Problems killing even with his whole "Jab Usmash though!" that works like 3/10 of the time.
Noticeable lag on moves that people don't seem to notice somehow (dair neutral b downb bair fair etc.), he has some fast moves like nair Uair dilt but 2 of those are never killing anytime soon.
Most of his kills is throwing out fair and praying it lands on opponents whether it's spamming the move in the air hoping for a spike, or throwing it out everywhere in neutral hoping the sourspot lands and kills them at like 120ish%.
In a game where shielding rolling and grabs/grab combos are essential, it's really hard when Yoshi has like the 2nd worst roll in the game, slowest and laggiest grabs + absolutely no chance to get a kill from a throw ever unless past 400+%, and gets no reward from landing one if he does, his most damaging throw being 7% doesn't help when some people have like 12% or more. Has problems dealing with opponents that realize most of his kills are vertical so they sit in shield all day preventing them from possible Usmash or Utilt into Uair kills.
The list goes on, but will say shieldstun changes helps him a bit but still would like a buff to his grabs lag or damage/knockback on any of his throws, that's all.
http://smashboards.com/threads/the-rainbow-base-yoshis-hitbox-repository.308212/
Noticeable lag on moves that people don't seem to notice somehow (dair neutral b downb bair fair etc.), he has some fast moves like nair Uair dilt but 2 of those are never killing anytime soon.
Most of his kills is throwing out fair and praying it lands on opponents whether it's spamming the move in the air hoping for a spike, or throwing it out everywhere in neutral hoping the sourspot lands and kills them at like 120ish%.
In a game where shielding rolling and grabs/grab combos are essential, it's really hard when Yoshi has like the 2nd worst roll in the game, slowest and laggiest grabs + absolutely no chance to get a kill from a throw ever unless past 400+%, and gets no reward from landing one if he does, his most damaging throw being 7% doesn't help when some people have like 12% or more. Has problems dealing with opponents that realize most of his kills are vertical so they sit in shield all day preventing them from possible Usmash or Utilt into Uair kills.
The list goes on, but will say shieldstun changes helps him a bit but still would like a buff to his grabs lag or damage/knockback on any of his throws, that's all.
Disjoints and his tail/head based moves has been known to have invincibility and be disjointed since brawl. Tail part basically being no hurtboxes there.I agree with most of the rest of your post, but I just want to point out that a lot of Yoshi's attacks are actually disjointed. Specifically, everything that uses his tail or tongue, his legs during usmash, and his head during fsmash.
http://smashboards.com/threads/the-rainbow-base-yoshis-hitbox-repository.308212/
Last edited: