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Wavedashing in Brawl... (Hacked version)

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Cerozero

Smash Apprentice
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Mar 31, 2008
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179
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Indianapolis
I'm just glad to have more control in Brawl.

Melee's greatest characteristic is probably how much control you can have with every tiny aspect of each character.

Brawl has always made me feel like I was wearing a fat suit and mittens trying to pick up a quarter.

The best part of Wavedashing is being able to run forward, then hop back quickly to regain my spacing without turning around.
Thats how I feel. This feeling is almost impossible to convey to people who started with Brawl due to thier ignorance. This group makes up a large part of the opposition to hacks because they just don't realise it.
 

MuBa

Smash Lord
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Dragon Kick you into the Milky Way!
With wavedashing, you open up a whole lot of mobility in your game.

I love the fact that I can do a smash attack while moving forward whereas you can't when running. Once we get the proper hitsun figured out for this game, this could make Brawl deeper than Melee.
 

CT Chia

Smash Obsessed
Joined
Sep 4, 2007
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24,416
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Philadelphia
I went through and picked 8 of my favorite matches from me vs rogue pit earlier playing "melee 2.0" lol. the matches are awesome, you can find em on my wavedash guide thread in the first post here: http://www.smashboards.com/showthread.php?t=199407


as for the wd, i'm really liking it. the more i use it, the more second nature its becoming like it is to me in melee, and it really adds a new level of control.
 

mentosman8

BRoomer
BRoomer
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Naperville, IL
I went through and picked 8 of my favorite matches from me vs rogue pit earlier playing "melee 2.0" lol. the matches are awesome, you can find em on my wavedash guide thread in the first post here: http://www.smashboards.com/showthread.php?t=199407


as for the wd, i'm really liking it. the more i use it, the more second nature its becoming like it is to me in melee, and it really adds a new level of control.
Wow, I need to get some practice in with the timing for this and get into some friendlies online... It's amazing how much this one addition makes the game seem so much faster, and opens up so many new possibilities... Playing Brawl with this on, and seeing these matches made me remember why I played Melee for so many years, and hopefully with more to come, this may just become a VERY popular side tourney
 

MuBa

Smash Lord
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Dragon Kick you into the Milky Way!
Since people LOVE airdodging all the time how about the code could be changed to where you don't go into freefall animation BUT give like a second lag so you can directional air dodge again so that way you don't have an infinite distance recovery.
 

mentosman8

BRoomer
BRoomer
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153
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Naperville, IL
I like it the way it is, it causes a risk/reward factor which is sorely lacking in the original Brawl AD... Removing that risk would make directional air dodges an even better defensive option than what they are originally
 

Canadian*Sniper

Smash Cadet
Joined
Apr 26, 2008
Messages
69
Location
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Tested it out. It seems that I'm able to move in multiple directions while air dodging. Example, using Ganon I can airdodge left for the first split second then right for the rest of the movement. Just pointing it out in case no one else noticed :)

Great work to whomever deserves credit.

Makkun hasn't made the thread yet, is my point... Scroll back a couple pages, some links were already posted to other tutorials.
Helpful. Now I knew there was a helpful link a few pages behind. I looked back a few pages and found a link to this page: http://www.smashboards.com/showthread.php?t=188481&highlight=ocarina+tripping

This was all the info I needed to get directional air dodging in Brawl. Thank you :)

Internet Explorer? Are you ********? >_>
Not helpful at the slightest + I really don't understand your reasoning. Not every gamer knows how to hack directional air dodging into brawl. Did you think I didn't know what an IE 404 error page was? lol. Don't be such a turd.
 

VGSteve

Smash Apprentice
Joined
Oct 3, 2008
Messages
118
Location
Canada
The whole installation process is a lot for one to get their head around, but I managed to figure it out. When I first saw this thread, I immediately did some research on youtube, then ran out and rented Twilight Princess, and now I'm hacking the hell out of Brawl. Wavedashing is nice, but not as nice as No Tripping.
 

Canadian*Sniper

Smash Cadet
Joined
Apr 26, 2008
Messages
69
Location
North Vancouver
Wii froze in a Marth (me) vs ICs (CPU 3) match on final destination. Froze before the announcer says GO. I think I tried to wavedash before the match started which might have broke something :/

Also note I'm using the no tripping code as well so who knows. I'm just letting you know
 

VGSteve

Smash Apprentice
Joined
Oct 3, 2008
Messages
118
Location
Canada
I used no trip along with a few others (peach pulls turnips instead of radishes, all levels play Tabuu's boss theme) and I had no problem, but I forgot to check it with air dodge on. If it's anything like the GCAR (and I'm still new with Ocarina) then there is a limit to the number of lines of code you can run. I also think that two air dodge codes were made to compensate for R.O.B. crashing the game.
 

Pikaville

Pikaville returns 10 years later.
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If this is for real im getting me an AR.I have homebrew .......it is sweet.The zelda disk think was weird.Why Zelda?
 

VGSteve

Smash Apprentice
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AR doesn't work for Wii. If you have the HBC, then all you need to do is find the Ocarina app. The codes are scattered across the net.
 

Morrigan

/!\<br>\¡/
Joined
Mar 10, 2006
Messages
18,681
I dont even understand what that means lol
Brawl as we know it (Group, Solo, etc) is divided into different parts inside the disc. One layer is the regular brawl we play everyday (stock brawls, time battle, coin match, etc etc) and the other is SSE. They're like two separate games inside the disc. It is impossible to "mix" them with the codes (ie. play as bosses in stock battles, play on SSE maps, etc) because the stuff is separated between the layers of the disc. Stock, time, and everything there is is only on one side of the disc (the "regular Brawl" layer).
I think the stages that bosses are in are located in the SSE part of the disc, therefore it's impossible to play stock battles in them. Or something like that...

