UMN December Monthly
MintyGuy700
Vs. P105 | DOLF
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http://youtu.be/BXDTValo964
Hit me.
When you ledgetrap all you do is spam Ftilt... poorly. It beats roll, ledgehop and attack from the distance you do it from, sometimes normal get-up but depends on timing (and is hard to do). Basically you gave him a free ledge get-up every time. There's way more options. Add trumping to your game at least, then try some other options (baiting out something, rolling into the ledge, &c.,
you know the drill). Meanwhile you are getting ledgetrapped hard yourself, since you were never trumped either you could have comfortably taken your time on the ledge, but instead you usually rushed into a normal get-up, which he habitually punished with grabs.
He kept getting your landings on BF, work on your landings. Rarely double jump back in, consider retreating to the ledge more, Nair isn't a free landing. On platforms too, be smarter: roll on them sometimes, find space, jump away. You're open to hardcore juggling (don't drop shield too fast either, you dropped shield while on a platform against Pits usmash and nair).
Pit's difficult because of great dash grab and dash attack, you really need to watch out with bombpulls -- check those at 7:36, 8:06, 8:30, 12:18, 15:!8 &c. He can also dash attack under Zair, such as at 11:33. His entire game in neutral was waiting for an opening then dash attacking or dash grabbing, and because of troubles mentioned before he got a lot out of every one he got.
You shieldgrab his SH aerials too much, and this is a rule with you. Many SH aerials are not shieldgrabbable by Link, especially since the patch. People can spotdodge or even roll (as he did) and punish you hard for your shieldgrab. You missed more grabs than you landed -- big issue.
The biggest thing I see though, central to your game, is that you spam Ftilt to the point it becomes comical, it's really overrated in that capacity. What your game relies on is for the opponent to be dumb enough to run into it. This is basically a gimmick and can trick people when they expect you to shield or something, but it's not something to center your game around. When you're doing your zoning game at for instance 9:57 what he did was wait for an opening, but he could honestly have just walked away and shot arrows and it would have broken your game. I noticed this too when I played you, I got hit by Ftilts a few times because I was being very aggressive but it was more of a minor nuisance, if anybody takes their time and calls them out you're done. Stop relying on it so hard, because
1. It is sluggish, so when it is so major a part of your game people will find openings, like the Pit did.
2. There are characters that will force you to play more of their game, and I predict your game falls apart when that will happen (Sheik needles, even Pit arrows, fireballs &c.)
3. It is still punishable on some distance, and on powershield, and for some characters (like Fox).
If you're going to do it, don't make it a pattern what you do afterwards. You'll find you sometimes SH bomb pull after you hit it on shield, which is very punishable (see the unsafe bomb pull timestamps from before).
Things like 15:32 where it works
should not happen against players who understand Link. Now I will give you this isn't often, and that sometimes it can catch off-guard, but it is not something
to rely on.
I advise you to go into some matches (this can be even FG, anywhere) and try not to use Ftilt at all. You'll probably discover, then, that it is a habit too -- that you will automatically mash it after certain things.
The same thing counts for Nair. I personally think SH Nair is overrated too because the hitbox is only Link's body, meaning any disjoint will beat it out. It's very stationary and not very dynamic (try rising full hop Nair too perhaps once in a while, you can double jump after and it will hit people standing or jumping in as well). On landing it is easily powershielded too. See how Pit can freely run in and dash attack when you SH Nair at 7:11.
You get punished way too much for throwing out Fsmashes. You keep zoning and then at some point grow bored and decide to throw out a random fsmash. Don't do it; he shielded all of them.
You jab way too little. Jab more. Best close range tool by far (yes, better than damn Ftilt).