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Comments like these are the kind of comments I hate the most. You are putting WAY to much importance into WD'ing. Yea everyone WD's but if they did take it out everyone isn't gonna start going crazy and commiting mass suicides. Get real for one second please, WD'ing is a simple abusable technique we use and if it was taken out we would just find another new advance technique to start abusing. SSBM is nowhere near a perfect game, if it was perfect every character would be completely balanced but since thats not the case your point there is not valid. A game doesn't have to be perfect for people to like it, look at MvC2 thats arguably one of the most broken fighting games and it still has one of the largest communities out of all the capcom fighters after almost 6 years. Is it perfect? God no, there are around 50'ish payable characters but only about 20 of them are usable at tournament level. Why do we still play it? Cause it fun simple as that and same with SSBM. Yeah lets not change the game but keep it exactly the same but add prettier graphics and a handful of new characters yeah that will greatly improve the next SSB game. If Nintendo doesn't want to jepordize changing SSBM "perfectness" they wouldn't make a new game at all. Stop being so afraid of change and accept the fact that some of the advance techniques are going to be taken out and some are going to stay.allboutpeach said:wave dashing can't be replaced, its what people do and what people have been doing nearly since the game was released. Anyone who really plays at tourneys all wave dash, and it would be hectic to take it out. Its what seperates just average players from the pros. All pros wave dash, its just what needs to be done. They can't make the game equal for everyone, that would just be gay. All the things should stay the same. The game is practically a perfect game, or people still wouldn't be paying today. They shouldn't make that many changes cause that would change its perfectness, and i don't think nintendo would want to jepordize that
Watch the how to play video in melee discussion. Wavedashing takes 20 minutes to learn to do, and several days of practice to implement into your instinct (depending on how much you roll)outrunrazgriz said:What you saying about me then? lol.
I can't find a good enough reason to WD in the first place and the only places that i can find it useful to do takes a turbo controller to do it.
We aren't saying that we are going to mass suicide if wavedashing goes, all that will happen is we will be playing Halo 2 instead. (Those of us that are old enough) The only reason that SSBM is still being played yrs after it's release is because there is WITH WAVEDASHING, infinite room for skill and improvement, all because the game is fast paced. If the game was slow, then it would not be a matter of skill, it would be a matter of choosing the broken character and repeating a technique repeatedly, and that would be all there would be to it. No way to beat this technique, and no way to improve in your game. Melee is different. Because there is unlimited possibilities and simplicity, the game is still being played after all this time. Like allaboutpeach said, i don't think Nintendo would want to jeapordize that.Brightside6382 said:Comments like these are the kind of comments I hate the most. You are putting WAY to much importance into WD'ing. Yea everyone WD's but if they did take it out everyone isn't gonna start going crazy and committing mass suicides. Get real for one second please, WD'ing is a simple abusable technique we use and if it was taken out we would just find another new advance technique to start abusing. SSBM is nowhere near a perfect game, if it was perfect every character would be completely balanced but since that's not the case your point there is not valid. A game doesn't have to be perfect for people to like it, look at MvC2 that's arguably one of the most broken fighting games and it still has one of the largest communities out of all the capcom fighters after almost 6 years. Is it perfect? God no, there are around 50'ish payable characters but only about 20 of them are usable at tournament level. Why do we still play it? Cause it fun simple as that and same with SSBM. Yeah lets not change the game but keep it exactly the same but add prettier graphics and a handful of new characters yeah that will greatly improve the next SSB game. If Nintendo doesn't want to jeapordize changing SSBM "perfectness" they wouldn't make a new game at all. Stop being so afraid of change and accept the fact that some of the advance techniques are going to be taken out and some are going to stay.
The reason SSBM is still played is because it has depth, not because it has wavedashing. Wavedashing contributes to SSBM's depth, but it's definitely not the only thing that makes the game deep. Even if wavedashing is taken out in SSBB, the game could still have depth in other forms.Skylink said:The only reason that SSBM is still being played yrs after it's release is because there is WITH WAVEDASHING, infinite room for skill and improvement, all because the game is fast paced.
