There are multiple throw based "infinites." You are correct that there is only one throw variant that is universally infinite, though.
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Just use the NT spike. This is not a problem. I posted a video about it on the IC boards.I'm hearing now that the Fair at the end shouldn't work. If you smash DI towards the stage, nana spikes you into the stage instead of off it.
Can anyone confirm?
This is correct. If you CG to the edge you can actually spike your opponent without throwing them. Just have nana spike your opponent while you are still holding them. This works 100% of the time and cannot be DI'ed out of. They HAVE to smash-DI if they want to tech as well. I call this the NT-Spike.Actually I think Hylian found a way to have Nana do the spike differently and you can't DI out. He told be about it one day but I can't remember.
There are 3 infinites out of a grab with IC's and then MANY variations on those. The one you listed is the Alt grab infinite. There is also the footstool infinites, and the grab release infinites. Ice block lock is in no way infinite and most IC players know that lol.I looked into the IC infinites, and found there is no such thing. There is an infinite. No infinites.
You can grab, throw, then grab with nana, have her throw, grab again, repeat until you want to smash attack.
The fair chain throw? You can SDI that towards or away and get out of it. You can do the same iwth the fair spike; you can also meteor cancel this spike.
The ice blocks? SDI towards or away and go to the ledge. Sometimes you don't need it, as the timing splits it up. You can also buffer a roll off teh ground so if the IC has timing a few frames off, you auto roll.
I'm well aware of who he used in Melee -___-^
Chu Dat used the ice climbers in melee and is credited with raising them quite a few spots on the melee tier list. He uses Kirby in brawl.
Ooooh.. I've done desynched side-b's before O_oIC's Side B is broken though. That thing has massive priority and is next to nigh impossible to punish!
I dunno about this statement.... ph00tbag recently discovered that ZSS's rapid jab (holding A) will beat/clash with the side-B nearly every time.IC's Side B is broken though. That thing has massive priority and is next to nigh impossible to punish!
congrats for completely missing the point...You usually wouldn't blindly attack while your opponent is standing still, anticipating a side+B. Rapid jabs are irrelevant.
Edit -- I see, you were referring to the 'massive priority' part. My bad, somehow I thought you were trying to relate rapid jabs to punishing the Squall.congrats for completely missing the point...
if a jab can stop the side-B then it clearly doesn't have massive priority...
AAAAnd, you can't infinite him if he is holding a bomb =[Before this gets moved, I'd like to point out that I believe Toon Link does amazing against the ICs.
His projectile spam (especially bombs) are very hard for Nana to avoid and since he is so floaty he can nair, bair, or fair in and out without getting touched. A lot of his moves have great shield knockback so he can't be grabbed easily. It's pretty ridiculous.
Use the c-stick to smash, and you can do it without throwing.Can a broomer or anyone who knows answer an IC question for me?
More than once, Ive been killed by ICs by one grabbing me and the other fsmashing me. How do you do that? I don't play IC's but im very interested in seeing how it works, its crazy good X_X.
Wait.... wha?i have just decided to do my usual summary.
Ice climbers have many advantages. They can freeze opponents which can be followed by a down smash for the ultimate kill. their up special can be used as a tether recovery. they each have their own damage count, so they dont always take damage when they are hit. they dont slip and they have two recoveries. they also have a chain grab. they can throw two different opponents and it isnt easy to throw them since one will attack the grabber.
it wasn't removed.Since meteor canceling was nerfed (or removed? Who knows..)
Ummm.... sorry? Don't get grabbed?Anybody who likes fighting IC should like getting their balls cut off. CG will either kill you or send you into the 90% every time. Most ridiculous character, should never have been put into Brawl as they are. Yes, I'm angry. Fought IC, I get em to like 80%, they finally grab me and that's it, it's over. End of life from one grab.
I love maining a really cute one. ~_^I love maining a really good character...
yeah, thats a pretty standard cg. most people use the dthrow -> nana fair but i find fthrow -> fair to be easier. of corse i only use it if i can grab someone at the edge/ want to pu them into an ice block lock (i'm not a fan of cgs )I have a quick question regarding Ice Climbers...
Does anyone else use this as a chain grab?
grab - nanajump - fthrow- nana fair
rinse and repeat.
just curious?
lolwut? Ice Climbers are my favorite characters to fight (When I'm using Sheik) because of the nice challenge they provide, not to mention that fighting them requires you to work on your spacing, which is something you need against every character anyways. I don't know, but practicing against Ice Climbers seems to be a very good way to work on both your aggressive and defensive skills in the same match.Anybody who likes fighting IC should like getting their balls cut off. CG will either kill you or send you into the 90% every time. Most ridiculous character, should never have been put into Brawl as they are. Yes, I'm angry. Fought IC, I get em to like 80%, they finally grab me and that's it, it's over. End of life from one grab.