TurboLink
Smash Lord
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- Nov 3, 2014
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Explain yourself.Bowser bodies Marth/Lucina
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Explain yourself.Bowser bodies Marth/Lucina
This is messed up. I hope you're joking.Bowser bodies Marth/Lucina
Except no. After all those buffs and the patches helping sword users alot, no way. At BEST he may have a 6-4 advantage. But I don't think he does. They literally play the same game, with Bowser getting more reward per hit and Marcina having more mobility and being better in disadvantage. But Bowsers huge frame and footsie gameplay means getting tippered is always a threat vs Marth as well.Bowser bodies Marth/Lucina
I thought the only character that actually takes longer to turn around is Ryu, to make inputting shakunetsus and tatsumakis easier.Bowser still has crappy movement frame data. Like unnecessary lag just gets tacked on everytime he jumps, lands, tried to shield while running, tries to change direction, or even walk. All his attacks don't come out like how you would want them, so that puts a limit on the reaction time you can have with him, and every attack he does besides jab is a commitment, since they're all unsafe on shield.
ExplainBowser bodies Marth/Lucina
So basically his matchups play out mostly like Ganondorf's, except he doesn't always lose at neutral so badly due to his ground burst mobility and better OOS game in exchange for having a somewhat harder time closing stocks with everything.Bowser doesnt really body anyone, but not many characters body him, only like Sheik. He just has tons of evens and slight advantage/disadvantages, but he does generally do well against swordsmen and rush down.
Sheik and ZSS both body him really hard, you're also probably not gonna beat Yoshi or Sonic with him but everybody else should be doable.Bowser doesnt really body anyone, but not many characters body him, only like Sheik.
Isn't that basically every match he has? Holds his own in footsies and neutral but one mistake, wrong guess or commitment and GG?I forgot about Ryu. Ive never actually played it though cuz no one plays Ryu, but honestly Bowser prob goes pretty even with him at neutral, then Ryu gets a hit and just violates Bowser. I think Bowser would be really good at dealing with Focus Attack mix ups though, and Ryu's approach options are lacking in the match up, so a lot of back and forth shield pressure. Definitely Ryu advantage though, cant see how that could be even.
The initial dash animation is long as **** and it takes a million years for the option to open up.I thought the only character that actually takes longer to turn around is Ryu, to make inputting shakunetsus and tatsumakis easier.
Bowser's ground mobility is pretty solid really. It's just his walk that is painfully slow. He has a very quick initial dash (don't see where the "takes longer to pull up shield from running" comes from) plus what is quite possibly the best traction in the game letting him turn and stop on a dime when running.
What's wrong with Marth's kill power? Why aren't you a fan of it?You guys know about Marth's crazy kill power (which some of you know that I am not a fan of).
This is besides the point and not something worth talking about in this thread. Feel free to message me if you really want my opinion.What's wrong with Marth's kill power? Why aren't you a fan of it?
Because he's secret #1 just like he was at the start of the game?Okay so what we learned:
- Bowser isn't the worst character in the game (probably)
- He's top of the class in dash speed
- He has a reasonable matchup spread for a supposed bottom-tier
- He has a good neutral game and disjointed spacing moves, but a terrible disadvantage
So why is he considered mid-tier at best?
Sincere question.
Dash > Shield is worse in that you can't hold shield as well in this game anymore even as Dr. Mario (Up+B OoS is still really good but Dash > Shield in the neutral is in general worse for everyone), mostly because once you get past shield lock frames the added shieldstun really kicks in. It's just Dash > Shield was really good for all heavies (Bowser and Ganon I think lose the most from this being worse personally)He gets too much lag on basic things like jumping, landing, basic dodge options, dash->shield(?? not sure about this), just as someone above me said. That's potentially worse than somewhat poor attack frame data.
Yeah, but I was talking about the number of frames it takes to go from dashing to shielding. Shield lock frames aren't too bad.Dash > Shield is worse in that you can't hold shield as well in this game anymore even as Dr. Mario (Up+B OoS is still really good but Dash > Shield in the neutral is in general worse for everyone), mostly because once you get past shield lock frames the added shieldstun really kicks in. It's just Dash > Shield was really good for all heavies (Bowser and Ganon I think lose the most from this being worse personally)
I see, I see. My bad entirely. I had no idea you meant that. Yeah that's not super hot for Bowz either (I forget where he falls relative to this though)Yeah, but I was talking about the number of frames it takes to go from dashing to shielding. Shield lock frames aren't too bad.
Sheik, Samus, G&W, Mii Gunner I believe takes 8 frames.
The vast majority of characters are frame 10.
Then it gets pretty bad at 11-16 with the Marth crew being the worst.
I would be very interested in seeing full accurate frame data on dash to shield for all characters if you know it? I've never been able to find it.Yeah, but I was talking about the number of frames it takes to go from dashing to shielding. Shield lock frames aren't too bad.
Sheik, Samus, G&W, Mii Gunner I believe takes 8 frames.
The vast majority of characters are frame 10.
Then it gets pretty bad at 11-16 with the Marth crew being the worst.
I was too lazy to check the link.I would be very interested in seeing full accurate frame data on dash to shield for all characters if you know it? I've never been able to find it.
Mii Gunner is 8.Couldn't find initial dash lengths so here they are (in frames):
8:
Mr. Game & Watch
Samus
Sheik
10:
Bowser Jr
Charizard
Diddy Kong
Duck Hunt Duo
Greninja
Fox
Ike
King Dedede
Lucario
Lucas
Luigi
Mario
Mega Man
Mewtwo
Dr. Mario
Olimar
Pac-Man
Palutena
R.O.B.
Ryu
Shulk
Sonic
11:
Falco
12:
Kirby
Link
Meta Knight
Pit
Dark Pit
Toon Link
Wario
Zero Suit Samus
13:
Bowser
Jigglypuff
Ness
Pikachu
Villager
14:
Yoshi
15:
Captain Falcon
Donkey Kong
Ganondorf
Little Mac
Peach
Rosalina & Luma
Wii Fit Trainer
Zelda
16:
Marth
Lucina
Robin
Roy