You obviously didn't catch my sarcasm but I was trying to point out how it wasn't going to be a big deal if they did take it out. You also know nothing about fighting games in general so all your arguments are missing any kind of reason or just plain common sense. Its obvious that the game is still being played today because it is fun and has depth. No one is arguing against that so I don't understand what you were trying to get at. I was trying get at how SSBB can still have just as much depth or more then SSBM even if they take out WD'ing. WD'ing is simply one of the factors that add's to the games depth and SSBB can add even more factors that we don't know about yet. IN NO WAY DOES THE SPEED OF THE FIGHTING GAME ADD MORE DEPTH OR LESS. Look at slower fighting games like CvS2 and 3S, are you trying to say they have no depth because the are slower then SSBM? So by your logic I guess in those two games all I gotta do is find the broken character and spam his unbeatable technique till I win huh? Try to do some research on the subject before you post a ridiculous argument that has no backing to it what-so-ever.Skylink said:We aren't saying that we are going to mass suicide if wavedashing goes, all that will happen is we will be playing Halo 2 instead. (Those of us that are old enough) The only reason that SSBM is still being played yrs after it's release is because there is WITH WAVEDASHING, infinite room for skill and improvement, all because the game is fast paced. If the game was slow, then it would not be a matter of skill, it would be a matter of choosing the broken character and repeating a technique repeatedly, and that would be all there would be to it. No way to beat this technique, and no way to improve in your game. Melee is different. Because there is unlimited possibilities and simplicity, the game is still being played after all this time. Like allaboutpeach said, i don't think Nintendo would want to jeapordize that.
HAHAHA, oh man, I'm still laughing at that (sorry). That's a horrendous arguement, so what you think that, if they remove WD all of smash bros' "pro" players are going to go off and play a game that's A: on a different console, B: not nearly as competitive as other games I know and C: a completely different genre? Yeah that makes A LOT of sense. I have been playing smash bros with my friends since it was released as my main multiplayer game and I didn't even KNOW about wavedashing till this year, it's in NO WAY the reason people are still playing it, that's because it's a brilliant game. Smash bros fans aren't just going to walk off because one thing was removed.Skylink said:Watch the how to play video in melee discussion. Wavedashing takes 20 minutes to learn to do, and several days of practice to implement into your instinct (depending on how much you roll)We aren't saying that we are going to mass suicide if wavedashing goes, all that will happen is we will be playing Halo 2 instead. (Those of us that are old enough) The only reason that SSBM is still being played yrs after it's release is because there is WITH WAVEDASHING, infinite room for skill and improvement, all because the game is fast paced. If the game was slow, then it would not be a matter of skill, it would be a matter of choosing the broken character and repeating a technique repeatedly, and that would be all there would be to it. No way to beat this technique, and no way to improve in your game. Melee is different. Because there is unlimited possibilities and simplicity, the game is still being played after all this time. Like allaboutpeach said, i don't think Nintendo would want to jeapordize that.
The game is not JUST being played today because of how fun it is, and it's depth is very largely based on speed, and now 2/3 of the charachters are tourtoment playable because of the wavedash. You can't say that the game is the same with or without it, because it is what makes it possible to play old favorites like mario or Link at MLG events.Brightside6382 said:You obviously didn't catch my sarcasm but I was trying to point out how it wasn't going to be a big deal if they did take it out. You also know nothing about fighting games in general so all your arguments are missing any kind of reason or just plain common sense. Its obvious that the game is still being played today because it is fun and has depth. No one is arguing against that so I don't understand what you were trying to get at. I was trying get at how SSBB can still have just as much depth or more then SSBM even if they take out WD'ing. WD'ing is simply one of the factors that add's to the games depth and SSBB can add even more factors that we don't know about yet. IN NO WAY DOES THE SPEED OF THE FIGHTING GAME ADD MORE DEPTH OR LESS.
