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Just be a lil careful cause Side-B is really dumb lol.Sooo what I'm getting from all that Dr. Mario talk is that I should Hard Knuckle him more often.
This one time I tried it, I ended up getting hit by the counter anyway and I was killed first lol.Oh, and as for Slip Counter. If you just hit him from the other side Little Mac will launch towards the blast zone and towards his death. Basically, if you can read the counter, you just have to cross him up and tap him lightly.
Wait, if you cape a Hard Knuckle does it fly up in Mega's face and make him plummet to his death? That sounds priceless.Just be a lil careful cause Side-B is really dumb lol.
It absolutely does. It's why Megaman Dair anywhere near the ledge vs. the Marios is funny as hell cause....well....yeah. Just Side-B and watch the world burn.Wait, if you cape a Hard Knuckle does it fly up in Mega's face and make him plummet to his death? That sounds priceless.
And it's too late for me to go into a lot of detail but I still think people are slouches when it comes to edgeguarding. Ganon bias be damned, stop "covering ledge options" like a coward baby man and get out there.
From my experience (I use both characters) Luigi still has a good MU. Great frame data comes in handy as Luigi's Nair still breaks combos, and his aerials in general are faster than falcos (kind of big as Falco personally prefers the air). Falco appreciates a grab, but I feel as if that's rather unsafe for him because that puts him in Luigi's grab range. Falco doesn't want to be taking 30ish percentage from Luigi at a time, so it's better to use Falco's close range sparingly. Thankfully, his specials come in handy for that. Falco has a reflector/poking tool, a laser (which is admittedly a bit crap but whatever) and he has Falco phantasm. Falco has a great edge guarding game that, if done correctly, scares Luigi quite a lot. Lastly, while Luigi is indeed really floaty, I rather be the floaty in this situation than the fast faller. Falco still gets juggled a lot more than we do. I agree that the MU is annoying on both ends of the stick, but Luigi still comes out the winner as his strengths outshine Falcos. Obviously, if you have any (counter) points, feel free to contribute, I wrote this hastilyHow is the Falco vs. Luigi matchup now? In the past I've seen people argue that Luigi wins it because he can just out-damage and out-kill Falco outright, but with the changes to down throw they seem specially designed to give each other grief, similar to how Mega Man vs. Villager is a painful match on both sides.
Luigi's floatiness seems like it makes him a prime target for Falco's quick vertical movement, while Falco as a fast faller seems especially vulnerable to Luigi's juggles, just not as much as he used to be.
Link's Shocking Spin got a damage buff, but I'm not a fan. Link needs many things to balance him out, but damage isn't one of them. And SS loses what little combo-into ability Spin Attack had, so why nerf your recovery?Actually, were any other customs put into usability by the last patch? A lot of them were changed.
So does it reflect it upwards or something?It absolutely does. It's why Megaman Dair anywhere near the ledge vs. the Marios is funny as hell cause....well....yeah. Just Side-B and watch the world burn.
Yeah, but there's characters who have meh to bad grabs and would love to have a kill throw.....Ganon, Samus are two I see ATM. Honestly giving everyone a kill throw would be an interesting meta.now onto an actual character's viability discussion. I hate Swordfighter's lack of kill throw every other Swordfighter (even Meta Knight who isn't a Swordfighter apparently despite wielding a sword and Megaman who uses the Flame Sword as his F-air) has a kill throw. I can grab you at the ledge at 200% and you don't have to worry about dying which sucks because his grab is amazing and his playstyle is really good at forcing your opponent to block. If there had to be ONE thing i would patch about him it would be a 150% hell 200% kill throw
So, Falco's U-throw has 38 total frames to Fox's 49. Unfortunately, I don't think Smashboards has any total frames for throw data that can easily be accessed, so I'm reliant on the sixriver data. Let's assume that Melee Fox's U-throw also had 38 total frames. The main thing is that it lets Melee Fox act out of his U-throw quicker and jump up for a Uair. Smash 4 Fox can't do this as quickly. He can get positional advantage, but it's not like Falco's who can throw you up really high at that point or just has so little recovery he can pick an option freely. At 0%, Falco's U-throw without the laser hitting which I don't think is possible outside of maybe Luma taking the hit or somehow in 2v2 to FFA, someone manages to get in between him and whoever he's throwing, Falco's got +13 for frame advantage and with the laser, he's going to be +25.I actually think Falco's uthrow is pretty similar to a lot of character's uthrows in the sense that it's use is "just get the opponent above me so I can juggle". Falco just happens to be able to ascend very high very quickly.
It's more of the opposite really. Falco does well against top and high tiers outside of Rosalina, Luigi, and what has been recently acknowledged, Ike, but struggles against random characters like Triple D, DK, Bowser, Shulk, Toon Link, Wario, Robin?, the Pits, Marth, and definitely Palutena had customs been accepted.I don't know about Falco. In my opinion he could be like a sort of Meta Knight where he has a lot of 50-50s and loses to the top tiers, but I don't know. I mean, where are the results? Unlike Meta Knight Falco doesn't have many innovators.
