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Work In Progress Video Arkive & Critique Thread ~Updating in progress 45 chars done~

Catana

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Nov 6, 2014
Messages
432
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Catanaa
I don't know anything about the Netherlands' Smash scene, but a cool cat took first in NHSmash1 with Link and Meta Knight: http://nhsmash.challonge.com/NHSmashSingles.

Catana Catana 's Link vs. Mr. White's Rosalina: https://www.youtube.com/watch?v=HJIOjoBQvkY.

Cat's Link and Meta Knight vs. Skipper's Captain Falcon and DK: https://www.youtube.com/watch?v=wybSnzHe3fs.

Cat's Link vs. Wreck-It-Mundo's Wario: https://www.youtube.com/watch?v=0kX_CpGPBzU.

Cat's Link and Meta Knight vs. Meru's Peach: https://www.youtube.com/watch?v=L0FsBPRY9pI.

Also, Rensiee's Link and Rosalina vs. Illusion's Fox: https://www.youtube.com/watch?v=huv7y7nj5rw. Rensiee managed 33rd in that same tournament.
Oh, I was still going to post these myself but looks like I was beaten to it.

Anyway, there was still 1 more match left that I had on stream, though its nothing too special.
Winners round 2: Cat :4link: vs. Willy :4marth:
https://www.youtube.com/watch?v=jYXkZX2D9mw
 
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Fox Is Openly Deceptive

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Dude DF, your commentary is spot on. It is so nice to watch a good Link (Cat too good) with a commentator who actually knows what he's talking about. Holy **** those are some quality vids.
 

Dumbfire

Sex? Yes, I'm familiar with the theory
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Alright guys I took care of a bunch of glitches caused by the smashboards update and added vids up until september 4th, bear with me it's really tedious to add vids
 

M23-X0

Smash Journeyman
Joined
Dec 5, 2013
Messages
272
Hi everyone !

Link became one of my strongest character, and I made a combo and string montage showing his potential.
Link is not a character based only on boomerang, bomb and bow. He can rely on his great Neutral, and air moves!


All of these sequence were made recently (1.10).
 

Catana

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Catanaa
Hi everyone !Link became one of my strongest character, and I made a combo and string montage showing his potential.
Except it doesnt show Link's ''potential'', it just shows you looking flashy against bad opponents.
Like every cv ever.

Link is not a character based only on boomerang, bomb and bow. He can rely on his great Neutral, and air moves!
lel kthx we didnt kno that m8 lol nd yea his neutral is **** gud leik top5 atLEAST!!111
 

M23-X0

Smash Journeyman
Joined
Dec 5, 2013
Messages
272
Except it doesnt show Link's ''potential'', it just shows you looking flashy against bad opponents.
Like every cv ever.


lel kthx we didnt kno that m8 lol nd yea his neutral is **** gud leik top5 atLEAST!!111
I hope that talking this way made you feel better at least :) Because there wasn't any reason for you to be so mean...

But still, I'm open to new challengers. Would you play against me ? I not may be the best, but I think I have a good level.
 

Dumbfire

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I hope that talking this way made you feel better at least :) Because there wasn't any reason for you to be so mean...

But still, I'm open to new challengers. Would you play against me ? I not may be the best, but I think I have a good level.
k added your and sodreks combo videos to combo video section, if you wanna play people go to http://xat.com/linksmashers or join the skype group by adding KenMeisterLP and asking to join
 

Dumbfire

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Updated OP now finally, will try and do it regularly from now on so I don't have to catch up two months or so again.
 

kxiong92

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Tshadow7

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Oct 9, 2012
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Santo Domingo, Dominican Republic
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Hmmmm this is pretty interesting. The zss mu in particular. Although that zss isn't that good. Link vs zss is his worst mu in my opinion. What's interesting is zss tether grab. If link spot dodges he gets grabbed. Short hop grabbed. Roll away grabbed. But in this mu every time link rolls towards the zss he doesn't get grabbed. I'm at work right now but I'd nice if someone could confirm this. Would def help in the mu!
Hello Unknown I play last friday offline with a ZSS with the same skill lvl as me, she killed me 4-0 but everytime she tried to grab I rolled towards her and was able to not get grab and punish her, I will play with this Zss again next friday, i will send you some of my replays. I dont know if you already tested it though.
 

