LancerStaff
Smash Hero
Hm? I didn't mean that, if that's what you're saying.after the patch there are STILL people calling Ryu "arguably upper mid tier if not mid"
like what
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Hm? I didn't mean that, if that's what you're saying.after the patch there are STILL people calling Ryu "arguably upper mid tier if not mid"
like what
Yup. It's just too bad that Ganondorf is so slow and has to commit so much on all his moves. He deserves the true power of the dark arts but Nintendo doesn't wanna give him that, I guess...A man who's F-Air sounds like he's tearing through the opponent like a piece of paper. No really, that's what Ganondorf's F-Air sounds like and it kind of works that way too.
Mario dies around 80% to SRK with like no rage and Ryu builds ridiculous damage. The reason I don't think Ryu has large problems in this MU is because he gets 4-5 hits and you're in kill zone and he doesn't have to work that hard to seal it with conversions from the neutral. If your character also doesn't have an easy way to take stocks (i.e. one of the large reasons why Ryu beats a lot of people) Ryu is going to hit high rage because he's also heavy, and this is a problem because then kill % becomes like, 60-70 if not a bit lower depending on the ceiling.Unless Ryu wants to get turned into a pin cushion he's not going to get into a position where he can't shield. Pit has full control of arrows offstage, plus the reduced endlag. Even without arrows I'd just trump him. If he does nothing (standing on the ledge basically) then I just Uspecial. The ledge snap makes it easy to avoid anything Ryu can throw out.
Again, Pit would be trash without his recovery being one of the best in the game. Ryu either has to be incredibly lucky or the Pit got himself into that situation by being stupid... Not "bad at the matchup" stupid, but "bad at the character" stupid.
Pit's only two points lighter then Mario. He can afford to make a few mistakes.
I can see it being even, but I'm more inclined for it to be in Pit's favor. Especially if everybody's vision of the "even" matchup features a gimpable Pit.
Guardian Orbitars don't have super armor, it's a special effect that registers Pit as "hit" by the attack without being damaged. Doesn't reflect people either, just shoves them with windboxes.
Impact Orbitars have super armor though, as did his old Mirror Shield Dspecial in conjunction with the other mechanic. In the data though Guardians call for SA but don't specify a frame. Pretty sure it's the only attack that does.
Right, I heard about him (her?) the other day. Like you said, it's hard to fid his sets. And then when you do find them they're always compressed because of Nikoniko.
My friend Eli...Outside of Earth, Nairo, Kiraflax, and Pink Fresh, are there any Pit players that we should be keeping an eye out for?
Puff is the lightest, Mewtwo is 2nd.My friend Eli...
Also guys, I want to bring the topic back to weight for a moment.
Isn't the lightest character in the game?
No, that would be .My friend Eli...
Also guys, I want to bring the topic back to weight for a moment.
Isn't the lightest character in the game?
Also, the game is lying when it says G&W is second and Kirby is third since it didn't update with Mewtwo.Puff is the lightest, Mewtwo is 2nd.
I doubt size really affects how close you need to be to blastzone for it to kill you, it's just a visual effect.Would it be accurate to say that while jigglypuff is lighter, mewtwo's larger frame lends itself to him dying as quick or quicker than her in certain situations? (Akin to how giants die so awkwardly if their hurtbox so much as glances the blastzone)
Lets see... 1) You've got a lightweight, fast, combo heavy character with a good recovery. 2) A lightweight, fast, combo heavy character with a good recovery. 3) A lightweight, fast, combo heavy character with a good recovery. 4) A lightweight, fast, combo heavy character with a good recovery.Yes they are, in EVERY smash game lol.
Pikachu had no weakness in 64 besides weight, very rounded
In melee, sheik has needles for zoning and can rushdown
Brawl, MetaKnight was everything
Smash 4, sheik is nearly everything besides kill power and damage output, but whatever.
All-arounds are always ahead of everybody when they have everything
Speaking of which why is mewtwo the 2nd LIGHTEST character in the game. In pokemon he/she it weighed more than charizard.Puff is the lightest, Mewtwo is 2nd.
Yeah, how exactly do the blast-zones even work? Do you just have to touch it, or does the entire character model have to be behind the line to KO?I doubt size really affects how close you need to be to blastzone for it to kill you, it's just a visual effect.
