Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Make sure you're SDI-ing up and toward the stage if this happens. It shouldn't continue for more than a couple hits, and even if it's more, every hit sends you that much further up that way.if you get fair chained at 20 or so and rob never comes back to the edge, it can be the stock for you.
Omg i still remember that time something similar happened to me,(rob hit me off the bike)Definitely +1, if I've learned anything from playing stingers for hundreds of hours it's that I can't beat him with wario but I damn well should. few reliable ways to kill, and clap goes through just about everything. we can punish almost everything rob does to safety with retreating fair.
My main problem is recovering, actually. if you get hit with a couple fairs rob can read the bike and knock you off early. he can spend a lot of time just hovering and waiting for you.
this shouldn't happen but if you get fair chained at 20 or so and rob never comes back to the edge, it can be the stock for you.
Basically what ccst said. No offense to you who thinks this MU is +1 for Wario but everyone who has said this is in Wario's favour are wrong. This MU is easily even and here's why (kinda): Yeah, Wario is better at killing ROB and Wario survives longer than ROB do (bar gimps), but it all stops there for being a +1 for Wario. Landing kill moves (especially wafts, who are super important in this MU) isn't as easy as you might think, even if we have them (believe me). ROB can rack up damage safely due to his quick start-ups on his attacks and his long range. You have to play a good ROB to actually understand how pain it is to actually coming into ROB('s range). ROB is also hard to approach from above and from the side. ROB can block our approach from above with up-air and up-tilt (both are quick and have nice range). If you think you can approach with fair/nair/dair all the time safely from the side you have wrong: ROB's up-angled f-smash completely shuts down that approach option (trust me). There's nothing that can beat it. What's more... On the sides/ground ROB has d-smash, d-tilt, jab and (pivot) grab to keep us "away". ROB's side-b is also good sometimes, dependant on the situation. These moves make it hard for Wario to attack ROB without taking any damage, which means that trading with ROB shouldn't be neglected. Offstage ROB has his fairs and his ever famous gimp game, so recovering high and as quick/soon as possible is really, really important. On a side note, never go offstage against a ROB, unless you are sure your dair/fair/waft/w/e will hit.
A camping ROB never wins this MU since we can bite his gyro no matter what and dodge his lasers with ease. However, sometimes it's better for ROB to camp, due to his moves getting refreshed (but this in cost of Wario charging his waft. In this situation we can refresh our moves to thanks to the bike and get some tires but just watch out for his projectiles!). Yeah, Wario can juggle ROB decently/well, but just watch out for his surprise nair/dair/bair. ROB is also easy to shield grab and the bite works decently on him (unless we are dropping a bite from above on his poor shield). Tires and the bike (as a projectile) isn't that great unless ROB is in the air. If ROB gets those wheels it's going to kinda hurt if you aren't prepared. Seriously. ROB has the ability to always throw out a fair at you after you have attacked him (especially with fair, nair and dair), which makes it important that you weave out in time. But seriously, get prepared to eat a fair every now and then. After we have attacked ROB in the air he almost always can toss out a fair at you. Oh, and if you get grabbed in the air while you have lost your double jump, prepare for the infinite.
Anyway, to sum it up: Wario lives longer and kills better than ROB. It's not easy to hit ROB with a waft, but if we do that is really rewarding! Wario is better at juggling, poking and general shield pressure. However, ROB is better at gimping, damage racking and can space/out-range Wario well with his quick range attacks (mostly tilts and up-air). If ROB grabs you, never EVER do a jump input - that up-smash is really strong and is going to hurt your stock. If not in killing %, his up-air is coming for solid damage. I don't see why this MU is +1 in Wario's favour. It's even, 0. Trust me, I have played this MU a lot and I know what I am talking about. It's not +1 unless the ROB doesn't know what to do in this MU. Both have great tools against each other. If you still don't believe me, play a good offensive ROB and see for yourself! x) Because this really is a typicall "safe damage vs better killer"-MU.
Uair is kinda hard to keep fresh. I usually don't have trouble getting a grab around 110-130 for refreshing it with pummels though. F-smash isn't TOO hard to land. It requires a read or for you to get lucky but it's not like rob has a billion different options to choose from. From my experience it's easier to land f-smash then it is to land waft. I do think can be really big in this mu if you land it but I wouldn't count on it.fart is actually pretty important, its hard to keep uair fresh and trust me youre NOT going to land fsmash unless you cheese your way through
So false, ugh this is why I hate theory...A ROB that knows the MU is never going to use dsmash though so...yeah g/l with that.
