Vipermoon
King Marth's most trusted advisor.
Ffamran
@ARGHETH
First, patch changes to DB were a few frames less lag on DB1, DB3 forward works slightly better, and the windows for inputting the next attack were increased.
Dancing Blade still doesn't work (especially compared to Brawl where it was perfect, too perfect).
Fun fact, Marth's Brawl Dancing Blade animations are still present when DB is done in the air. They are all a little different. This is proof for what's next.
The new DB2 animation strikes very low that unless they have a super high gravity, it will go right under your opponent's feet at even lower-mid percents and made worse with rage. DB1 does too much KB which is half the problem. As a result, DB will do less damage and won't combo between hits 1 and 3 when DB2 misses. So say hi to things like fast aerials (hello especially frame 3 Nairs) and jumping out or even landing and rolling behind to punish. The up variant isn't reliable and the down varient varies is but also isn't usually reliable. Basically your only choices are DB1, 2, 3, up 4 or DB 1, 2, 3, forward 4 but like it was stated above, not even this works perfectly in most cases.
Other DB issues include the huge lag added to DB4 down (this was really important in Melee and Brawl where in some cases it was safe on shield), the DB3 down damage nerf, and the lag/animation slowing of DB1.
DB isn't nearly as embarrassing as the hitbox problems plaguing his normals though.
Edit: I'd like to mention that DB is probably my most common punish out of shield drop so yes it is a big deal that it has to work
First, patch changes to DB were a few frames less lag on DB1, DB3 forward works slightly better, and the windows for inputting the next attack were increased.
Dancing Blade still doesn't work (especially compared to Brawl where it was perfect, too perfect).
Fun fact, Marth's Brawl Dancing Blade animations are still present when DB is done in the air. They are all a little different. This is proof for what's next.
The new DB2 animation strikes very low that unless they have a super high gravity, it will go right under your opponent's feet at even lower-mid percents and made worse with rage. DB1 does too much KB which is half the problem. As a result, DB will do less damage and won't combo between hits 1 and 3 when DB2 misses. So say hi to things like fast aerials (hello especially frame 3 Nairs) and jumping out or even landing and rolling behind to punish. The up variant isn't reliable and the down varient varies is but also isn't usually reliable. Basically your only choices are DB1, 2, 3, up 4 or DB 1, 2, 3, forward 4 but like it was stated above, not even this works perfectly in most cases.
Other DB issues include the huge lag added to DB4 down (this was really important in Melee and Brawl where in some cases it was safe on shield), the DB3 down damage nerf, and the lag/animation slowing of DB1.
DB isn't nearly as embarrassing as the hitbox problems plaguing his normals though.
Edit: I'd like to mention that DB is probably my most common punish out of shield drop so yes it is a big deal that it has to work
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