Fox is is so much fun to play, and he is fully capable of being a competitor in tourneys. Fox’s moveset is much more than the dair-up air people think. While it IS true he doesn’t have the best approaches, he has several options, such as:
-Dair
-nair
-Fair
-dance-dash dash attack
-illusion (rare cases)
Fox has one of the best comboing abilities in the game. Dair and nair lead into several follow ups, most notably uptilt. Dsmash and , at high enough percents, upsmash are other good follow-ups. Mixing in grabs after approaches can really throw off opponents. If an opponent starts to shield whenever fox goes airborne, expecting a dair or nair, just fast fall and grab. Mixing just these two tactics alone can really throw enemies off. Down throw is fox’s best throw. It does the most damage, and can lead into fair. Nothing too special about fox’s throw game. Its ok at best.
Now for Fair. Fair got a HUGE buff from melee, and I absolutely LOVE this move. Some uses and facts about it:
-It hits with all 5 kicks almost all the time. It can be smash did though
-does about 23% if all 5 hits connect
-Fair can used to give a large boost to fox’s jump height, making recovery a lot easier.
- Can KO. The last hit of fair sends them straight up. Ive killed people around 100% when they were near the top with it.
Nair autocancels, and still has great priority. It has two hit boxes; a strong one when it first comes out, and a weak one that stays for the duration of the move.
Blaster is fox’s projectile. The range got nerfed, but everything else is the same. You can shl, shdl, and even shtl(short hop triple laser) with it. Its main job is force the other guy to come to you.
Last move I want to mention is the shine. Although its not the gimping/wave shining monster anymore, it almost just as good….in much different ways. Shine is by FAR fox’s best defensive option. Shine does so many things for fox:
-Shine stall- Fox can almost hover in place in the air with shine. This can throw off edge guarders timing. It can also bait people to react early to defend against an aerial from fox. It’s the most important use for the shine
-Shine spiking. No, it can’t do it like melee, but shine can still be used to gimp. Usually it takes two shines against a good recovering character, and one against a crappy one.
-Reflects projectiles. Wait, wut? I never knew that……
-Get the $$$$ off me. Shine comes out in three frames. It is fox’s best move to get someone off of him.
-Spotdodge->shine. another great defensive tactic.
Recovery: Foxs recovery is no doubt the best of the spacies. He can curve his firefox, which means he doesn’t have to worry about getting stuck under places like FD. Illusion is fast, and can be cancelled to shorten its distance. Rising Fair give him a large jump boost. Lastly, Combining shine stalling and fast falling makes him harder to predict. Fox should be coming back most of the time.
Now for KOs. Upsmash,Upsmash, Upsmash. It rocked in melee, and still does in brawl. Its arguably the best upsmash in the game. Comes out fast, great priority, HUGE knockback, and best of all, can be used out of shield. As soon as an opponent touches your shield they eat an upsmash. Besides Upsmash, fox has several mediocre killers, they are dsmash, bair, and upair. Upair is a lot worse than its melee form. While its still strong, upthrow is terrible now, and doesn’t lead into up air at all.
Fox’s matchups are VERY similar to wolfs, with some minor differences. They both share the same hard counters: Pikachu and Sheik. Pika got a 0-80%cg. Sheik can 30-death with ftilt.
Fox has good top/high tier matchups. He goes even with Snake, DDD, Diddy, Donkey Kong, Diddy Kong, Pit, and Wolf. He has a 55:45 advantage on R.O.B. Hes 4:6 vs Lucario, Wario, and falco. G&W, Marth Kirby, and MK are all bad for him, they are anywhere from 65:35 to 70:30 against him. Note though. If you shield mks tornado, you get a free upsmash on him.
Fox’s tourney results disappoint me. I think the reason why he is so low is because almost no one plays him. They all abandoned him in the first couple months of brawl, and didn’t give him a chance. If more people played him, his results should be about the same as wolf’s, due to the similar matchups. I have heard some people claim fox is unviable due to the 1 or 2 near unwinnable matchups he has. Wolf is doing just fine, and he has the same exact unwinnable matchups. Just make sure you have a CP to cover these few matchups. Zelda/sheik, Lucario, and marth all make great secondaries in my opinion. But secondaries are personal preference, so you decide.
I think fox should be right next to wolf on the tier list rankings. Whether that’s in high tier or mid tier, that’s hard to say. He should be anywhere from the top of mid tier to the lower end of high tier, where pit, Kirby, and wolf currently are. Fox and wolf seem to be good in the area another isn’t. Foxs air game is better than wolfs air game(with the exception of wolf’s godly bair). Wolfs ground game is better than foxs ground game(besides Fox’s uptilt and Upsmash
). Wolf can edge guard better than fox. Fox can recover better. Both have similar matchups and priority. Fox should be right under Wolf, mainly because wolf is placing more than fox is.
Fox is a sleeper. He has so much potential. People have to realize he is much better than most give him credit for. Now don’t take this the wrong way: fox is no metaknight. Not by a long shot. But he does do better than much of the cast. Fox can easily do as well as wolf, toon link, and others in top of mid tier/lower end of high tier. With his good top/high tier matchups, the ability is there. More Fox players have to start appearing and going to tournaments, and use it.
I only have one issue with the SBR discussion...Falco DOES NOT **** Fox. We have been talking about it a lot in the Falco boards, and it looks like the matchup is going to be 55:45 Falco. Besides the CG and blasters, Falco doesnt have much on Fox. But a chaingrab is a powerful thing, hence the 55:45.
Oh, almost forgot,
DO A BARREL ROLL!