August 21 Batu (Link) vs Jaro (Mario) offline friendlys 1
https://youtu.be/WN6PesKAFDk
August 21 Batu (Link) vs Jaro (Mario) offline friendlys 2
https://youtu.be/_xa3yZpqfWk
Two Mario ones:
There is really no excuse for not powershielding Mario's fireball. It is very easy and if you don't the shieldstun will make you far more vulnerable.
0:15 There is no reason for this throw not to be a soft throw.
0:16 I understand why you would do this with the jumping over the fireball then double jumping, but you really are just putting yourself in a position where you have to land without double jump against one of the characters who it is most scary to land against, who also has an insane combo game on us.
0:22 Is a missed opportunity, but take notes of airdodges like this, they are really stupid and the sort of things that give you incredibly early stocks.
0:28 First hit of Bair, turn around then Utilt. It's just muscle memory, and turn-around utilt is faster. The spotdodge after is foreboding, do not habitually do that.
0:35 See, the same airdodge -- right into the ground.
Game 2:
0:05 At low percents bombs don't combo into things like that -- suddenly you're in a disadvantageous position from a hitconfirm. Bomb to grab is the most preferable at percents that low.
0:17 At that percent you shouldn't pummel once let alone twice, anybody with his fingers on the trigger will get out. Uthrow is also a total waste. Then after the uthrow he lands right behind you with a laggy aerial, and instead of continuing pressure you just run away.
0:23 Here you do a second Utilt when he isn't even close. I have the feeling you just always mash Utilt twice to jab (you already done it a few times), which is fairly dangerous. It's the exact same thing you did at 0:15. Don't mash buttons in that way, don't form button mashing habits.
0:35 Again there's just the standard mashing of Nair to Utilt, regardless of the fact that the Nair didn't even hit.
0:45 The way you are choosing to land here by just jumping back in constantly is very unwise.
1:05 Frankly there's no reason to ever do the grab release stuff. If you pummel a lot do it to ruin your opponents DI (throw when he starts hardcore button mashing).
1:14 See how he airdodges into the ground again? Why just a jab? Charge a smash, up b, who cares. He had tons of lag from that airdodge. It's just giving himself away for free. These are the sort of habits you should see and punish really hard. Again, from the very first one I was on the look-out.
1:52 Again you Uthrow and get absolutely nothing out of it.
Powershield, space better, don't get stuck in button mashing habits, and don't Uthrow looking for a combo.
Hey guys,
I finally had a high level match with link on stream that I feel is worth posting. I definitely don't play fantastically in this set (I missed two wall tech's, one by my own bomb >.<, and i probably overuse jab/uptilt), but it was versus L1 Koolaid who's one of NE's top 2 players. I would really appreciate some critiques to my gameplay!
https://www.youtube.com/watch?v=Wz1Qe1KhyGM
This is a noteworthy match because it is entirely you being massively read and outplayed. If you want to see what you did wrong just see what he reads.
I wouldn't go to BF against Fox is a first, not comfortably at least. His Uair is insane. You did well in constantly drifting to the ledge I guess, but then you were ledge-trapped horribly because you really only normal get-up and roll.
0:17 Throwing your boomerang after the third jab is a really silly option that works on people who don't tech and then are in a hurry to get-up. Even when they don't tech they can easily outmanuever the boomerang by just waiting a little and using the invinciblity frames of the get-up with the right timing. Now you got punished for hitting a move.
0:24 See? Again jab3 to boomerang. Don't do it. Then you pull a bomb (I assume you just mashed it after the boomerang). Now you're in a
second-long animation with your opponent right in your face.
0:30 It was clear he was even reading it here by using his reflector.
0:36 Yes see? Jab to boomerang to bomb pull. You've already been punished for it this game, and you will be more in the future. Almost the only damage you got in this match was due to jabs. The Fox was rushing in, then jabs like that are annoying, but the truth is he was outreading you everywhere.
1:17 Here you're in a familiar situation: the opponent is cornered. What you are doing here is mashing and expecting him to move, which got him out for free. His options are shielding, rolling, jump, essentially. They'll usually stay in shield a while (read, grab) and go for a jump. Find the calm in your own play too. Don't mash buttons.
1:46 No reason to miss techs like this, you were obviously in the position for it, finger on the trigger, but you know and it happens.
2:05 He read first your roll, then your airdodge. Those airdodges will be read way more.
2:26 Your most used get-up by far is normal get-up, by this time he felt confident enough to just hit it with a well-timed Fsmash.
2:37 See, he effortlessly techs and jumps over your boomerang. You were already mashing down b for the bomb. Those set habits are worthless.
2:58 He reads your airdodge again. If you're going to airdodge there should have drifted off-stage at the very least (he is afraid to chase you off-stage as shown before, so all he does is ledgetrap you).
3:48 Do I really need to explain at this point? Jab3, boomerang, bomb pull. Normal get-up, powershield boomerang, run in, free grab for everyone, or who knows what.
3:53 You generally bomb pull after a boomerang. This is an issue. Bomp pulls aren't safe, and you are staying stationary. Move around. Full hop that bomb pull once at least, maybe he'll get greedy, run in, you can throw it down, or fastfall with a z-drop. Move around -- now you're just pulling, bombsliding, pulling again. You're not playing dynamically.
4:06 Again just punishing normal get-up on reaction with Ftilt. There are more get-up options than normal get-up. It's the safest, but not free.
4:26 Again he jumps over your boomerang and Nairs, lucky you shielded on time.
4:47 This read was coming, because your only get-ups are normal get-up and ledgeroll, making you incredibly easy to ledgetrap.
5:00 You airdodge way too dangerously all the time, this big punish points it out once more.
5:05 Could there be a more obvious airdodge punish? Airdodging is a very dangerous thing. Use it wisely with DI, drifting away, jump mix-ups &c.
Develop a dynamic spam game, don't remain stationary and make it a set of habits like it is now. Don't get predictable with obvious habits: airdodging, ledge get-ups, jumps &c. Those are fairly rudimentary things to mix-up.
Old vids incoming. (TO was too busy with other things.)
August 2015
Arcadian UofM:
Requiem
vs. ProjectQ
Winner's Rd 1
http://www.twitch.tv/jaaahsh/v/12138044?t=219m19s
Requiem
vs Thor
Winner's Semifinals
http://www.twitch.tv/jaaahsh/v/12138226?t=27m40s
Requiem
/
vs Dwn4theKaz
Winner's Final
http://www.twitch.tv/jaaahsh/v/12138226?t=35m50s
Requiem
/
vs spinR
Loser's Final
https://www.youtube.com/watch?v=1GsAVLf8Weo
TO haven't uploaded Grand Finals yet.
I added the Sonic match, if you want the matches on Twitch added you could always ask someone in the
Link Boards Replay recording room to get them on Youtube like someone there did before.