LOL Lil Mac is a boxer, if all his punches are just punches to you then that's pretty ignorant. Unlike Lil Mac, a character who is based on an established, diverse sport, Wario Land Wario has only a few notable moves that either aren't very practical (powers ups and enemy throwing) or are moves that character have as A moves/dash attacks. (Shoulder bash) There's the butt stomp, but it's not like we DON'T have enough of those already. Or is Wario Land a multi-styled sport and you can go to the gym to practice it? Are you gonna tell a boxer that Lil Mac is "basic"? Go on, I'd love to educate you.
Why you so against Brawl Wario anyway? You really want to replace a unique fighter that embodies Warioware for a generic beat em up character because "WARIO LAND CAME FIRST"? I don't get that logic.
No, you're going by aesthetics.
But then again you said the bike is pretty much like the shoulder bash before, so I don't even know why I was gonna bother trying to explain the difference between function and aesthetics if you're so dense on this subject. I feel like you said something without much thought and are stuck trying to defend it.
Yeah, strawman harder.
The point I'm trying to make is that Little Mac's fighting style isn't complex, and they adapted that well into Super Smash Bros. They didn't add a bunch of arbitrary **** like a glove on a rope, no Super Macho Man spin punches, no Bull Charge like everyone was suggesting, they just stuck with the way he really fights and kept it within the reasonable boundaries of what his character is: a pure, clean boxer. Because they knew he didn't need that padding stuff to make him work well as a fighter in Super Smash Bros. Wario's fighting style in the games he appears in is not overly complex, but that doesn't make it generic. He punches and kicks, He charges, he ground-pounds. Saying it like that makes it sounds simplistic, sure, but it's not. It's got character. It's defined by the way Wario moves, he's heavy but surprisingly acrobatic nonetheless. He hits hard and breaks things. He lifts huge enemies over his head and throws them with little effort, all with a smile on his face. That's all completely workable and would make him a much better adaptation of Wario than the insane slide show we got in Brawl.
What made people like Wario in the first place is that he's the perfect foil to Mario's heroism. Mario is strong for his physique, but Wario is absolutely hulking. Mario is courageous and heroic, while Wario is driven by greed and completely reckless. It's easy to forget with all the characterization that that's what he is: the anti-Mario. When he's alongside Mario and Luigi, and he moves like Mr. Game and Watch while they move like they always have, it just doesn't make sense. He's appeared alongside them in so many games, why is he suddenly under different laws of physics? It's just too much of a deviation from what people know Wario for, and from the things that made him such a popular character that they used him to make an untried game concept like Wario Ware appealing.
Wario Land INVENTED the "Butt Stomp." It's the first time that had ever appeared in any Mario game. I'm not talking about aesthetics, it works as a move, you need only play Project M to see that. How can you say they just wouldn't work as moves? They wouldn't be at all hard to implement in a game like Super Smash Bros where fighters do all kinds of crazy things to attack. Your idea that these moves would be for some reason less adaptable than other characters moves doesn't have any actual foundation other than that you decided it was so. Everything Wario does in Wario Land would work. And why stop at Wario Land? The traditional Wario, the big, strong, anti-Mario has had many playable appearance. Bomb-based moves would be fitting, they're a big part of Wario's Woods, and The Bob-Omb debuted as his special item in Mario Kart. He was one of the player characters in Super Mario 64 DS, that would be a good place to take his standard A move animations from, much like Mario's came from Super Mario 64.
I'm against Brawl Wario because it's a horrible interpretation of the character. He doesn't really embody Wario Ware at all, that's something people seem to say a lot but it's just wrong. The way he behaves is nothing like the way he behaved in the Wario Ware games, none of his moves are directly based on the gameplay of Wario Ware or the famous minigames, the only thing really is the Bike, and that's from cutscenes. The whole choppy movement thing has always perplexed me, Wario didn't move like that in the Wario Ware cutscenes, it's strange that people so happily accepted that from Sakurai when it seems like something he just spontaneously came up with. Instead of giving him a fighting style based on the original Wario, the one we all knew and loved, he just did completely his own thing. And that's not what Super Smash Bros should be. It's fine for a character like Captain Falcon, who did nothing in the F-Zero games but drive a car, or Fox who only ever piloted a ship. But Wario already has a series of action-platformers. There's no need to just make things up for it. Megaman is the perfect example of how to adapt a character. The way he moves, all of his attacks, 1 to 1 with the games he's from. Why not give Wario the same thing?
That you think I just suddenly thought this and decided it was the pure truth? I'm a long time fan of Wario's games. I feel that they're some of the best I've ever played, and I'm not the only one there. There is currently a 600 page book being written on Wario Land 4, for example. I'm also not the only one who hates the way Sakurai ignored Wario's roots completely in designing his Brawl moveset, and my opinions on it are quite developed. They already changed Pit to fit Kid Icarus Uprising, they replaced Donkey Kong's dash attack of 3 smash games with his traditional roll attack, it seems this time they're more concerned with accurately portraying these characters, and this makes me quite optimistic they'll rethink their approach to Wario as a character.