Cassio
Smash Master
- Joined
- Jul 1, 2011
- Messages
- 3,185
L I understand ICs are scary and their grab needs to be respected, but you play way too scared to the point where you forego pressuring them even when you have an advantage. I know you won the game on Frigate but it has the best examples, at 7:33 and 12:45 a well executed thunder or preferably T2 mightve led to Nanas death but you opted for easier to perform but significantly safer options. There were other times where you would land hits like dtilt and had a very strong opportunity to go for a read and separate them, but youd stay back instead for fear of being grabbed. The problem is those are the opportunities that can win you the match.
I think you need to do more grabs (shield grab/dash grab/pivot etc depends on the situation, just be careful in case they walk away, pivot grab, or spot dodge so make sure to be fairly certain they arent anticipating it) and thunder, grab popo -> bthrow is really important for separation and you should recognize the situations youre able to do it (once in a blue moon nanas ai will hit you but its still worth the risk), especially since Big D seems like hes a frequent shielder (as most ICs are). Most importantly you need a strategic adjustment as well. ICs win the MU because of the scewed risk reward they have, and the only way the MU becomes tolerable is if you can partially rebalance this by wrecking Nana anytime you get the chance. If you cant do that the MU becomes borderline impossible because their damage output > pikas and pikas camping on its own is mediocre in this MU which Im sure youre finding out yourself.
Go into training mode and set the damage to various percents, grab nana and toss her away and observe what she does in different situations like offstage, on the ground, her trajectory, when she ice blocks, etc. etc. Practice catching her with T2's especially when shes in the air. Jump thunders overall are significantly safer.
Pikas camping and approaches are as good as if not better than ICs, the MU hinges on how skewed risk-reward is in ICs favor. You are going to take risks going in even in most advantaged situations, thats unavoidable. However they need to take risks as well. What matters most is If youre able to help compensate for their 0-death by knowing when to and being proficient at separating and killing nana, if not this MU just becomes too out of control.
Theres also a few other things in regards to MU/pika knowledge like that time you SD'd fair probably wouldve been better than bair although I understand why you went for the bair too, lol. Ive started to realize lately those situations call for different aerials depending on various things as opposed to the standard bair.
I think you need to do more grabs (shield grab/dash grab/pivot etc depends on the situation, just be careful in case they walk away, pivot grab, or spot dodge so make sure to be fairly certain they arent anticipating it) and thunder, grab popo -> bthrow is really important for separation and you should recognize the situations youre able to do it (once in a blue moon nanas ai will hit you but its still worth the risk), especially since Big D seems like hes a frequent shielder (as most ICs are). Most importantly you need a strategic adjustment as well. ICs win the MU because of the scewed risk reward they have, and the only way the MU becomes tolerable is if you can partially rebalance this by wrecking Nana anytime you get the chance. If you cant do that the MU becomes borderline impossible because their damage output > pikas and pikas camping on its own is mediocre in this MU which Im sure youre finding out yourself.
Go into training mode and set the damage to various percents, grab nana and toss her away and observe what she does in different situations like offstage, on the ground, her trajectory, when she ice blocks, etc. etc. Practice catching her with T2's especially when shes in the air. Jump thunders overall are significantly safer.
Pikas camping and approaches are as good as if not better than ICs, the MU hinges on how skewed risk-reward is in ICs favor. You are going to take risks going in even in most advantaged situations, thats unavoidable. However they need to take risks as well. What matters most is If youre able to help compensate for their 0-death by knowing when to and being proficient at separating and killing nana, if not this MU just becomes too out of control.
Theres also a few other things in regards to MU/pika knowledge like that time you SD'd fair probably wouldve been better than bair although I understand why you went for the bair too, lol. Ive started to realize lately those situations call for different aerials depending on various things as opposed to the standard bair.