MintyGuy700
Smash Apprentice
DrizzyDrew
Hello, welcome tohell! The Link Boards!
Hope you don't mind, I only reviewed one match, but I hope I help you nonetheless.
0:34 - What was the nair for? He's out of range and can reach you.
0:36 - Here would have been a prime moment to Jab Cancel Grab him. Unless you're fighting a Fox, Falco, or Falcon, you shouldn't ever go for jab 3. The aforementioned three can land before you can follow up.
0:38 - You really shouldn't go in after a blocked boomerang, it worked here, but Ike could have faired you from where he was before you came in.
0:43 - Again, pointless nair. Perhaps do a full empty hop to bait an airdodge next time. Then you can get a free bair or something.
0:46 - Terrible place to use Bow. Ike was far above you and within close horizontal distance. Dunno why your opponent attempted to counter it though, he had far better options.
0:48 - Jab Cancel here.
0:50 - You should be zair dropping when you're about to land, not when you first ascend. Also, not an effective place to plant a bomb.
0:51 - Ike is still invincible here, save the rang for when he's not.
0:55 - Jab Cancel Grab, see how jab 3 gets you punished here?
1:02 - Again, don't go in on a blocked projectile, pull a bomb for some added pressure.
1:03 - THIS is a good time for a nair; that will take him offstage, right where you should be aiming to take him. The usmash was an alright choice, but Omega Hyrule Castle has a high ceiling, so it's still not your best option.
1:07 - Nice bair, unneeded spot dodge though, that was time you could have used chasing him offstage.
1:14 - Jab Cancel. Then retreat, he was too far to follow up on it.
1:19 - Bair for offstage purposes.
1:22 - Wrong direction.
1:25 - Bow offstage is a bad choice, go for a rang or bomb instead.
1:29 - Jab Cancel.
1:38 - Don't throw a bomb at someone still on the revival platform.
1:42 - If you choose to jump from the ledge, you shouldn't burn your second jump so soon. If Ike fairs you then it's over.
1:44 - Another good bair accompanied by an unnecessary spot dodge.
1:50 - A pivot Ftilt would have worked wonders here. His shield was getting small already, hitting it with another one would force him to stop using it for a while.
1:51 - You should really try to break this rang into fair habit. A good player could catch on to it, and make you pay for it.
1:55 - If you're going to throw a projectile at the ledge, don't do it point blank. An opposing Ftilt would have taken you out.
2:00 - Better bomb placement.
2:02 - Cute combo here, could have extended it with a nair or fair. Would have taken him offstage.
2:03 - Pointless usmash, he was miles above you.
2:12 - No bow while recovering.
2:16 - Bair here?
2:28 - Retreat here, don't retaliate, your blocked nair costed you the game.
Evaluation:
If I were to put you on a scale of 1-10, 1 being a For Glory scrub, and 10 being Cat:
I'd put you as a 3.5.
You have distinct habitual patterns that you need to patch up.
You seem impatient as a player, since you often retaliated rather than reset.
You didn't utilize zair at all.
And you didn't rely on projectiles as much as you should have.
Despite the seemingly discouraging things you see above, you do have a general idea of how to play a competitive Link, and you came here to the Link boards, so you can't be that bad, right?
I recommend looking around the Link boards, check out our other informative threads, but he sure to read the rules first.
May you become better that you thought possible!
Hello, welcome to
Hope you don't mind, I only reviewed one match, but I hope I help you nonetheless.
0:34 - What was the nair for? He's out of range and can reach you.
0:36 - Here would have been a prime moment to Jab Cancel Grab him. Unless you're fighting a Fox, Falco, or Falcon, you shouldn't ever go for jab 3. The aforementioned three can land before you can follow up.
0:38 - You really shouldn't go in after a blocked boomerang, it worked here, but Ike could have faired you from where he was before you came in.
0:43 - Again, pointless nair. Perhaps do a full empty hop to bait an airdodge next time. Then you can get a free bair or something.
0:46 - Terrible place to use Bow. Ike was far above you and within close horizontal distance. Dunno why your opponent attempted to counter it though, he had far better options.
0:48 - Jab Cancel here.
0:50 - You should be zair dropping when you're about to land, not when you first ascend. Also, not an effective place to plant a bomb.
0:51 - Ike is still invincible here, save the rang for when he's not.
0:55 - Jab Cancel Grab, see how jab 3 gets you punished here?
1:02 - Again, don't go in on a blocked projectile, pull a bomb for some added pressure.
1:03 - THIS is a good time for a nair; that will take him offstage, right where you should be aiming to take him. The usmash was an alright choice, but Omega Hyrule Castle has a high ceiling, so it's still not your best option.
1:07 - Nice bair, unneeded spot dodge though, that was time you could have used chasing him offstage.
1:14 - Jab Cancel. Then retreat, he was too far to follow up on it.
1:19 - Bair for offstage purposes.
1:22 - Wrong direction.
1:25 - Bow offstage is a bad choice, go for a rang or bomb instead.
1:29 - Jab Cancel.
1:38 - Don't throw a bomb at someone still on the revival platform.
1:42 - If you choose to jump from the ledge, you shouldn't burn your second jump so soon. If Ike fairs you then it's over.
1:44 - Another good bair accompanied by an unnecessary spot dodge.
1:50 - A pivot Ftilt would have worked wonders here. His shield was getting small already, hitting it with another one would force him to stop using it for a while.
1:51 - You should really try to break this rang into fair habit. A good player could catch on to it, and make you pay for it.
1:55 - If you're going to throw a projectile at the ledge, don't do it point blank. An opposing Ftilt would have taken you out.
2:00 - Better bomb placement.
2:02 - Cute combo here, could have extended it with a nair or fair. Would have taken him offstage.
2:03 - Pointless usmash, he was miles above you.
2:12 - No bow while recovering.
2:16 - Bair here?
2:28 - Retreat here, don't retaliate, your blocked nair costed you the game.
Evaluation:
If I were to put you on a scale of 1-10, 1 being a For Glory scrub, and 10 being Cat:
I'd put you as a 3.5.
You have distinct habitual patterns that you need to patch up.
You seem impatient as a player, since you often retaliated rather than reset.
You didn't utilize zair at all.
And you didn't rely on projectiles as much as you should have.
Despite the seemingly discouraging things you see above, you do have a general idea of how to play a competitive Link, and you came here to the Link boards, so you can't be that bad, right?
I recommend looking around the Link boards, check out our other informative threads, but he sure to read the rules first.
May you become better that you thought possible!