I don't need to do any research to say something out of common sense. When the game moves faster, the capticity of skill increases. When the game moves slower, the full potential of a character is reached easier, so it is just a matter of picking the best and using the best tactic. Slower fighting games can be deep, but it is much harder to make a game that can be both slow and deep.Brightside6382 said:Look at slower fighting games like CvS2 and 3S, are you trying to say they have no depth because the are slower then SSBM? So by your logic I guess in those two games all I gotta do is find the broken character and spam his unbeatable technique till I win huh? Try to do some research on the subject before you post a ridiculous argument that has no backing to it what-so-ever.
Wavedashing is second nature to quite a lot of people, and that does incluse me. Like I said, the game still wouldn't be played competitively (or as competitivly) without wavedashing, wich as I said, speeds up the game, increases the diffuculty level for the potential of charachters to be reached, and allows for the game to be played at a higher level. All you guys are saying is how I should reasearch other fighting games, and how my English is bad (I am American) and how horrendous my argument is. Never do you mention how wavedashing actually HURTS the game, just how we should all just get over it just because you don't see it as anything more than a stupid glitch.Inferno Blaze said:HAHAHA, oh man, I'm still laughing at that (sorry). That's a horrendous arguement, so what you think that, if they remove WD all of smash bros' "pro" players are going to go off and play a game that's A: on a different console, B: not nearly as competitive as other games I know and C: a completely different genre? Yeah that makes A LOT of sense. I have been playing smash bros with my friends since it was released as my main multiplayer game and I didn't even KNOW about wavedashing till this year, it's in NO WAY the reason people are still playing it, that's because it's a brilliant game. Smash bros fans aren't just going to walk off because one thing was removed.
About the speed editing. So what? any fighting game that's slower AUTOMATICALLY has a broken character? Yeah that makes sense, I can really see that happening. There AREN'T (not "isn't" like you put "is" because it isn't singular learn your grammer please [ sorry if you aren't english]) unlimited possibilities in melee, in fact your countered that point by calling the game simple, despite the fact that you consider WD to add more depth making it more complex, makes sense, no?
Learn how to read please before you start trying to counter my arguments because you obviously didn't catch ANYTHING I WAS TRYING TO SAY. Here's an idea, read over my messages atleast 3 times, dont just read it once and think you got the gist of it all because if you did you wouldn't of said 1/2 the things you said. I already stated the game is still being played because it is fun and it has depth so stop trying to say im arguing against that. Was I trying to say that SSBM would be the same without WD? No I wasn't so try and read and understand my posts before you start putting words in my mouth and arguing about things I never said in the first place. Why are you trying to argue about something you know nothing about? Get off your high horse, if you wanna argue about the depth of slower fighting games actually get off your computer and go to an arcade and play them. Im not gonna argue to a brickwall of ignorance because you don't understand any other fighting games besides SSBM. I am saying your argument is bad because it is bad. You are trying to prove your point by using biased opinions that have no backing and by arguing against idea's that I never said in the first place. Also to clear everything up I do like WD in the original SSBM so don't try to put words in my mouth and say I'm against it and call it a "stupid glitch". Read some of my other posts because I never ONCE did say WD'ing is gonna hurt the game in anyway. What Im trying to argue against is how so many of you think that WD'ing is the greatest thing of all time and if they take it out SSBB won't be as competative. This doesn't make sense because your trying to measure a games depth without ever playing it but just seeing a few short gameplay clips. Now before you start trying to argue against me READ OVER MY POST ATLEAST 2 TIMES. This way you won't start raising a fuss over things I never said or mentioned.Skylink said:The game is not JUST being played today because of how fun it is, and it's depth is very largely based on speed, and now 2/3 of the charachters are tourtoment playable because of the wavedash. You can't say that the game is the same with or without it, because it is what makes it possible to play old favorites like mario or Link at MLG events.I don't need to do any research to say something out of common sense. When the game moves faster, the capticity of skill increases. When the game moves slower, the full potential of a character is reached easier, so it is just a matter of picking the best and using the best tactic. Slower fighting games can be deep, but it is much harder to make a game that can be both slow and deep.Wavedashing is second nature to quite a lot of people, and that does incluse me. Like I said, the game still wouldn't be played competitively (or as competitivly) without wavedashing, wich as I said, speeds up the game, increases the diffuculty level for the potential of charachters to be reached, and allows for the game to be played at a higher level. All you guys are saying is how I should reasearch other fighting games, and how my English is bad (I am American) and how horrendous my argument is. Never do you mention how wavedashing actually HURTS the game, just how we should all just get over it just because you don't see it as anything more than a stupid glitch.
