Pichu v1.999
Changes
Moveset
Bair: Sourspot removed. Spin on land also removed. IASA earlier. Even earlier IASA into uair added.
Uair: Landlag now at 3.5x, made much stronger to be more like Melee's, more angles changed to 90ish. Now combos into Bair!!! You can still footstool out of this if you hit with the tip of the tail.
Fair: Landlag now at 3.3x, made weaker, finishing hit removed, and damage raised. Melee's for the most part, but does more damage and hits faster. Lern2footstool out of this or else you bad.
Dair: Landlag now at 1.8x instead of 2.0x to avoid locks on fastfallers. Shouldn't be too noticeable.
Nair: Sourspot strengthened to be more like Melee; use to approach pls.
Dsmash: 50 KBG from 64 and 55 KB from 67 in an attempt to stop it from being "be all end all", lowered 2.0 hitlag to 1.7, Speed 1.65x from 1.5x on frame 6. This hitbox only hits on frame 1. On frame 2, another hitbox comes out with the same stats but 1.3x hitlag for aesthetic reasons.
Usmash: Got rid of random aura hitbox that made no sense .
Fsmash: Fixed the glitch where hitboxes and GFX did not appear sometimes.
SideB: uncharged much stronger base, slightly quicker interrupt after collision. Use as a combo finisher
Uthrow: Hitlag now at 1.7x from 1x. 2.9x speed on frame 13.
Fthrow: You may now interrupt sooner. Opponent should l2DI if you chaingrab/lock them. Makes a sound sorta like someone hitting a garbage can :V
Bthrow: Now zaps 6 times for a total of 10 damage. Ehehe. Also can kill Jigglypuff at 225%.
...And starting at
exactly 533%, no more, no less.. It throws in the wrong direction? :\
Dtaunt: Animation changed to BALLERINA~~ Now has super early IASA, interrupt really early for added lulz. (DIK DIK DIK DIK DIK DICKKAAAAAAI :v)
Cosmetic
Model size: 0.85 from 0.7 as to not shut down all attempts at aerial attacks (No more grounded Failcons kthx)
Footstool animation now interruptible on frame 6.
To-Do
Wait for model importer
Get a model to import >.<
Increase crawlspeed