Nimious

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Dec 6, 2014
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148
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August 21 Batu (Link) vs Jaro (Mario) offline friendlys 1
https://youtu.be/WN6PesKAFDk

August 21 Batu (Link) vs Jaro (Mario) offline friendlys 2
https://youtu.be/_xa3yZpqfWk


August 29 Batu (Link) vs Capitancito (Dr. Mario) offline friendlys 1
https://youtu.be/xvnQaUjoTKY


August 29 Batu (Luigi) vs Capitancito (Dr. Mario) offline friendlys 2
https://youtu.be/FpGwqHh61VE


August 29 Batu (Luigi) vs Capitancito (Dr. Mario) offline friendlys 3
https://youtu.be/MNLkIUOuqP8

I have more vids where i get rek for good! Will post them soon!
Every critics is welcome!
Dumbfire suggested I'd write up some feedback for you :).

This'll be concerning Batu Link vs Capitancito Dr. Mario 1.

Feedback
1. If Dr.Mario is firing pills at you, you can challenge them with a bomb as it passes through them. At 0:13 you didn't need to back off since you had both the right range and bomb in hand. For example if Dr.Mario is firing pills at you, you can run up and shield the first pill and once you are close enough to Dr.Mario you can punish by throwing the bomb through the second pill. You'll figure out the range so that Dr.Mario is still in lag after the pill shot so he can't cape you. This doesn't work well if Dr.Mario is full hopping while firing pills though.
2. Boomerang combos don't give you much time to react so you shouldn't run, instead just jump at 0:19. Learn to judge the height your opponent will fly in hit stun and use the necessary jump to combo. As you hit Dr.Mario before he touched the ground at 40% you should have done a full jump. Otherwise if he were still on the ground when a boomerang hit you would be right to go for a short hop. Learn the percentages for most characters from where you need to short hop to combo vs full hop. Also remember Zair is an option so you should really never run much at all to combo after Boomerang connect.
3. Earlier I assumed the Up-smash was a misinput but by 0:22 I think you're doing them on purpose. It's better to go for an Up-air than to use Up-smash and hope your opponent falls into it. In this case since he was trying to Dair onto the platform the third hit of Up-smash was unlikely to hit so Up-air would do more damage as well.
4. Continue to move laterally but with more offense. Too often in this match you were simply moving towards your opponent or moving away. Link has many great retreating option such as pivot F-tilt, pivot grab, B-reverse arrow, etc. Since you are playing Link your usually at an advantage if your opponent has to come to you. Ideally you want your opponent in the perfect range where they can't touch you but you can. For example at 0:37 you should have judged your opponent was still too close to try a laggy standing boomerang throw (SH back would be safer) which if shielded would have gotten you punished. Instead F-tilt would be safer (though if they PS it they can still grab you).
5. At 0:54 you should have known air dodging at that height would lead to landing lag so instead you should have drifted off stage to avoid that. Ideally you use your tether recovery right after to safely get back to the ledge. Since you are playing Dr.Mario you should be aware that cape can really mess you up so it would be better to tether. In general it's better to tether recover as it leaves you less vulnerable and is faster than Up-B along with moving off the ledge quicker (20 frames from standard up B recovery vs 7 frames from tether).
6. Work on your spacing. Sometimes you Zair when you're right on top of your opponent, that's no good. Your dash attack to finish the first stock from Dr.Mario was also spaced poorly. You want that to land just as he touches the ground so he has landing lag and it wouldn't be possible for him to air dodge it. Also you should know when an Up-tilt won't reach so no need to throw so many out.

Your Link is pretty decent but is still raw. You could do well to add in some tech and more combos. For example when Dr.Mario is at the ledge you could soft toss a bomb there to force him to get up. You can also do well to add in some combos like did you know at low percentages if you get a full Bair connect it will true combo to Up B? Bombslide also has many uses and can help put you in better positions for bomb combos.