Just as a note, I haven't said how it hurts the game. That would be because (as I have already stated) I'm not against WD, I just don't see why it won't be competitive if it goes or that the game will die like many seem to think, you argued against brightside saying the game wasn't just played because it was fun just after I had said I've been playing it since release with my friends and didn't even know about WD till today. The game would still be played competitively due to the fact that it is so **** popular (which isn't due to WD). If you want a way in which it hurts the game then fine, whilst you said it makes some chars tourney level chars, i talso makes it even more difficult for most of the others, anyone with enough skill can play as a char and beat someone who's just playing as someone on a "higher tier" (for the most part I don't agree with tiers) oh sure you say it means some chars like luigi rise a few tiers, but it helps a lot of the higher tiers become even better basically just screwing over the lower tiers. Now I'd be perfectly fine if WD was in Brawl, just so long as they balance it to be fair for all charactersThe game is not JUST being played today because of how fun it is, and it's depth is very largely based on speed, and now 2/3 of the charachters are tourtoment playable because of the wavedash. You can't say that the game is the same with or without it, because it is what makes it possible to play old favorites like mario or Link at MLG events.I don't need to do any research to say something out of common sense. When the game moves faster, the capticity of skill increases. When the game moves slower, the full potential of a character is reached easier, so it is just a matter of picking the best and using the best tactic. Slower fighting games can be deep, but it is much harder to make a game that can be both slow and deep.Wavedashing is second nature to quite a lot of people, and that does incluse me. Like I said, the game still wouldn't be played competitively (or as competitivly) without wavedashing, wich as I said, speeds up the game, increases the diffuculty level for the potential of charachters to be reached, and allows for the game to be played at a higher level. All you guys are saying is how I should reasearch other fighting games, and how my English is bad (I am American) and how horrendous my argument is. Never do you mention how wavedashing actually HURTS the game, just how we should all just get over it just because you don't see it as anything more than a stupid glitch.
Not many people.outrunrazgriz said:Who agrees with me?
outrunrazgriz said:1. There might not be touneys any more as online and voice messaging is an option
2. My plan disables WDing online.
3. If there are still Tournaments then that is the flaw in my plan.
This completely NOT true. What about MLG and Halo 2?? MLG's halo events are bigger than smash. Not to mention there are still tons of Halo 2 tournaments and Xbox Live is the biggest online gaming service in the world, WITH voice messaging.outrunrazgriz said:1. There might not be touneys any more as online and voice messaging is an option
2. My plan disables WDing online.
3. If there are still Tournaments then that is the flaw in my plan.
That's also untrue, really. It helped Luigi, Samus, and the Ice Climbers far more than anybody in the top tier. They would all be lower or bottom without it.Inferno_blaze said:Not sure about the other person but I never said WD made higher tier chars higher tier, I just said that it's stupid because it helped higher tier characters more then most of the mid-lower ones, causing further unbalance.
