that we've subtracted the new thing because it's a new thing.
Second point: There is no consistency with using the word "balanced". For example, one person says that X characters get to use their tools to better perform in the 1v1 tournament meta. This leads to more viable characters and thus better balance. Another person then counters with the argument that since Y characters in that situation don't have other tools to better perform in the 1v1 tournament meta they're worse off, which is unfair and therefore makes things less balanced. So the end result is both better and worse balance simultaneously, somehow.
Third point: So what if some characters have a greater amount of useful alternate specials than others?* Isn't the entirety of the meta (and the point of tiers) an understanding of how the complete toolkits known as characters interact with each other? There are hundreds upon hundreds of pages on this very site filled with discussion about this and the conclusion is that some toolkits fare better than average while other toolkits fare worse than average. And we're okay with this gradient. But the moment we stop restricting toolkits and positions within the gradient change, people flip out / lose their minds. I just don't get it - of course things look differently when you zoom out and see the big picture.
*This being said, anything overpowered should be toned down. Right now none of them fall under this category.
Fourth point: Stop pointing at DLC characters and saying "they don't get these options; in the name of fairness there will be no options for anyone". I don't like that they don't have those options either. It makes them feel.... incomplete. I wouldn't have shipped them out that way, at least. Anyway, all that means is that their toolkits are slightly smaller than the others. A tool count is not a good metric for deciding fairness here. By that logic I could argue that since DLC characters get to use 100% of their toolkit so should the rest of the cast.
-PoptartLord
First point: I find this perspective to be quite off. This isn't a mod; we [the community] didn't *add* anything to the game. These are new things that the game creators added in. All we do is decide what to subtract, and in this case I've gotten the impression that we've subtracted the new thing because it's a new thing.
Second point: There is no consistency with using the word "balanced". For example, one person says that X characters get to use their tools to better perform in the 1v1 tournament meta. This leads to more viable characters and thus better balance. Another person then counters with the argument that since Y characters in that situation don't have other tools to better perform in the 1v1 tournament meta they're worse off, which is unfair and therefore makes things less balanced. So the end result is both better and worse balance simultaneously, somehow.
Third point: So what if some characters have a greater amount of useful alternate specials than others?* Isn't the entirety of the meta (and the point of tiers) an understanding of how the complete toolkits known as characters interact with each other? There are hundreds upon hundreds of pages on this very site filled with discussion about this and the conclusion is that some toolkits fare better than average while other toolkits fare worse than average. And we're okay with this gradient. But the moment we stop restricting toolkits and positions within the gradient change, people flip out / lose their minds. I just don't get it - of course things look differently when you zoom out and see the big picture.
*This being said, anything overpowered should be toned down. Right now none of them fall under this category.
Fourth point: Stop pointing at DLC characters and saying "they don't get these options; in the name of fairness there will be no options for anyone". I don't like that they don't have those options either. It makes them feel.... incomplete. I wouldn't have shipped them out that way, at least. Anyway, all that means is that their toolkits are slightly smaller than the others. A tool count is not a good metric for deciding fairness here. By that logic I could argue that since DLC characters get to use 100% of their toolkit so should the rest of the cast.
-PoptartLord