Arguments in gold. This is something I'm just gonna have to disagree with you on xzx.@Iota: Waft is super important in this MU, since up-air will not be fresh and landing an f-smash is hard when ROB has frame 3 d-tilt and frame 3 jab. Yeah, every move ROB has on the ground are faster than Wario's frame 8 f-smash, which makes it difficult to land (if it's not a super armored f-smash hit). When I kill/hit with f-smash is when ROB hasn't made a side-b on purpose, or when ROB is attacking from offtstage into you. Unless you hit with f-smash during the super armor frames, you are not going to hit very often with f-smash (bar mind games).
I already stated that you need a read to land f-smash most of the time. The d-tilt and jab are why you should be pressuring Rob on the ground behind him rather than in front. Also hint hint if your uair is stale refresh it with grab pummels/bike. Killing problem solved.
ROB's pivot grab beats every aerial we have (I think) and it is disjointed (like every other pivot) and it is fast too (and has little ending lag). It isn't dangerous for him to spam it, even if I don't recommend it. It's safe so one must be careful.
Most pivot grabs beat (almost)all our air to ground options, that does not mean they're very useful.
Going off stage against ROB isn't worth it. He has his annoying up-air to block you from above. He has fair and bair to scare you with too. Good luck doing actually something against ROB off stage, if it isn't to throw out a random aerial that might hit or a bite. Waft could hit but every ROB should know there's a reason a Wario wanna go off stage against ROB... (It's better if we do something useful with the bike instead.)
Well, the thing is that ROB can throw out a fair after an aerial. Not at the highest percentages, but from 0%-100% maybe. It's easier for ROB to do so when we have staled our aerials too. If you think you can follow up with another aerial after an aerial you have wrong. ROB has always room to throw out a fair, if we don't weave out in time, thus elliminating the possibility to do an aerial follow up. Seriously, always have in mind that a fair can pop up anywhere and anytime after you attack ROB in the air. But this may work, if Wario makes an earial --> weave out ---> an aerial again. Haven't tried it but yeah.
I'm fairly certain that aerials send him too far after 40-60% for him to hit you with fair unless you're super commiting to a follow up. If fair is the only thing he can do out of it I would try baiting it for a free waft/aerial anyway.
@ccst: Well yeah, Wario's moves do more damage per attack than what ROB moves do, but on the other side ROB can hit Wario more times with them. ROB has more useful multihit moves than Wario has. As I said, this is a typical "safe damage vs. better killer"-MU. I'm not saying Wario is bad at racking up damage but it's harder for Wario to rack damage on ROB than vice versa (in most cases). I have already written the reasons in my previous post. (But Wario wins in the air (assuming ROB is above Wario) and ROB wins on the ground and off stage. Both are good in the air.)
It's not harder to rack up damage as Wario. It's harder to approach compared to Rob. We easily win when it comes to damage racking since rob needs us to run into his attacks stupidly for them to hit most of the time. Even if he lands hits easier it's quite easy to make up the damage with uair strings.
@Bees!: No, recovering isn't the slightest risky for ROB if he does it smartly. Even if ROB could have air dodged during the recovery that would still be worse than actually recovering back attacking. I don't know if you know this but ROB isn't forced to use up-b all the time. ROB can do it a little, then attack again, then up-b again and so on. ccst is a master of this and what I've seen, ROB doesn't have the slightes disadvantage when he is recovering. Don't just be to predictable with it and recover smart. If ROB just use his up-b without doing anything, then it's a free waft. Otherwise it shouldn't and a good ROB should not get wafted 9/10. When we do hit with a waft is when ROB has somehow messed up with his recovery.
Agreedish.
IMO this MU was +1 for Wario before, when ROB wasn't that developed in his meta game. But today ROB has developed much and I recommend that you play a good ROB today and see what ROB actually can do and what Wario actually can do. It's so easy to say that Wario has an advantage when you haven't played a good ROB yet. I'm not forcing anyone to say this MU is even - but I just want to serve you people my knowledge about this MU, since I have played a really good ROB and know what I am talking about. If you haven't played this MU much it may feel like Wario's favour, but I say this isn't. This is even and I know it. Not in Wario's favour, and not in ROB's favour.
nair tooooooooooo strongIf ur name is Bpow this MU is -3 ROBs favor.