It's more of a problem for all characters with below frame 6 moves. If you're Fox, Luigi, Ryu, whatever. You can and you will interrupt Falco's jab mixup and rapid jab where it'll slightly punish him for picking basic options to outright killing him if you have a strong enough move like Yoshi or Luigi's Nair or Ryu's Shoryuken, Dr. Mario's SJP, and Jigglypuff's Rest. Blame the developers for giving him +5 total frames to jab 1, +7 to jab 2, and +2 to +4 to jab 2 to rapid jab's transition. Without this issue, Luigi would still be a disadvantageous MU for Falco, but not one because of stupid stuff he'll die. This goes for Ryu, Yoshi, Jigglypuff, Captain Falcon, Roy, Marth, and probably more. Yes, a jab should have so much recovery and be a bad option. Really? Jabs are supposed to be safe, especially if they're meant to combo together and not be the ultimate, but mostly stupid mixup jab Samus has which has been fixed... I think.Luigi still has that frame 3 nair which breaks most of Falco's combos and can punish him for using his jab. His low % combos are also significantly better than Falco's. Falco also gets edge guarded by Luigi pretty hard. I think the MU is still vastly in his favor because of that.
These changes may have evened him out, but they also took half the fun out of playing him, which is why I dropped the character. No more onstage WoI shenanigans, no more sliding AYAYAYAYAYAYAY, no more bouncing Earthbound Kids into oblivion with mirror shield, no more harassing people with arrow loops during PS1 transformations, no fun allowed, just a basic, effective character.Pit stuff from all the way back at page 322
We Smash 64 now.Yeah, but there's characters who have meh to bad grabs and would love to have a kill throw.....Ganon, Samus are two I see ATM. Honestly giving everyone a kill throw would be an interesting meta.
Technically Dense Charge Shot is a lot better vs Fox. Practically it's irrelevant because Samus won't win against Fox either way.I'd imagine in the Fox matchup in particular it's a tossup between Melee Charge Shot's charging speed and inability to be reflected or Dense Charge Shot to make recovery hell for him. Heck, I think Samus could make a lot of recoveries miserable with a gigantic, slow moving energy ball of DEATH. It's just the loss of usefulness in neutral plus longer charge time that keeps it from being used more.
Pretty much what you said. He's viable if you can cover his horrible matchups with secondaries.There's been at least three people ask to talk about Megaman but not actually start a discussion; the only thing we've actually talked about is reflecting Hard Knuckle, and that's because someone actually mentioned something about Megaman. If you wanna talk about Megaman ask something specific because it's more likely to spark a discussion than "he did well at MLG so what up?"
I've heard that he may be underrated, but I also heard that he has very problematic matchups against some top tiers. Is he similar to Doc in that he has some matchups that he does relatively well in, but struggles to be solo viable because of some gatekeepers (I would imagine the good zonebreakers such as Sheik)? Scatt certainly made a decent case for him being somewhat viable as a solo main, but I feel that he would be a better pick either with a secondary to cover his bad matchups, or (similar to Doc) as a counterpick character.
Well, he certainly doesn't lose 'horribly' to Fox [if he loses that matchup at all], he probably doesn't get beaten horribly by Diddy/Pikachu and according to Rosalina players Megaman doesn't lose that matchup either. So it's it's basically Sheik and ZSS that body him?Pretty much what you said. He's viable if you can cover his horrible matchups with secondaries.
He does pretty good against some top tiers like Sonic and Ryu but loses horribly against some others.
Mario is there too as very hard. Sheik is probably the worst.Well, he certainly doesn't lose 'horribly' to Fox [if he loses that matchup at all], he probably doesn't get beaten horribly by Diddy/Pikachu and according to Rosalina players Megaman doesn't lose that matchup either. So it's it's basically Sheik and ZSS that body him?
To each their own. I personally find Brawl Pit incredibly dull, I think he's more of a series of indistinct gimmicks than anything.These changes may have evened him out, but they also took half the fun out of playing him, which is why I dropped the character. No more onstage WoI shenanigans, no more sliding AYAYAYAYAYAYAY, no more bouncing Earthbound Kids into oblivion with mirror shield, no more harassing people with arrow loops during PS1 transformations, no fun allowed, just a basic, effective character.
Personally I prefer characters that lean hard in a certain direction.
Agreed.Uh... Pit is good. Better than he was in Brawl somehow. Sheik is better.
Agreed times a thousand.Having skimmed these past few pages, were we seriously considering that Palutena's recovery is somehow worse than Doc's? Is that a real thing that someone actually believes?
I thought pocket made villager a bad MU?Mario is there too as very hard. Sheik is probably the worst.
I still believe Fox is bad even with Scatt beating Megafox. He lost to Nakat in winners in the same tournament though, and I guess Nakat used Fox there. I really want to watch that set :x
He also loses noticeably against Falcon but I don't know how bad it is, since Falcon is always a winnable matchup because of how sad his recovery is lol. Pit probably too but pit is irrelevant in america.
He is evenish with Diddy / Rosa / Pikachu and probably beats Sonic / Ryu / Villager so he should be relevant in the metagame.
I like him here because he doesn't sound like a frog that just got punched in the balls anymore.To each their own. I personally find Brawl Pit incredibly dull, I think he's more of a series of indistinct gimmicks than anything.
Any body who hates brawl pit loves smash 4 pit and vice versa it seemsI like him here because he doesn't sound like a frog that just got punched in the balls anymore.
Yes, please. I've tried to open discussions on the character before but it never really went anywhere.Can we talk about for a bit?
He's interesting & definitly an alright zoner in this game, but idk exactly what to think as of right now, with its mediocre results in majors ( excluding Japan ) & hindering matchups vs some of the characters above him.