CRASHiC
Smash Hero
I've been trying to gather as many ways as possible to chain grab charterers that the normals chain grab does not work on. So far, I have found only two guarantees, and one on characters lacking tech skill.
First off, the most obvious is the moving platform on Smashville. I'm assuming this one is already pretty well known, as I've seen Co do it many of times. Properly timed and spaced, you can get a standing grab on the platform on any character. The platform must be moving however, making this great stage that much better for us.
The second one only guarantees two grabs. If properly spaced, as seen in the link provided below on a zelda, you can down throw the opponent just far enough off stage to where the do not grab the edge, but are still in range for a grab. As you can see, the Zelda is still in hitstun as the (rather poor) Dededee grabs her.
http://www.youtube.com/watch?v=VlhMXDihn3s
The third I have mentioned before, but in case anyone has missed it. Properly spaced, if you down throw an opponent who can't be chain garbed against a wall, and immediately do two jabs, the first jab will miss, the second jab will hit the opponent slightly into the air, jab cancel into a grab, and repeat. Unfortunately, because the opponent hits the wall, they can easily tech off the wall away from you, but if this catches an opponent off guard, or if he is unable to tech, you have a chain grab that last until 170 on Metaknight. Not increadibly useful, but if pulled off, it could win you a stock.
Does anyone else know any tricks to get multiple grabs on opponents?
First off, the most obvious is the moving platform on Smashville. I'm assuming this one is already pretty well known, as I've seen Co do it many of times. Properly timed and spaced, you can get a standing grab on the platform on any character. The platform must be moving however, making this great stage that much better for us.
The second one only guarantees two grabs. If properly spaced, as seen in the link provided below on a zelda, you can down throw the opponent just far enough off stage to where the do not grab the edge, but are still in range for a grab. As you can see, the Zelda is still in hitstun as the (rather poor) Dededee grabs her.
http://www.youtube.com/watch?v=VlhMXDihn3s
The third I have mentioned before, but in case anyone has missed it. Properly spaced, if you down throw an opponent who can't be chain garbed against a wall, and immediately do two jabs, the first jab will miss, the second jab will hit the opponent slightly into the air, jab cancel into a grab, and repeat. Unfortunately, because the opponent hits the wall, they can easily tech off the wall away from you, but if this catches an opponent off guard, or if he is unable to tech, you have a chain grab that last until 170 on Metaknight. Not increadibly useful, but if pulled off, it could win you a stock.
Does anyone else know any tricks to get multiple grabs on opponents?