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Volt Tackle Videos: Replay Archive + Critique Thread

Luckay4Lyphe

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That cg is hard to remember in game lol, but I did manage to take a game from coney because of it last weekend so thanks phoenix. Next time will be the set.

:phone:
 

Phoenix Lord'

Lord' of the Night
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Yeah, but it's really rewarding if you somehow manage to pull it off, lol. Just make sure you show him what you're made of next time, that set's as good as yours.
 

Captain L

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Captain L :pikachu2: vs Drake :rob: / :gw: [1] [2] [3]

This one was grand finals. All I can say is that my opponent had just played through basically the hardest losers bracket possible at the tournament, while I had a relatively easy winners bracket and about an hour rest between WF and GF.

Captain L :pikachu2: vs Big D :popo: / :peach: / :wario: [1] [2] [3]

This one was winners finals.
 

[FBC] ESAM

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Pika?
You aren't supposed to approach in the ICs MU, you are SUPPOSED to time them out, or force them to **** up so bad you can get a bigger lead.
 

Captain L

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so hopping around on the platforms was the correct thing to do after all? Sweet. I was also trying some retreating sh dairs when I was on the ground, those seemed relatively safe

edit: The thing I remember I thought I needed work on was killing nana after I separated them
 

[FBC] ESAM

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Just a few things from the first few seconds of game 1

Don't EVER use a standing banana throw unless it is to punish something OOS.
If he doesn't have a banana and is at the ledge, SH dair is godlike. I do it vs almost everybody, and diddy doesn't change that. Normally if he does something like jump back flip kick you have enough time to react.
Use landing air dodges/fairs to pick up bananas. Standing there and picking up bananas is REALLY slow and pretty bad.
You can grab his dash attack if you time it well enough
D-throw nair whenever you get a grab at the right %s. The damage is way better than any other throw and then you gain a positional advantage + they are now flustered and worried about mix-ups
Just in general, work on your reads/spacing. You messed up a lot of them.
 

PZ

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Hmm you were using too much ftilt and needed more dtilts. Also good idea with the back rolls but you have to roll before his side b or fair hits your hsield so then it would be more effective. Basically you out read him in the beginning and used a few moves you shouldn't have like dsmash, dash attack, and the ftilts.

This is probably a match up that you could use fsmash spacing or dash around until you find a opening. Boost pivot grabs, fh dairs, Bait n punish nairs, and a few mix ups in your approaches will prove very handy in getting in since that is how you wanna fight marth. Remember you can always tjolt camp when you have stage advantage or lead.

Besides that I just think your luck ran out when you stopped punishing correctly. Although you know the mu fairly well. ;)
 

Nordal

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Ay yo, i don't like Marth someone halp.

http://youtu.be/4sO5uh1IP3Q?t=3m53s
First of all, work on D throw-> buffer dash nair. You wouldn't believe how much damage you can wrack off of that, and since we kill marth super early, it's actually pretty amazing.

When he's on the ledge, react more to what he's doing. Marth is super limited on the ledge and gets ***** by T jolts, sh Dair, and f smash/f tilt/dtilt/whatever you decide to do to punish his garbage landings.

Less QAC, more FH t jolt (spaced) approaches mixed in with your other stuff (grab for example). Don't be afraid to throw out some shorthopped Fairs now and again (it's easy to learn when it's appropriate to do so).

Most of the problems seem to be more player specific (as in slow reaction time, not using guaranteed stuff, etc).

I guess basics would be combo better and punish his landings better.
 

Roller

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Just follow the grime...
so hopping around on the platforms was the correct thing to do after all? Sweet. I was also trying some retreating sh dairs when I was on the ground, those seemed relatively safe

edit: The thing I remember I thought I needed work on was killing nana after I separated them
I saw g1 cause Big asked for critique on ICs boards. You played really well imo. I thought you were gonna get ****ed by that grab out of trip 1st stock. XD

But yeah, good stuff. He clearly did not know how to deal with you double jumping on the platforms, so you were right to abuse that. I'd recommend reading my critique on the ICs Q&A thread of options I suggested for him to use next time you play.

