Guilty Gear XX. Zappa. Ever play Zappa?
His entire moveset is based on random chance. On what move the game decides to give you, on what happens after a foe hits you. There's constants, but they're random. I have not only to think on the fly, but plan for what may not even happen.
So yeah, falling on your butt in a match where money is on the line? Sucks to be you if you knew that mechanic was there and it cost you the victory. Sometimes you can't make everything "not random" for a tournament.
You have once again missed the point, even though I flat out told it to you. We are NOT just complaining about it being something we can't take out. We would love to do so if we could, and it sucks that we can't, but that is NOT our main problem.
Our problem is the whole reason as to why that gaming mechanic is in the game. Why put in a feature that does nothing but screw over everyone? Why implement a feature such as tripping?
It was merely a stupid idea and that is ALL! There was no real point in adding tripping other than to give a random advantage to your opponent, and when money is on the line, it is just stupid.
Sure, other things in many other games are random factors that can decide things, but that just doesn't change the fact that it's stupid if that's what decides tournament matches with money involved in any case.