This should have needed to be said more than once, let alone as many times as it already has been in this thread: The wavedash is nothing more than inducing a slide for a short distance in a manner completely within the bounds of the physics engine as intended. The programmers made it so that a sufficient amount of momentum causes you to slide while standing. They also made it so that you could airdodge in any direction, including diagonally down and forward. Finally, they prohibited this airdodge from moving through solid objects. All we're doing is making use of a combination of these three aspects of the game. When we airdodge into the floor, we land instead of going through it. The momentum from the airdodge causes you to slide a short distance.please just never think of things like this as a tool, it's like using a glitch or bug that let's you go outside an area and shoot peopel within and just saying well it strengthens my game or using a hack, a bit of an extreme example I know.
Brightside6382 said:Learn how to read please before you start trying to counter my arguments because you obviously didn't catch ANYTHING I WAS TRYING TO SAY. Here's an idea, read over my messages atleast 3 times, dont just read it once and think you got the gist of it all because if you did you wouldn't of said 1/2 the things you said. I already stated the game is still being played because it is fun and it has depth so stop trying to say im arguing against that. Was I trying to say that SSBM would be the same without WD? No I wasn't so try and read and understand my posts before you start putting words in my mouth and arguing about things I never said in the first place. Why are you trying to argue about something you know nothing about? Get off your high horse, if you wanna argue about the depth of slower fighting games actually get off your computer and go to an arcade and play them. Im not gonna argue to a brickwall of ignorance because you don't understand any other fighting games besides SSBM. I am saying your argument is bad because it is bad. You are trying to prove your point by using biased opinions that have no backing and by arguing against idea's that I never said in the first place. Also to clear everything up I do like WD in the original SSBM so don't try to put words in my mouth and say I'm against it and call it a "stupid glitch". Read some of my other posts because I never ONCE did say WD'ing is gonna hurt the game in anyway. What Im trying to argue against is how so many of you think that WD'ing is the greatest thing of all time and if they take it out SSBB won't be as competative. This doesn't make sense because your trying to measure a games depth without ever playing it but just seeing a few short gameplay clips. Now before you start trying to argue against me READ OVER MY POST ATLEAST 2 TIMES. This way you won't start raising a fuss over things I never said or mentioned.
Ok, you two are going to arguing to why WD isn't needed to just major spamming and flaming. You are even Directly saying that WAVEDASHING DOES NOT HURT THE GAME. You are not making any point now other than I do not read well and should do research on every statement I make. Now SHUT UP or TELL ME WHY WAVEDASHING IS BAD.Inferno_blaze said:Just as a note, I haven't said how it hurts the game. That would be because (as I have already stated) I'm not against WD, I just don't see why it won't be competitive if it goes or that the game will die like many seem to think, you argued against brightside saying the game wasn't just played because it was fun just after I had said I've been playing it since release with my friends and didn't even know about WD till today. The game would still be played competitively due to the fact that it is so **** popular (which isn't due to WD). If you want a way in which it hurts the game then fine, whilst you said it makes some chars tourney level chars, i talso makes it even more difficult for most of the others, anyone with enough skill can play as a char and beat someone who's just playing as someone on a "higher tier" (for the most part I don't agree with tiers) oh sure you say it means some chars like luigi rise a few tiers, but it helps a lot of the higher tiers become even better basically just screwing over the lower tiers. Now I'd be perfectly fine if WD was in Brawl, just so long as they balance it to be fair for all characters
No just to name a few. Luigi, Mario, Doc Mario, Mewtwo. just to name a few lower tiered characters that were helped greatly from wavedashing.Not sure about the other person but I never said WD made higher tier chars higher tier, I just said that it's stupid because it helped higher tier characters more then most of the mid-lower ones, causing further unbalance.
Wavedash isn't needed to win tournys, Ken wins by wavedashing barely, I don't think I've ever seen him wavedash more then once in a set, and thats barely.I just don't understand why people seem to think that because people use it at pro level it automatically HAS to stay in, it's like people want the same game. Just because it's used in tourneys now doesn't mean it has to stay, people only use it now at tourneys because it's more difficult to win without using it, if it was removed then this problem wouldn't exist. People would still play on a pro level but you wouldn't all be whining going but it's pro so has to stay.