Umm, rising Nair is probably your best approach option if he goes up a stock and you have to approach. If you seperate them even slightly, like just nicking one, dsmash should **** at least one of the 2, if not both. You can also use dsmash to punish landings if you can somehow lure him into the air and get below him.

Most ICs approach with sheild->grab instead of just dashgrab since it's a little safer, if for whatever reason he ever approaches and you are on the ground and you see he does that (which it looks like he does) know that next time you see him dashing in, if you just run straight into him and dashgrab...

90% chance you'll get it. Then (optional pummel to knock away other climber) backthrow and go hardcore after nana, almost completely ignoring popo. Go for all the thunders you want when she is knocked away. She will always DI towards popo with a constant trajectory in the air (except when she Ice Blocks), so it's pretty easy to string her. And even if you are just grounded thundering (because for whatever reason that's what you have to do to follow up) don't worry about sopo. It's hard for him to punish with anything more than a blizzard unless he intimately knows pika's thunder hitbox duration (as I'm sure you know, most people don't know it well and get punished stupidly as a result.)


I'll save some recordings next time I play Anther if I remember. He does some really ridiculous mind****ing mixups you might find amusing/useful. But most of his play is based on hard reads, so it's hard to translate it.

So yeah, watch his approaching habbits, if you see him going for pivot grabs, bait it and punish... That's about it.

Really tough mu, you have to read the hell out of the ICs to win, or hope they F up grabs like he did there... lol
 

Captain L

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Thanks for the advice, I'm definitely going to use more nairs instead of dairs to approach that mu now.

I kinda creeped the entire conversation you guys had with big D on the ICs boards, now I'm pretty hyped to play him again in that mu. Next monthly for us is on the 3rd, it'll probably much more interesting now that we've both gotten advice about the matchup. I gotta be much more careful about letting him get a lead since he probably won't approach me with it any more.


And also the quality on that video is garbage because I recorded it myself with a semi-disfunctional dazzle and a netbook with windows movie maker :p
 

*Cam*

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Ay yo, i don't like Marth someone halp.

http://youtu.be/4sO5uh1IP3Q?t=3m53s
I'm not that confident in my ability to give advice to other pikas, so I'll just note one thing that I saw.

More than once you had adequate time to punish Marth for a Dolphin Slash, but you punished with dsmash. Punish with something else. Maybe a nair or a sh dair or even an upsmash.
 

Syko_Lemming

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These are from the Last gamestore Monthly #10:
Lamb :pikachu2: vs Croi :wario: [WF], [GF] (if you listen carefully when wario comes in, you can hear "have you heard about this?" from jay leno. Inside joke. He's wario because of the massive chin.)

Lamb :pikachu2: vs Cylix :olimar: [WR2] (I used IC's for match 1/2. I know it's bad, I'm working on it.)

Lamb :pikachu2: vs Nysyarc :ike: [WR3]


These are from Revival of Salt. In Ontario:
Lamb :pikachu2: vs Will :dk: [Friendlies], [Seriouslies], [$5 Money Match]



Namesearch Captain L
 

Roller

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I've only watched the MM with Will and the set vs Cylix so far. But I don't think I can watch anymore, because I am laughing so hard at that first game vs Cylix.

Lamb, you have without a doubt THE most jank climbers I have ever seen in my entire life. XD

And that chaingrab????? LOL that looks wayyy tougher than typical back to forward/down. Definitely learn one of those. Beyond your cg being more inputs with what I can only assume has to be more precise timing and spacing (making it objectively more difficult to perform); it also looks mashable even when done perfectly, since nana has to turn around and move farther than normal to reposition herself for the regrab after popo grabs from her. In addition, it greatly increases the likelihood of you tripping.

Learn b->f, b->d, or f->b (tripless).

You would have easily 3 stocked him with a more consistent cg. You're not bad at fighting with them in general though, granted that opponent didn't look that great. But watching that made my day.


