Nidtendofreak
Smash Hero
To add to this, if Ike was knocked upwards and starts charging QD he can:If I really have to go through this:
If Ike properly saves his jump or DIs fine, he should be fine. Ike usually dies onstage when he gets punished by something.
- Aerials beat out obvious direct aggression.
- Quick Draw on release has a hitbox on frame 2. This means that the burden is on the opponent and Ike can just react. Quickdraw has blind spots diagonally above and below. Ike won't die if hit with decent DI.
- Quick draw can be timed to autocancel on landing if he feels like it, or he can time a release when he wants and the opponent overcommitted to an action.
- Ike can perform any action after Quick Draw's swing.
- Ike falls fast, so he can fast fall into aether before many can catch him. Aether's hitbox and super armor triggers on frame 18 and the hitbox is quite large. Opponents that are hit by aether below the stage are vulnerable to an aether spike or 15-20 damage.
- Aether is vulnerable to spikes, so Ike needs to aim the aether sword at the opponent so they can't position themselves for spikes. Ike should also position aether at its maximum grab distance.
- If Ike DIs poorly, an immediate double jump goes higher than usual, allowing for a last ditch jump+QD recovery. This is vulnerable to attacks, but Ike is likely to survive and have another chance with DI.
1) Aim for a platform on most stages, land with no extra landing lag
2) Aim fairly high above the main platform and still land with no extra landing lag due to how QD works
3) Have from fairly high up all the way to the stage level to aim for, landing with no extra lag
4) Aim for the stage ledge
5) Aim for under the stage ledge and still grab it
6) Aim for the opponent if they've over committed to something.
Is the recovery itself linear? Sure. But its not like Fox's Side B where once it starts you know exactly what he's doing and what he's aiming for. Once Ike starts charging QD, the opponent is stuck playing a guessing game with fairly bad odds.
@ Ffamran 's comments about edgeguarding: that's another reason why Ike's Eruption is so good. We have one of the most lethal and reliable edgeguarding methods... and its borderline risk free.