Well keep it up, I hope I was helpful :).
 

Sqweezy_P

Banned via Warnings
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Oct 3, 2015
Messages
2
Need critique on how to better improve my Link

MERC Oct 6 2015 Tournament Mode Online

 

Natmax

Smash Apprentice
Joined
Jun 28, 2015
Messages
91
Hey guys,
I finally had a high level match with link on stream that I feel is worth posting. I definitely don't play fantastically in this set (I missed two wall tech's, one by my own bomb >.<, and i probably overuse jab/uptilt), but it was versus L1 Koolaid who's one of NE's top 2 players. I would really appreciate some critiques to my gameplay!
https://www.youtube.com/watch?v=Wz1Qe1KhyGM

(I feel like it's not as worth posting the other videos on stream where I play against worse people, but maybe that's not true?)
 
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Dumbfire

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August 21 Batu (Link) vs Jaro (Mario) offline friendlys 1
https://youtu.be/WN6PesKAFDk

August 21 Batu (Link) vs Jaro (Mario) offline friendlys 2
https://youtu.be/_xa3yZpqfWk
Two Mario ones:
There is really no excuse for not powershielding Mario's fireball. It is very easy and if you don't the shieldstun will make you far more vulnerable.
0:15 There is no reason for this throw not to be a soft throw.
0:16 I understand why you would do this with the jumping over the fireball then double jumping, but you really are just putting yourself in a position where you have to land without double jump against one of the characters who it is most scary to land against, who also has an insane combo game on us.
0:22 Is a missed opportunity, but take notes of airdodges like this, they are really stupid and the sort of things that give you incredibly early stocks.
0:28 First hit of Bair, turn around then Utilt. It's just muscle memory, and turn-around utilt is faster. The spotdodge after is foreboding, do not habitually do that.
0:35 See, the same airdodge -- right into the ground.

Game 2:
0:05 At low percents bombs don't combo into things like that -- suddenly you're in a disadvantageous position from a hitconfirm. Bomb to grab is the most preferable at percents that low.
0:17 At that percent you shouldn't pummel once let alone twice, anybody with his fingers on the trigger will get out. Uthrow is also a total waste. Then after the uthrow he lands right behind you with a laggy aerial, and instead of continuing pressure you just run away.
0:23 Here you do a second Utilt when he isn't even close. I have the feeling you just always mash Utilt twice to jab (you already done it a few times), which is fairly dangerous. It's the exact same thing you did at 0:15. Don't mash buttons in that way, don't form button mashing habits.
0:35 Again there's just the standard mashing of Nair to Utilt, regardless of the fact that the Nair didn't even hit.
0:45 The way you are choosing to land here by just jumping back in constantly is very unwise.
1:05 Frankly there's no reason to ever do the grab release stuff. If you pummel a lot do it to ruin your opponents DI (throw when he starts hardcore button mashing).
1:14 See how he airdodges into the ground again? Why just a jab? Charge a smash, up b, who cares. He had tons of lag from that airdodge. It's just giving himself away for free. These are the sort of habits you should see and punish really hard. Again, from the very first one I was on the look-out.
1:52 Again you Uthrow and get absolutely nothing out of it.

Powershield, space better, don't get stuck in button mashing habits, and don't Uthrow looking for a combo.
Hey guys,
I finally had a high level match with link on stream that I feel is worth posting. I definitely don't play fantastically in this set (I missed two wall tech's, one by my own bomb >.<, and i probably overuse jab/uptilt), but it was versus L1 Koolaid who's one of NE's top 2 players. I would really appreciate some critiques to my gameplay!
https://www.youtube.com/watch?v=Wz1Qe1KhyGM
This is a noteworthy match because it is entirely you being massively read and outplayed. If you want to see what you did wrong just see what he reads.

I wouldn't go to BF against Fox is a first, not comfortably at least. His Uair is insane. You did well in constantly drifting to the ledge I guess, but then you were ledge-trapped horribly because you really only normal get-up and roll.

