Unlike all of the other campers, Villager is juggled way too easily. The vast majority of his attacks are all horizontal, and his strongest moves (Timber and bowling ball) are only usable on the ground.
As a Zelda main, I can safely say that her specials are easily her best moves. She can camp with Din's Fire and Phantom Slash. The former has great range, speed, and power, and can be steered into your opponent. The latter, when fully charged, can kill opponents trying to recover. Naryu's Love is useful for reading; it can catch rolls, negate grabs, and get her out of combos by decreasing her fall speed. I don't really use Farore's Wind except to recover, but it automatically homes into opponents, making it difficult to avoid. If you land both hits vertically, it can kill a heavyweight at around 60%, no joke.
Many of Zelda's attacks are also quite strong, like the dash attack and up aerial. Her smash attacks are super safe on shield. Lightning Kick is a game finisher, is great in trades, and isn't that difficult to land. You can pull it out at a random time, the opponent won't know what hit them. The jab is good really good against approach. Finally, neutral aerial can stop opponent's attempts to juggle, and rack up a bit of damage.
One combo I like to do is, if my opponent is on the ground, down aerial to up smash. That's a reliable kill method.
Her flaws? Her weight is the only one I can think of.
Din's Fire is simply terrible. Extremely slow and predictable, easy to dodge, spotdodge, roll or just simply block and it creates no pressure to shields, so no one will worry about Din's "spam" (and because of how slow it is you really can't spam it), plus you can actually punch the explosion and nothing happens... A lot of characters can simply run past din's fire taking no damage at all and punish Zelda. And then there's the fact that if you happen to hit with it, you won't get much out of it if you don't hit the sweetspot. Worst move in the entire game easily, or maybe Jigglypuff's sing.
Phantom Slash is good since they fixed it in 1.0.8 I think it was, but it is extremely situational and again, like 95% of Zelda's moveset, extremely laggy and punishable and you can't spam it at all. It creates some shield pressure if it's blocked, but then again, Zelda gets no followups to it and it can be easily dodged since it's telegraphed so...
Nayru's Love is decent, it's a good punish but it can be easily baited and since -you guessed it- it's has a big endlag, she'll be punished hard for missing and I feel like it's range could be better since it can be easily avoided by properly spaced attacks and then punished. Not to mention that OoS options have been nerfed in 1.1.1 and this I think hit Zelda (already one of the worse characters in the game if not the worst) the hardest since her OoS game is one of the best (if not the best).
Farore's Wind does not home at all. It is a good move though but like Nayru, it's worse now because of the OoS nerfs as her OoS UpB is now harder to pull off and that was probably her biggest saving grace.
Dash attack is not safe on shield and because her land speed is slow it's predictable. Same for up air, she doesn't have the aerial mobility to benefit and it's a slow move, plus A LOT weaker than it was in Brawl. Smash attacks are decent, USmash kills quite early but it has a very small hitbox and is laggy. DSmash has no kill power, damage and range have been nerfed from Brawl, it's only saving grace is that it's fast. FSmash is decent but not great.
LKicks are simply terrible and I say that as someone who can get the sweetspot very consistently. She has poor air mobility to make them properly hit, they are exceeded in range by most aerial moves in the game, so you'll be hit before you hit them and if you miss them or hit the sourspot (in which case the other player gets a free smash punish because it has 0 hitstun/knockback unlike Falcon's Knee or other sourspot moves) oh boy, you are simply dead... They are only really good after a dtilt at mid % or after a sweetspot dair when it launches them straight up, but that means getting two sweetspots in a row and that makes her a hard character to use.
Also she has like 8 moves with sweetspots (fair, bair, dair, upb, dash attack, dsmash, din's fire, ftilt -almost all of them kill moves-) so she has plenty of opportunities to not kill.
She is absolutely dreadful (IMO) and was made worse by the last update. I mean when she hits properly I agree that she can kill stupidly early, but so can many other characters without the kind of disadvantages that Zelda has. She is too demanding as a character.