[TSON]
Hella.
Would happen sooner if you got on AIM D:1.7. I would wait though, 2.0 should be out tonight.
EDIT:
PAC IS ALL TESTED. SHOULD BE UP IN A FEW MINS.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Would happen sooner if you got on AIM D:1.7. I would wait though, 2.0 should be out tonight.
hooray! :DAlright guys, the new .pac (and packages) are up on the mediafire account. Copy pasta change list up in a bit.
Most, if not all, of the creidt goes to TSONO on the one.
FitPikachu01 is Red hat Pichu.question about the textures. which one does each represent in both packs?
I didn't do that...FitPikachu01 is Red hat Pichu.
FitPikachu02 is headband Pichu.
FitPikachu03 is goggles Pichu.
Fun facts: DI up if you get Fthrown
DSmash is a pretty good stage spike.
Utilt and Uair aren't quite as **** as before.
Full hop TJolt has some lag on it now. Double jump TJolt does not.
Dtilt sets up for pretty much everything.
Could you let me know if the textures and stuff still work?
That would be it. It's not too big of a deal though. All you have to do is double jump before the Tjolt and then there's no lag.I didn't do that...
Unless it's because of the small fallspeed change D:
It's somewhere in this thread, hold on.hmm...maybe its time to make Pichu v1.999? XP
also, where can i gat the original female pichu texture?
Hmm, Pichu's current bair seems more like Smash64 Pikachu bair than Pichu's Melee one. Every time I look at his Melee move, it looks likehe is pivoting about his center to swing his/her head into the enemy. IMO the move should work like Wario's Nair, spinning around, swinging his/her head into the enemy a few times. I've not looked at how many timeshe spins around all together, but if I recall,he does so three times, and the move would have three progressively weaker hits as such.
Do you need help with anything?Right. I had to go with the Smash 64 bair as the animation I had in mind would not suffice for the Melee bair. But this does work fine, no?
And here's what I'm working on:
Model size: Slight increase as to not shut down all attempts at aerial attacks
Dair: Landlag now at 1.8x instead of 2.0x to avoid locks on fastfallersDone!
Dsmash: 50 KBG from 64 and 55 KB from 67 in an attempt to stop it from being "be all end all", lowered 2.0 hitlag to 1.7Done!
UpB: Buffer window for second QA increased to make it at least possible on Wifi
Usmash: Got rid of random aura hitbox that made no senseDone!
SideB: uncharged much stronger base, quicker interrupt after collisionDone!
I probably won't get this done tonight, I have no clue how to do what's remaining.
Definitely ;~;Do you need help with anything?
Alright, I'll be on Aim in 10.Definitely ;~;
I can't figure this stuff out lol.
We're almost done lol! 2.0 is going to be with the newfangled model imported so we should stop with this upcoming build :VThere's so many changes to deal with. @_@
With more coming soon and so little time on my hands, I dont think I'll be able to settle into a set to test it extensively...
Vile is supposed to be working on a Pichu model but I haven't heard from him in a while.Let's try and get the model from Pokemon Battle Revolution.
Still no luck?
Wander hasn't been on SmashBoards for a long time..Nope :/
We might have to find who did the speedup and talk to him.
Really? Thanks a lot man. Can you show us a screen shot or two when it gets finished?Ok i plan on finishing the model today, if nothing distracts me, it will get done.
Further down the road. Lets get this model completed and tested first.Just to mention, I also want a Notched Ear version ^_^
That's more than I was hoping for. Thanks Vile.Well i plan to give pichu the spiky ear, having everything symmetric except that part of his ear.