0:17 Throwing your boomerang after the third jab is a really silly option that works on people who don't tech and then are in a hurry to get-up. Even when they don't tech they can easily outmanuever the boomerang by just waiting a little and using the invinciblity frames of the get-up with the right timing. Now you got punished for hitting a move.
0:24 See? Again jab3 to boomerang. Don't do it. Then you pull a bomb (I assume you just mashed it after the boomerang). Now you're in a second-long animation with your opponent right in your face.
0:30 It was clear he was even reading it here by using his reflector.
0:36 Yes see? Jab to boomerang to bomb pull. You've already been punished for it this game, and you will be more in the future. Almost the only damage you got in this match was due to jabs. The Fox was rushing in, then jabs like that are annoying, but the truth is he was outreading you everywhere.
1:17 Here you're in a familiar situation: the opponent is cornered. What you are doing here is mashing and expecting him to move, which got him out for free. His options are shielding, rolling, jump, essentially. They'll usually stay in shield a while (read, grab) and go for a jump. Find the calm in your own play too. Don't mash buttons.
1:46 No reason to miss techs like this, you were obviously in the position for it, finger on the trigger, but you know and it happens.
2:05 He read first your roll, then your airdodge. Those airdodges will be read way more.
2:26 Your most used get-up by far is normal get-up, by this time he felt confident enough to just hit it with a well-timed Fsmash.
2:37 See, he effortlessly techs and jumps over your boomerang. You were already mashing down b for the bomb. Those set habits are worthless.
2:58 He reads your airdodge again. If you're going to airdodge there should have drifted off-stage at the very least (he is afraid to chase you off-stage as shown before, so all he does is ledgetrap you).
3:48 Do I really need to explain at this point? Jab3, boomerang, bomb pull. Normal get-up, powershield boomerang, run in, free grab for everyone, or who knows what.
3:53 You generally bomb pull after a boomerang. This is an issue. Bomp pulls aren't safe, and you are staying stationary. Move around. Full hop that bomb pull once at least, maybe he'll get greedy, run in, you can throw it down, or fastfall with a z-drop. Move around -- now you're just pulling, bombsliding, pulling again. You're not playing dynamically.
4:06 Again just punishing normal get-up on reaction with Ftilt. There are more get-up options than normal get-up. It's the safest, but not free.
4:26 Again he jumps over your boomerang and Nairs, lucky you shielded on time.
4:47 This read was coming, because your only get-ups are normal get-up and ledgeroll, making you incredibly easy to ledgetrap.
5:00 You airdodge way too dangerously all the time, this big punish points it out once more.
5:05 Could there be a more obvious airdodge punish? Airdodging is a very dangerous thing. Use it wisely with DI, drifting away, jump mix-ups &c.

Develop a dynamic spam game, don't remain stationary and make it a set of habits like it is now. Don't get predictable with obvious habits: airdodging, ledge get-ups, jumps &c. Those are fairly rudimentary things to mix-up.
Old vids incoming. (TO was too busy with other things.)
August 2015
Arcadian UofM:
Requiem:4link: vs. ProjectQ:4bowserjr:Winner's Rd 1
http://www.twitch.tv/jaaahsh/v/12138044?t=219m19s

Requiem:4link: vs Thor:4pikachu:Winner's Semifinals
http://www.twitch.tv/jaaahsh/v/12138226?t=27m40s

Requiem:4link:/:4samus: vs Dwn4theKaz:4fox:Winner's Final
http://www.twitch.tv/jaaahsh/v/12138226?t=35m50s

Requiem:4link:/:4samus: vs spinR:4sonic: Loser's Final
https://www.youtube.com/watch?v=1GsAVLf8Weo

TO haven't uploaded Grand Finals yet.
I added the Sonic match, if you want the matches on Twitch added you could always ask someone in the Link Boards Replay recording room to get them on Youtube like someone there did before.
 
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Batu

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Dumbfire suggested I'd write up some feedback for you :).

This'll be concerning Batu Link vs Capitancito Dr. Mario 1.

