Pichu v2.0 BETA
Changes
Moveset
Nair: Aesthetically improved (overall speedup); 1.3x speed on frame 1, 1.2x speed on frame 8, 1x speed on frame 32, 0.8x speed on frame 43.
Bair: Meleeified; 0.5x speed on frame 1, 0.2x speed on frame 5, 0.5x speed on frame 6, 30x speed on frame 10, hitbox comes out on frame 5, sourspot on frame 6 with a 10% trip chance.
Uair: 1.4x speed, tailspike removed and changed to angle 45. All other angles changed to around 90. 1.1x speed on frame 6.
Dair: Landing now has angle 270 hitbox instead of 30ish.
Dtilt: Angle changed to 85.
Utilt: Strengthened a bit to avoid long locks on fastfallers
Dsmash: Angle reversed, hitbox comes out on frame 3 and goes away on frame 5. 2.0x hitlag multiplier.
Fsmash: Angle changed to 270 and hitlag to 1.7x for better linking on all hits except final. SDI multiplier cut down to 0.4x. Another hit added to loop in opposing direction to help you DI out and avoid accidentally gimping recovering foes. Startup and endlag both at 0.3x to accompany this huge buff, along with a slight BKB and KBG adjustment to avoid killing DK off the side of stages at 120% lol.
Fthrow: Now throws without zapping, SUPER fast. Only followups are hyphen usmash and quick attack. Does 4% (should this be raised?)
DownB: If the thunder hits you, you get super armor instead of invincibility.
SideB: Travels a bit farther.
Up Throw: Weakened to allow comboing into uair
Cosmetic
DSmash: No longer makes zapping noise on contact
Dash acceleration upped slightly; barely noticeable
Fallspeed increased somewhat.
Aerial Mobility increased somewhat.
All aura removed.
To-Do
Wait for model importer
Get a model to import >.<
Increase crawlspeed