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Deleted member 189823
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How should I apply DACUS to my game? What are it's uses with Wario?
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I know Dair to Uair usually works at 0%, so can you dair to uair to fart?Yeah it's not new. Dair to Fart is the same at low %'s.
how do you envision fastfalling the uair after the dair anyway?
Yeah, I agree. Z-dropping can lead to a waft, right?There aren't enough Warios these days.
On an unrelated note, face backward when you have a tire in your hands. Z-Dropping is much more threatening that way. Wario Z-Drops tires far behind his character model. I've been tripping people up with this for a little while lately, and I think it might be instrumental in dealing with Meta Knight's anti-air stuff fairly better than we're used to (pretty terribly, that is).
Here's what I say.instructions:
please read the whole post!
[separate from actual technique]
1.dthrow opponent
2.hold shield so that it comes out on earliest frame
Do this a few times so that you see how fast your shield comes out during the throw. To actually buffer a reverse grab, you will need to do it in the last 10 frames (6th of a second) before your shield comes out. Its nasty hard till I teach you some tricks on how to do it XD
Actual Steps
1. dthrow opponent
2. HOLD back on the control stick (i just roll it back after the dthrow, you dont have to do this very speedily since the dthrow animation is pretty long lol).
3. as falco (the hardest one so just work with me here XD) comes into the buffer zone, RELEASE the back that you were holding on the control stick and press the grab button within a short amount of time.
4. AFter waiting a split second (Feels like online latency sorta) wario will turn around and grab the opponent again.
Troubleshooting
Scenario 1: your shield comes up
-This means that you press the grab button too late
Scenario2: Wario turns around without grabbing
-This means that you released back on the control stick at the right time but you pressed the grab button before the buffer frames were active.
Scenario3: Wario grabs behind him, but falco has time to roll away
-Either you are starting too early....(53 is the earliest)....or you are not correctly buffering a grab. Instead you may be buffering just the turnaround then then initiating a grab on one of the opening frames after the dthrow, allowing falco those few pesky frames he needs to get away.
Tips for testing
-This is best to first test in training mode. It works from around 55-84 (i dont remember the exact percentage). If you want the falco to try to get out, put him on lvl 9 and set him to attack. he should b easy to grab haha.
-When testing it in regular mode, I find it easiest to set the handicap for falco at 50 percent. I go to FD, run up and grab falco. Grab attack him twice, and he will break out exactly at 53 percent. Grab him again and begin cging.
Learning the timing
So far I have seen three different ways to easily time the buffer besides just getting it in muscle memory.
-You can watch warios hands. As his fists get smaller and he gets up should be the correct window for a buffer.
-You can watch the opponent. As falco is about 15-20 degrees in relation to the ground (just above it) is about the buffer range. Hes still in his un-DIable animation thing.
-The michael haye method: he apparently listens for the sounds that the throw makes and bases his buffer timing off of that. I can't do this method but it might work for other people.
Hope I helped guys XD.