Feedback
1. If Dr.Mario is firing pills at you, you can challenge them with a bomb as it passes through them. At 0:13 you didn't need to back off since you had both the right range and bomb in hand. For example if Dr.Mario is firing pills at you, you can run up and shield the first pill and once you are close enough to Dr.Mario you can punish by throwing the bomb through the second pill. You'll figure out the range so that Dr.Mario is still in lag after the pill shot so he can't cape you. This doesn't work well if Dr.Mario is full hopping while firing pills though.
2. Boomerang combos don't give you much time to react so you shouldn't run, instead just jump at 0:19. Learn to judge the height your opponent will fly in hit stun and use the necessary jump to combo. As you hit Dr.Mario before he touched the ground at 40% you should have done a full jump. Otherwise if he were still on the ground when a boomerang hit you would be right to go for a short hop. Learn the percentages for most characters from where you need to short hop to combo vs full hop. Also remember Zair is an option so you should really never run much at all to combo after Boomerang connect.
3. Earlier I assumed the Up-smash was a misinput but by 0:22 I think you're doing them on purpose. It's better to go for an Up-air than to use Up-smash and hope your opponent falls into it. In this case since he was trying to Dair onto the platform the third hit of Up-smash was unlikely to hit so Up-air would do more damage as well.
4. Continue to move laterally but with more offense. Too often in this match you were simply moving towards your opponent or moving away. Link has many great retreating option such as pivot F-tilt, pivot grab, B-reverse arrow, etc. Since you are playing Link your usually at an advantage if your opponent has to come to you. Ideally you want your opponent in the perfect range where they can't touch you but you can. For example at 0:37 you should have judged your opponent was still too close to try a laggy standing boomerang throw (SH back would be safer) which if shielded would have gotten you punished. Instead F-tilt would be safer (though if they PS it they can still grab you).
5. At 0:54 you should have known air dodging at that height would lead to landing lag so instead you should have drifted off stage to avoid that. Ideally you use your tether recovery right after to safely get back to the ledge. Since you are playing Dr.Mario you should be aware that cape can really mess you up so it would be better to tether. In general it's better to tether recover as it leaves you less vulnerable and is faster than Up-B along with moving off the ledge quicker (20 frames from standard up B recovery vs 7 frames from tether).
6. Work on your spacing. Sometimes you Zair when you're right on top of your opponent, that's no good. Your dash attack to finish the first stock from Dr.Mario was also spaced poorly. You want that to land just as he touches the ground so he has landing lag and it wouldn't be possible for him to air dodge it. Also you should know when an Up-tilt won't reach so no need to throw so many out.

Your Link is pretty decent but is still raw. You could do well to add in some tech and more combos. For example when Dr.Mario is at the ledge you could soft toss a bomb there to force him to get up. You can also do well to add in some combos like did you know at low percentages if you get a full Bair connect it will true combo to Up B? Bombslide also has many uses and can help put you in better positions for bomb combos.

Well keep it up, I hope I was helpful :).

Two Mario ones:
There is really no excuse for not powershielding Mario's fireball. It is very easy and if you don't the shieldstun will make you far more vulnerable.
0:15 There is no reason for this throw not to be a soft throw.
0:16 I understand why you would do this with the jumping over the fireball then double jumping, but you really are just putting yourself in a position where you have to land without double jump against one of the characters who it is most scary to land against, who also has an insane combo game on us.
0:22 Is a missed opportunity, but take notes of airdodges like this, they are really stupid and the sort of things that give you incredibly early stocks.
0:28 First hit of Bair, turn around then Utilt. It's just muscle memory, and turn-around utilt is faster. The spotdodge after is foreboding, do not habitually do that.
0:35 See, the same airdodge -- right into the ground.