You can make a case for Mewtwo having worse survivability than Jigglypuff since he is far easier to hit on average with his bigger size and lacks multiple jumps or a sex kick. But in exchange he has a far more powerful and versatile moveset that is more capable of challenging others (Jiggly pretty much has to dodge everything to even land a hit).
A third jump that prohibits Mewtwo from doing anything else like dodging or attacking until it finishes. I'm definitely not denying it's usefulness in evasion but it still doesn't really compare to one of Jiggly's jumps.meleebrawler what are you talking about, mewtwo has a third jump with sideb (which goes higher and faster than any of jigglypuffs jumps mind you) and his nair lasts forever as a sex kick...
If I had to guess based on early Smash 3DS physics with the Yoshi enlarging enemies glitch, I'd guess it's based on when the center of the character model passes it or something similarly weird.Yeah, how exactly do the blast-zones even work? Do you just have to touch it, or does the entire character model have to be behind the line to KO?
Well, Smash 64 seemed to be the most balanced until number 4 (except for Pikachu, who was top tier).This is the first smash you can be balanced/all-round and top tier imo. But the best will always be a cut above the balanced and fair.
Every past smash's top tiers were absolutely oppressive to everyone but each other or very specific characters that might've been able to deal with one of them but not another.
Okay, thanks...If I had to guess based on early Smash 3DS physics with the Yoshi enlarging enemies glitch, I'd guess it's based on when the center of the character model passes it or something similarly weird.
If you think I'm gonna explain myself with an argument like this, think again.Mewtwo better than Jiggs? Wut. Plz.
Pikachu at least has a hitbox (even if it's tiny) and the ability to make non-linear recovery paths for himself. Pit? Not so much lol. Pit's recovery is actually really bad for all the same reasons Rosalina's Launch Star is bad, except Pit's is worse because it has massive startup that makes it really easy for a competent player to stuff it. Especially Ryu, lol. Especially if the Pit player's on his last stock, he can expect a Ryu who meteors him with DAir to immediately follow him over the edge and meet his recovery with a second DAir.LancerStaff, I'm not entirely sure how or why you're going to argue under the delusion that characters can't harass Pit trying to recovery unless they're bad or stupid, holy crap.
Yes, Pit's recovery is very good and will allow him to come back in most scenarios, but the assertion that "if Pit could get hit off stage/harassed he'd be one of the worst character in the game"? Come on. You're the one sounding like you're only referencing For Glory anecdotes with that one where people actually reacting to things which are TELEGRAPHED is not reliable.
Pit's up-b has slowish start up. He can't shoot an arrow and have that cover him up-bing to the stage universally by an opponent dodging or clanking with it.
What makes a character actually hard to threaten off stage? Their ability to use counter attacks to protect themselves as an opponent moves to intercept. Sheik's crazy fair [or bair] or difficult to react to + invincible bouncing fish and vanish.
Unfortunately Pit does not have this capability, arrows are helpful but is not a winning ticket and only slows down how quickly Pit can move toward the ledge / give opponents time to cover more of your linear recovery paths.
Neither does Pikachu, actually. Another character who people talk about as if he's infallible recovering.
Neither does Meta Knight, if he doesn't have shuttle loop as an immediate ledge grab option he is vulnerable.
Any character with a fast vertical recovery option with a single forward facing aerial (that includes back airs) that doesn't kill them can harass a hyper majority of recoveries in the game, let alone the ones with no hitboxes nor real rewards gained from an opponent failing to intercept it [like vanish].
It's still not great, I mean it mostly does its job but still. Mostly, I just have a personal problem with moves that are only good for recovery with no other combat or mobility applications. And since Power of Flight can't be aimed in any direction without at least a bit of a vertical component and takes so long to start up, it's almost entirely useless as a mobility tool, and its lack of a hitbox or ability to be interrupted with aerials removes all offensive applications as well. Contrast Pit's old Up Special, which could be used to move around the stage or even to go under the stage from one side to the other, and which could be cancelled into aerials for at least some benefit to Pit's offensive game.It's not garbage, most characters put into positions Pit can recover from have no chance whatsoever and they're not that uncommon. He still has side-b for stage height recovering which is quite helpful [it's what allows him to stop the endless loop of being hit while up-bing).
Just to assert that it can't be harassed or that it isn't a match up consideration most characters would be looking for was way too much to bear though.
just saying that the height of meta knight's Shuttle Loop is pretty low and with that fast fall speed he can easily reach that point unscathed on most MU's ( i do feel nervous against Marth sometimes), if he needs to recover horizontally then he can teleport thereNeither does Meta Knight, if he doesn't have shuttle loop as an immediate ledge grab option he is vulnerable.
