Iota
Smash Lord
I feel that this match up is even. It's just very annoying because you can't do your normal vertical spacing and approach tactics. Avoid doing double jump air camping and approaching out of a double jump. GW murders those tactics with his nair, u-tilt, up-b, and u-smash if he reads you hard. Approach with SH options instead but be very careful not to overcommit or you're still eating 30-50% from an aerial string.
Learn to tech his d-throw and mix up techs with ordinary get up attacks and rolls. If GW tries to do the jab gimmick just mash jump towards him and you'll footstool him before he gets his grab out, this can lead to a possible aerial punish if you're good at doing aerials out of footstools.
Do not challenge GW's dair unless he's in uair kill percents and is in a position for you to trade with it. You do not get much from trading your uair with his dair otherwise. You can beat GW's nair with your f-tilt, bair, and fair. F-tilt leads to a kill at around 90-160% depending on DI and location. Try to go over GW's bair if you have enough time and punish with your dair. You can shield and punish with grab or bair if he overcommits. Fair kills Wario at around 140-160% and is generally going to be what you're going to die from (along with dair). You can punish a fair on your shield with the majority of your moveset depending on its spacing.
GW's kill game is very strong but his strongest moves are pretty easy to avoid as long as you aren't overcomitting/getting read. GW definitely has an easier time damaging us with his nair strings and such, but we have the upper edge with killing since we're usually in a position to hit him with a clap, waft, or f-smash when punishing him.
GW's up-b has invincibility frames so don't bother hitting him out of it until the end of it. Something that's very useful for getting a punish when GW is recovering is grabbing the ledge right before he up-b's, forcing him to land on the stage, this can lead to a free aerial/waft depending on how he landed. You can also increase the amount of punish time you have on him by putting your bike next to the ledge so it lags his up-b's hitbox. Be very careful when using full waft, if GW uses up-b or uair during our full waft we'll die off the top.
Again this MU is pretty much even or 0. Neither character can really do anything significant to one another outside of pokes until a mistake or a read takes place. GW just has an easier time learning it because everything is pretty much ordinary GW tactics, compared to Wario who has to play the MU in a way that's anti-habitual.
I'm surprised Lord Chair hasn't posted yet, I guess hegave up on us hasn't had the time
EDIT: Because I never got to this...
Learn to tech his d-throw and mix up techs with ordinary get up attacks and rolls. If GW tries to do the jab gimmick just mash jump towards him and you'll footstool him before he gets his grab out, this can lead to a possible aerial punish if you're good at doing aerials out of footstools.
Do not challenge GW's dair unless he's in uair kill percents and is in a position for you to trade with it. You do not get much from trading your uair with his dair otherwise. You can beat GW's nair with your f-tilt, bair, and fair. F-tilt leads to a kill at around 90-160% depending on DI and location. Try to go over GW's bair if you have enough time and punish with your dair. You can shield and punish with grab or bair if he overcommits. Fair kills Wario at around 140-160% and is generally going to be what you're going to die from (along with dair). You can punish a fair on your shield with the majority of your moveset depending on its spacing.
GW's kill game is very strong but his strongest moves are pretty easy to avoid as long as you aren't overcomitting/getting read. GW definitely has an easier time damaging us with his nair strings and such, but we have the upper edge with killing since we're usually in a position to hit him with a clap, waft, or f-smash when punishing him.
GW's up-b has invincibility frames so don't bother hitting him out of it until the end of it. Something that's very useful for getting a punish when GW is recovering is grabbing the ledge right before he up-b's, forcing him to land on the stage, this can lead to a free aerial/waft depending on how he landed. You can also increase the amount of punish time you have on him by putting your bike next to the ledge so it lags his up-b's hitbox. Be very careful when using full waft, if GW uses up-b or uair during our full waft we'll die off the top.
Again this MU is pretty much even or 0. Neither character can really do anything significant to one another outside of pokes until a mistake or a read takes place. GW just has an easier time learning it because everything is pretty much ordinary GW tactics, compared to Wario who has to play the MU in a way that's anti-habitual.
I'm surprised Lord Chair hasn't posted yet, I guess he
EDIT: Because I never got to this...
If you click on the link in the top right corner for the single posts it'll take you to the page where that post was at. If it doesn't do that for you then I'm not sure what to say other than it possibly being a glitch with the forums.That's a really great idea (the latter one)! =) Cannot you do it for me, please? =D
EDIT: When you click on a "thingy" you actually only come to the post. You cannot scroll down...