Game 2:
0:05 At low percents bombs don't combo into things like that -- suddenly you're in a disadvantageous position from a hitconfirm. Bomb to grab is the most preferable at percents that low.
0:17 At that percent you shouldn't pummel once let alone twice, anybody with his fingers on the trigger will get out. Uthrow is also a total waste. Then after the uthrow he lands right behind you with a laggy aerial, and instead of continuing pressure you just run away.
0:23 Here you do a second Utilt when he isn't even close. I have the feeling you just always mash Utilt twice to jab (you already done it a few times), which is fairly dangerous. It's the exact same thing you did at 0:15. Don't mash buttons in that way, don't form button mashing habits.
0:35 Again there's just the standard mashing of Nair to Utilt, regardless of the fact that the Nair didn't even hit.
0:45 The way you are choosing to land here by just jumping back in constantly is very unwise.
1:05 Frankly there's no reason to ever do the grab release stuff. If you pummel a lot do it to ruin your opponents DI (throw when he starts hardcore button mashing).
1:14 See how he airdodges into the ground again? Why just a jab? Charge a smash, up b, who cares. He had tons of lag from that airdodge. It's just giving himself away for free. These are the sort of habits you should see and punish really hard. Again, from the very first one I was on the look-out.
1:52 Again you Uthrow and get absolutely nothing out of it.

Powershield, space better, don't get stuck in button mashing habits, and don't Uthrow looking for a combo.

Thx for the feedback! Now i can see what changes my Link needs to get better. :)
 

TrevyTrev

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Jun 28, 2015
Messages
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Berkeley, CA.
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God, that Sonic match looked so unfun to play, given he played as ridiculously campy as possible.
In your first match against KDash how do you land from Dair with no ending lag? I've seen before where if you land while the boomerang is coming back then it has less ending lag but I didn't see that apply here I don't think.
 

MintyGuy700

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MintyGuy700
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0044-4078-1187
It's taken me FAR too long to ask for assistance with my Link with you guys, but better late than never I guess. Oh well, here's a video of me fighting Smash Sin's Dr. Mario on stream. It's at the 3:25:15 mark, thanks.

http://www.twitch.tv/1neon1/v/19885465

EDIT: Oh screw me, I didn't see the rules.

Disregard this post.
 
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Tshadow7

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Santo Domingo, Dominican Republic
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Tshadow7
Hey guys, after playing online for a few months, here are my most recently offline matches
id like for you guys to critique, I want to get better, in training mode right now for a big tournament that will be happening the 25th of this month in my country.

October 9th, (Tshadow) :4link: vs (Mauricio):4marth: offline friendlies

https://www.youtube.com/watch?v=Lk4iXQ8pBXE
October 9th, (Tshadow):4link: vs (Crimsonmoonking):4falcon:offline friendly

https://www.youtube.com/watch?v=ASdL5t_Li2Y

Thanks :D
 

Catana

Smash Journeyman
Joined
Nov 6, 2014
Messages
432
NNID
Catanaa
Hey guys, after playing online for a few months, here are my most recently offline matches
id like for you guys to critique, I want to get better, in training mode right now for a big tournament that will be happening the 25th of this month in my country.

October 9th, (Tshadow) :4link: vs (Mauricio):4marth: offline friendlies

https://www.youtube.com/watch?v=Lk4iXQ8pBXE
October 9th, (Tshadow):4link: vs (Crimsonmoonking):4falcon:offline friendly

https://www.youtube.com/watch?v=ASdL5t_Li2Y

Thanks :D
You didnt abuse BF's platforms well enough as soft dropped bombs on it are very good and can limit your opponent's approach options as well as putting a lot of pressure on them.

Don't go for smashes so much, only use them if you're sure they'll hit; honestly link doesnt even really need them. Our tilts have enough kill potential and even without those we could always just rack up damage slowly until we can kill with an UThrow.

Learn to bombslide.

You use boomerang a lot but against a char like CF this is really dangerous because if they predict it they can just run in and grab before it comes out. Against characters with fast dashes and who can convert well out of them you should use more soft thrown/dropped bombs (you need to use them more in general as well).

You roll too much.

It's alright to keep moving around with Link as thats what you should be doing in these matchups, but keep in mind that you shouldn't let it get to you too much. You should try to remain a bit more calm and pay more attention to what your opponent is actually doing rather than going for random d/fsmash read attempts hoping they'll hit, the same kinda goes for your use of Dairs; its nothing but greedyness. Also use Zair every now and then to space them out.
 

