every situation where you could land a uair, dair, bair, jab, fsmash, utilt, dsmash... you can land a fart.
Uh no. We've been through that before. Not being able to fastfall farts, as well as it canceling your momentum means it's more difficult to land them than aerials. I'd also like to note once more that fart really doesn't have that much horizontal range.
didnt mention dtilt or ftilt because they actually have more range than fart. didnt mention nair and fair because of mobility issues and those moves are both faster than fart.
Fair and fart both come out at frame 5
Aside from that, half waft comes out on frame 6, faster than everything but dtilt, dash attack, nair and fair.
Again, frame 5
Outranges everything but dtilt and ftilt (and fsmash?)
Probably jab, too. Canceled momentum also sorta reduces it's effective range.
farts are only difficult to land against someone like MK who is framesafe. every other character has some pivotal moments when you can land a fart. you just have to look out for them.
Even MK has those pivotal moments when offstage. That put aside, those situations aren't practically enforceable in every MU (matches against Falco, for example, can last a really long time without really being able to get a fart in, not until you make a hard read).
Marth: whiffs an UpB at 70%? you arent gonna kill him with a fully charged fsmash anyway, and it would only hit if he lands like a moron. fart.
This, for one, is a really unrealistic situation.
Snake: is in the air? just jump with him and bait the airdodge and fart or bait the aerial and punish his landing lag with a fart.
MK: whiffs an UpB, uair is actually your best bet bcos you dont wanna risk eating a glide attack. punishing nado landings is tough, but its one of the only ways. farting a nado edge is too difficult to be consistent with but its another thought... like I said. not many opportunities to waft a framesafe character.
UpB on shield means guaranteed fart... why the **** would you be afraid of messing up. Just learn the timing, it's not that hard.
Diddy Kong: recovery is super predictable. fart him out of sideB bcos you know he wont diddy kick as that costs him his UpB. if they are close enough to sideB onto stage, they will diddy kick 9 times out of 10. a simple spotdodge or shield will guarantee you a fart on the landing lag of diddy flip kick which is actually quite easy to punish. naners and glidetossing also makes it easier to land farts and fsmashes. aprt from when diddy is recovering, theres really no other time I would say you can guarantee a fart. similar to MK.
LOL WTF NO WRONG WRONG WRONG
Seriously though, Monkey Flipping back on-stage is terrible and really used at low level play (yeah, implying a lot here). It's rather practical to juggle Diddy, usual juggle RPS applies there.
Falco(goddamn lasers): punish his landing lag on SideB... I cant really think of any other guaranteed farts lmao.
Juggle trap also applies...
For Falco and Diddy they have predictable recoveries so just gimp them or force them into farts when they are offstage and you know they have no options.
Can't force Falco into a fart unless you take his DJ. Can't really gimp Diddy unless you take his DJ.
Can't really fart Diddy unless you take his DJ.
COME ON GUYS! we should be landing farts all the time! I'm not saying I land farts amazingly consistently... but I just think we all need to do more to land 'em.