Lamb Climbers makin' that debut. I feel it.


Also, the QAL on Will was sexy. ;)
 

Syko_Lemming

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It is a little hard to perform. But I find it easier just because there is less time between inputs. I'm better at performing quicker timings.

But yeah. We're calling it the swag grab. And it really does work.

Nana doesn't have to reposition. The second time I did the dash, I didn't go as far. All you have to do is dash properly and it works:
Grab facing left: B-throw(nana pivot grabs) > F-throw(dash to the right) > Dash grab to the left. You are now facing left again, and nana is still in position for another pivot grab.

I pretty much vowed when I started using the IC's that I would not make it look boring.



I may have to sig your comment though



editeditedit: Now that I look at it, yeah, you do have to pause to let nana come out of lag from throwing...but it's not a whole lot. Can people actually mash out in that amount of time? I know I can't.
 

Roller

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Yes. ;;

Also, you are making your rate of tripping astronomically by doing that. To the point where you will trip literally during like half of your CGs. (assuming ~15 reps from 0ish). There should be 1 dash animation at most per popo->nana & back. You are doing wayyyyy too many. Most of the time if something feels better I say to just do it. But this method is definitely not worth it in the end.

Every ICs has that experimental phase where they learn fancy unnecessary cgs, and think they will use them and look flashy. I know I did. But there's a reason all the good or even decent ones stick to the bread & butter.
 

Roller

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Just follow the grime...
For pika: bair out of sheild should be a mixup. Not your go-to option. It's WAY too easy to abuse (like Will did multiple times) when it is expected. I wouldn't use it more than 2-3 times in a set.
 

Captain L

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I appreciate the namesearch bait but I don't even think I can namesearch cause of the frequency of the word Captain and the shortness of the word L haha

I will definitely watch all of the videos tomorrow, but tonight I have a scholarship essay to finish. I did check out the olimar video though, that was a sick QAL you had! I'll probably watch that one some more since I'm really free against olimar...



On the topic of flashy IC grabs, I've been working on this cool pivot walk tripless bthrow thing.




EDIT: Nobody has posted here so I'll just edit my response in here I guess.


Against Croi the one thing that made me cringe was whenever you'd skull bash to the edge and he'd just waft you for it. I have this problem sometimes too since skull bashing usually seems like an okay idea at the time, but QA is just way better for that. Especially against wario with a waft, when he's just looking for an easy opportunity to hit you with it.

Other than that though you were really flashy and it was a fun match to watch, hope you can get him next time!
 

Syko_Lemming

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On the topic of flashy IC grabs, I've been working on this cool pivot walk tripless bthrow thing.
Is that where nana's in front of you, so you bthrow with nana and turn popo back around to catch, then dthrow > catch with nana > she's still ahead of you > repeat?

We found a way to set it up easy with heavies: Do the delayed pivot throw. Nana slides forward into the perfect position.


Against Croi the one thing that made me cringe was whenever you'd skull bash to the edge and he'd just waft you for it. I have this problem sometimes too since skull bashing usually seems like an okay idea at the time, but QA is just way better for that. Especially against wario with a waft, when he's just looking for an easy opportunity to hit you with it.
Stupid things like that is usually what gets me. Things like that and the dair'ing wario's uair when I'm near the roof and over 100%.




If anyone has some spare time, I would greatly appreciate a critique on a couple matches. I'm a fairly new Pika, so forgive me if my style is a little far from refined.

http://www.youtube.com/watch?v=oGce...xt=C3ebf0bdUDOEgsToPDskJUhvhEgqAuE-KQemfTXLpV

Thanks in advance ^_^
After you do uair's on people, fast fall to the ground to deal with people airdodging to the ground. Fast fall more in general. It speeds up your game.

That little QA from the ledge thing was sexy. Never thought of that before.
 

Luckay4Lyphe

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That vid vs leon inspires me to just go in with pikachu without givin a **** and ****. Also wtf @ 5:32, intentionally? And can you always shield grab the third hit of DB?
 
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