Nimious

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Ottawa, Ontario, Canada
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Nimious
TLOC $1K Smash 4 - Hyrule Hero :4link: vs Gimmix :4falco: - Pools
https://www.youtube.com/watch?v=IixY8uS5nwg

I saw this on stream thanks to Dumbfire. It was very solid showing by Hyrule Hero as he basically dominated his opponent.

Hyrule Hero's neutral is pretty interesting. He constantly SHs and faces away from his opponent to keep Link's fastest option, Bair available. Bair has quite a bit of combo potential off fast-fall on the first hit and can also combo into Up-B if the both hits connect at low percentages. He also doesn't fully commit to the SH so as to not Bair into his opponent's shield.

The empty hops and Bair also keeps Link's sliding pivot options available too and with the mix of B-reverse arrows this style is really solid against characters that can't rush Link down or camp him.

The use of RAR Bair could make this style more accessible but Hyrule Hero really had no need to use it.

Hyrule Hero also utilizes a lot of wavebounces though it's need and use is debatable :).
 

kxiong92

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TLOC $1K Smash 4 - Hyrule Hero :4link: vs Gimmix :4falco: - Pools
https://www.youtube.com/watch?v=IixY8uS5nwg

I saw this on stream thanks to Dumbfire. It was very solid showing by Hyrule Hero as he basically dominated his opponent.

Hyrule Hero's neutral is pretty interesting. He constantly SHs and faces away from his opponent to keep Link's fastest option, Bair available. Bair has quite a bit of combo potential off fast-fall on the first hit and can also combo into Up-B if the both hits connect at low percentages. He also doesn't fully commit to the SH so as to not Bair into his opponent's shield.

The empty hops and Bair also keeps Link's sliding pivot options available too and with the mix of B-reverse arrows this style is really solid against characters that can't rush Link down or camp him.

The use of RAR Bair could make this style more accessible but Hyrule Hero really had no need to use it.

Hyrule Hero also utilizes a lot of wavebounces though it's need and use is debatable :).
That last kill made smile. :D @Hyrule Hero
 

TrevyTrev

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Catana

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Great link, how do you land from your dair with not as much end lag and also when do you know to go for the up-b after a bomb explosion?
You simply have dair end right before you land, and the upb depends on the % and char of course, generally it works well from like 30-100% or something but its still a little char dependant and its best to practice this in training a little yourself against a few chars with different weights/fall speed
 

TrevyTrev

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You simply have dair end right before you land, and the upb depends on the % and char of course, generally it works well from like 30-100% or something but its still a little char dependant and its best to practice this in training a little yourself against a few chars with different weights/fall speed
Thanks man.

Edit:
http://www.twitch.tv/coolhandscafe/v/21168316

A recent tournament I was in vs. one of IQHQ's people. I hate fighting R.O.B in particular but never played against a custom R.O.B so this was definitely a learning experience, all criticism welcome. Watching it over again I can already notice I was rolling and grabbing too much.

My match starts at 38:00

Winners Round 2: California Soul :4link: vs IQHQ Elijah :4rob:
 
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Catana

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Thanks man.

Edit:
http://www.twitch.tv/coolhandscafe/v/21168316

A recent tournament I was in vs. one of IQHQ's people. I hate fighting R.O.B in particular but never played against a custom R.O.B so this was definitely a learning experience, all criticism welcome. Watching it over again I can already notice I was rolling and grabbing too much.

My match starts at 38:00

Winners Round 2: California Soul :4link: vs IQHQ Elijah :4rob:
I don't know much about customs as I never played them but I can tell that you need more patience, especially in a matchup like this. ROB outcamps us pretty easily and even though it may be not a fun way to play, from my experience the most reliable way to win this matchup is to run the clock while being extremely careful with your projectiles and spacing in general. The only way we can really camp him is if we take away his gyro and keep it as much as possible, which is what you should try to go for when you have the oppertunity.
Also you should use some more soft dropped/thrown bombs and use bombslides to get in as its our best offensive option and can lead to good damage or a kill with either fair/uair/upb depending on DI and percent.
 
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