(Did I explain this correctly?)
 

Cerozero

Smash Apprentice
Joined
Mar 31, 2008
Messages
179
Location
Indianapolis
Tested it out. It seems that I'm able to move in multiple directions while air dodging. Example, using Ganon I can airdodge left for the first split second then right for the rest of the movement. Just pointing it out in case no one else noticed :)

Great work to whomever deserves credit.



Helpful. Now I knew there was a helpful link a few pages behind. I looked back a few pages and found a link to this page: http://www.smashboards.com/showthread.php?t=188481&highlight=ocarina+tripping

This was all the info I needed to get directional air dodging in Brawl. Thank you :)



Not helpful at the slightest + I really don't understand your reasoning. Not every gamer knows how to hack directional air dodging into brawl. Did you think I didn't know what an IE 404 error page was? lol. Don't be such a turd.
It was a joke I thought you got it.
 

Pikaville

Pikaville returns 10 years later.
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Wait,just a thought.To all the people who say it will never be used when competitevly(i cant even spell that right now)

If there are enough people who start playing hack brawl alot,they will eventually have tournaments.Then eventually it could become popular enough that people may organise prize/money tournies.There are alot of gamers out there and im sure on these boards that feel that if something was added to any named game that made it better and or more technically sound or whatever you want to call it,surely as the logical beings that we are would accept it.The fact is both can be done and will be done.

Unless of course it makes the game really broken then alot of people wont even give it the time of day.

The community could even split again!You'd have the melee guys,brawlers,the brawleers,then the guys who think brawlee is better than melee but not brawl and vice versa........that would be funny.SMASHBOARDS APOCALYPSE!

Alot of people could take a big interest in this.
This could be a bigger deal than some might think.
 

MuBa

Smash Lord
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Dragon Kick you into the Milky Way!
I hope we get enough people in the community to support this along with L-cancel and No tripping.

Stuff like these makes the game better, not worse. (Hopefully not broken, but we gotta try it out to see the full effects of it.)
 

Canadian*Sniper

Smash Cadet
Joined
Apr 26, 2008
Messages
69
Location
North Vancouver
Ya I vouch for directional air dodge, no tripping (no one likes random trips into ike/snake's fsmash), lcancel, and remove autosweetspot. Maybe add some hitstun so we can combo and have an even bigger reason to ban metaknight :p
 

B.W.

Smash Champion
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Darien, IL
L-cancel is probably gonna be the pain to find since you'd need a code to create lag for every single move aerial then create a command that when you press L/R/Z it speeds it up.

Really, hitstun is the biggest thing this game needs. Hitstun has always been the number one complaint about Brawl if I remember correctly.
 

Scissors Sir

Smash Ace
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Queens, NYC myspace.com/15453187
I see these newfound codes as good and bad. Good in the sense that it will create new ways for the game to be played. It's bad though because will make it more like melee.

To those who think these hacks won't be used in tournaments...

If it is used by everyone (tournament attendees) it will become the norm

It's almost like tekken where one game will receive patches to improve and balance certain things

If you add more hitstun to brawl, the characters with cg's will have a field day even moreso than they do now.

Just my thoughts...
 

Canadian*Sniper

Smash Cadet
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Apr 26, 2008
Messages
69
Location
North Vancouver
L-cancel is probably gonna be the pain to find since you'd need a code to create lag for every single move aerial then create a command that when you press L/R/Z it speeds it up.

Really, hitstun is the biggest thing this game needs. Hitstun has always been the number one complaint about Brawl if I remember correctly.
I really don't know how any of these hacks are coded :p I just like the outcome.

Lcanceling would be a great improvement because right now brawl restricts most fighters. Lcanceling makes the possibilities endless thus creating more depth.

It's bad though because will make it more like melee.
I'm not following. Why is that bad? Melee was a competitive success. As long as we keep the fighter's movesets like they are, brawl will be brawl and not melee.

I see this as a huge improvement because I'm sick of my aerial combos being avoided with multiple air dodges.
 

Pikaville

Pikaville returns 10 years later.
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Even just wavedash and no tripping is awesome.I dont really mind hitstun or l cancel.

I remember a while back I asked in a thread if this was ever possible and I was told 100% no.......looks like those guys were wrong.

I can't wait to try this **** out!
 

B.W.

Smash Champion
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I really don't know how any of these hacks are coded :p I just like the outcome.

Lcanceling would be a great improvement because right now brawl restricts most fighters. Lcanceling makes the possibilities endless thus creating more depth.
I agree to what you're saying, but even with L-canceling, you won't be able to be fast enough to attack again for a combo at certain amounts of damage. Sure thanks to directional air dodging it makes avoiding attacks without being punished harder, but why avoid when you can just hit a button and attack right in the middle of a combo?

If I had to choose, I'd say hitstun over L-canceling, though really both of them would be awfully dandy.
 
Joined
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I know you guys are having fun with your wavedashing tricksies and stuff, but...

Can someone please do some wavelanding? Seriously. How hard is it to go to battlefield and do some wavelanding and stuff. >_>
 

Pikaville

Pikaville returns 10 years later.
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Yeah wavelanding is too good.Tis quite sick too think of the possiblity wave landed reverse aerial rushes and such.Jesus could you do wavelanded mortar slides!

Brawl could become alot more fluid of a game with the addition of wavedashing from the looks of things.

I 100% APPROVE OF THIS DISCOVERY!
 
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