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It was once thought to only happen upon release of a dash (like fox trotting, dash forward then let go to dash again etc) but that was debunked from someone reputable if I recall. So far, I've heard that it is roughly 1.3% chance of happening upon a dash, at random, nothing you can do to prevent it except not dash. Some say it can even happen upon starting a walk, but I've not seen that proven in video.even outside of competative play that will be annoying. Even casuals will hate that. Are we sure it's 100% random and doesn't happen as a result of something else?
Our group has gotten used to it and tripping with immediate reactions is very helpful in certain situations. I mean, if you played melee and learned how to waveshine like most high competitive players did, there's no reason to complain about not being fast enough to immediately recover from tripping.There was a 1 frame delay between landing from the trip and me starting the recovery move. 1 frame = 1/60 sec = 16.66ms
And this was on Wi-Fi so considering the lag my controller input timing was probably perfect. Inescapable. Period.
As I said before, I wasn't too upset about tripping, until it makes me lag into an inescapable Ike fSmash. Now all i can say is "Wow, that was really stupid Sakurai. What were you thinking?"
You miss the point. I said I timed it perfectly, despite it looked 1ms off, since that was because of Wi-Fi. If I timed it perfectly not on Wi-Fi that would make a 1 frame difference. If the fSmash was 1 frame earlier it would be inescapable (and that's assuming Frame #3 of the trip recovery gives you invulnerability).Our group has gotten used to it and tripping with immediate reactions is very helpful in certain situations. I mean, if you played melee and learned how to waveshine like most high competitive players did, there's no reason to complain about not being fast enough to immediately recover from tripping.
Now being on wifi is different. If you're playing wifi with lag in serious compitition, you deserve this , lol.
That's not in the same realm of randomness as tripping. Watch the video. I'm going for an attack and get hit was an fSmash. That should never have happened. If peach is pulling out an item, you can anticipate an item to appear, but you can't anticipate that when you're going for a dash attack you're randomly going to fall into an inescapable Ike fSmash.Yeah, this is random and it sucks. You know what else sucks? Peach knocking you a little off the edge at low-mid %, pulling a bob-omb, and KOing you. That's completely random too. It didn't kill Melee or reduce its competitiveness. As Metzger said, it's just that every character can be randomly advantaged or disadvantaged now, not just Peach, G&W, or Luigi.
That's what I thought when i first saw it tooI acutally like tripping. It makes the game more realistic.
You're a ******* who doesn't know anything about Smash.Lol, k whatever you say.
I never said STOP RUNNING Just think before you attack seriously.
And honestly, just DEAL WITH IT.
It's not GOING ANYWHERE..just put up or shut up learn to adapt and play.
I don't know about you but I welcome everything In Brawl INCLUDING tripping.
Maybe sheilding when you're dashing is the key to at least preventing tripping.That's not in the same realm of randomness as tripping. Watch the video. I'm going for an attack and get hit was an fSmash. That should never have happened. If peach is pulling out an item, you can anticipate an item to appear, but you can't anticipate that when you're going for a dash attack you're randomly going to fall into an inescapable Ike fSmash.
Watch http://www.youtube.com/watch?v=4fG-evI7HDM @ 02:50
I shield the fSmash. It's the nearly the same thing. I wasn't going to just run into an fSmash.
Now go to 00:50 of the same video, I trip and get up perfect timing but if I was a little closer, I'd get smacked by the fSmash.
Your putting tripping in the context of this one single match.Uhm, on that first stock, you were getting you *** beat before you tripped. And honestly, it's not like tripping thirty seconds in was what threw off your game, man.
You still won, even with an amatuerish Fox. I don't see the grounds for *****ing, here.
agreeing ith the new guy.Get over it?
I acutally like tripping. It makes the game more realistic.
get over it, bee-otch.Next person who says anything along the lines of "get over it" I'm going to burn their ****ing house down.
God **** you Zjiin. God **** you.get over it, bee-otch.
So if the game randomly feels like making you die just because you have high damage, that's justified?Seems like you were getting handled pretty good up until that point anyways - the tripping didn't add that 70+ percent to you before the initial smash.
Right at the start of the match lol.
The guy is still whining, and he still won. "I was playing with him" thats what he gets for sand bagging. Regardless, tripping can happen to anyone at all, it's your own fault if you can't react to it fast enough, the other guy has just as much chance as you to trip, and don't tell me if you were in a tournament and the guy tripped, you wouldn't try to at least get a hit in. Because after all, competitive playing is all about playing to win, and I seriously see not a difference between shine spiking some guy trying to get on a ledge and hitting someone who's just tripped.So if the game randomly feels like making you die just because you have high damage, that's justified?
The difference is that one is random and one is not.Because after all, competitive playing is all about playing to win, and I seriously see not a difference between shine spiking some guy trying to get on a ledge and hitting someone who's just tripped.
Competitive Wow?meh, i'm used to **** like this. i used to play competitive WoW
These exact same arguments apply to the question: Why don't we turn bobombs on very high? Their appearance is random. They can affect both players. If you get hit by one, you didn't react fast enough. Etc. Yet only the scrubbiest scrubs would want bobombs turned on very high. Tripping is less serious because it happens less frequently and may rarely lead to stock conversion, but at high level play, it can and will affect the outcome of important matches.The guy is still whining, and he still won. "I was playing with him" thats what he gets for sand bagging. Regardless, tripping can happen to anyone at all, it's your own fault if you can't react to it fast enough, the other guy has just as much chance as you to trip, and don't tell me if you were in a tournament and the guy tripped, you wouldn't try to at least get a hit in. Because after all, competitive playing is all about playing to win, and I seriously see not a difference between shine spiking some guy trying to get on a ledge and hitting someone who's just tripped.
It's how the game is, whether the character trips up or the person playing a character trips up and does an unsafe move and gets punished for it, you'll really have to learn to live with it if tripping isn't removed from the game somehow...but that's just me.
lol that is epic