His down-b has less range than Brawl I believe, can't be stealth broken by extending [bug abuse] it on stage for safety in a way no one can discern + also has large-ish start up (he can still be hit during early invisibility).just saying that the height of meta knight's Shuttle Loop is pretty low and with that fast fall speed he can easily reach that point unscathed on most MU's ( i do feel nervous against Marth sometimes), if he needs to recover horizontally then he can teleport there
Edit: Dammit it got edited. How come you can't delete posts on smashboards?!Ignore this. Probably nothing and the wrong thread to post it.
yeah thisHis down-b has less range than Brawl I believe, can't be stealth broken by extending [bug abuse] it on stage for safety in a way no one can discern + also has large-ish start up (he can still be hit during early invisibility).
I just tend to try trading with his shuttle loop as the first hit isn't dangerous + doesn't have any invincibility (usually with your own recovery tool more so than an aerial). Down-B is the "I thought he's going to go lower for shuttle loop recovery but instead he dimension caped" mix up. If someone's already in your face though, MK is definitely not comfortable.
IIRC yoshi has a terrible neutral game though?Yoshi is the best example of a jack of all trades imo and is somewhere in the high to top tier range.
I just want to point out that Rosalina has an extra degree of protection when using Launch Star through Luma. She can make it use aerials once she goes into helpless fall, and once she lands she can make it do jabs and tilts including backwards ftilt while she's still stuck in her landing animation. So..basically what you said in that Launch Star > Power of Flight, just even more so.Pikachu at least has a hitbox (even if it's tiny) and the ability to make non-linear recovery paths for himself. Pit? Not so much lol. Pit's recovery is actually really bad for all the same reasons Rosalina's Launch Star is bad, except Pit's is worse because it has massive startup that makes it really easy for a competent player to stuff it. Especially Ryu, lol. Especially if the Pit player's on his last stock, he can expect a Ryu who meteors him with DAir to immediately follow him over the edge and meet his recovery with a second DAir.
Now if Pit could at least cancel his recovery into aerials or had intangibility early in the move or something it might actually be good, but nope. No idea why Sakurai felt it necessary to replace Pit's old recovery with this piece of garbage, especially since he then basically gave Pit's old Up Special to Villager while R.O.B. kept his as well.
anyone who says Yoshi has a terrible neutral need to re evaluate what neutral isIIRC yoshi has a terrible neutral game though?
if we're looking for potential top tiers, I still think wario takes the cake for having almost everything you need to win in smash
Yoshi's neutral is pretty bad, he's not particularly safe on anything/commits a lot with lingering hitboxes, and he struggles a bit vs. shield though the patch helped f-air/d-air out. You can spotdodge his command grab on reaction. His roll is also 2nd worst in the game next to Samus'.anyone who says Yoshi has a terrible neutral need to re evaluate what neutral is
It's his advantage and kill set ups thats holding him back.
Yeah, but Wings Of Icarus had its own weirdness. It was the only up-b in the game where if Pit got hit out of it, it didn't refresh.Contrast Pit's old Up Special, which could be used to move around the stage or even to go under the stage from one side to the other, and which could be cancelled into aerials for at least some benefit to Pit's offensive game.
That's cause Sakurai was an idiot and forgot to set the bit variable used for Wings of Pegasus during aerial flinch, or something along those lines.Yeah, but Wings Of Icarus had its own weirdness. It was the only up-b in the game where if Pit got hit out of it, it didn't refresh.
You do realize "doing your thing" means setting up a kill right? And that setting up a kill is a kill setup?Kill set-ups are overrated. They are nice to have but when you are as good at fishing for kills as Yoshi you don't really care. You do your thing and a perfect chance to fair, bair, uair, upsmash or even a grounded downB will appear. If anything is holding Yoshi back Its his grab.
His neutral is much better now with the shield changesIIRC yoshi has a terrible neutral game though?
He can't even fish for kills as safely/consistently as most characters. Even post-patch luigi is waaay safer going for reads than yoshi.Kill set-ups are overrated. They are nice to have but when you are as good at fishing for kills as Yoshi you don't really care. You do your thing and a perfect chance to fair, bair, uair, upsmash or even a grounded downB will appear. If anything is holding Yoshi back Its his grab.