Balanced Brawl was mentioned a page back, so forgive both my lateness and narcissism as I try not to derail the current conversation.
(Spoilers though: ZSS is so solid of a #2 that I think the odds of her being #3 are comparable to the odds of her being secretly #1, and not for any lack of confidence in Sheik.)
Balanced Brawl had to nerf characters, because buffing everyone to the level of Meta Knight would be stupid. Nerfed MK is an infinitely more interesting character, just like nerfed Smash 4 Diddy is an infinitely more interesting character.
We also directly nerfed Snake and re-did abuse throws for Falco, DDD, Pikachu, and a few less obvious cases; we also re-made ICs entirely. Technically a few misc changes here and there were also nerfs, even one on Ganon.
In retrospect, I think we would have been more accurate and gotten more well-rounded results with less effort if we had balanced towards a lower target--i.e. more nerfs and fewer buffs. (Or rather, more moderate buffs.) It would have been nice to be able to trim Marth, Olimar, and maybe ZSS down a bit, and obviously investigate MK's new standing within that environment further.
However, we were held back by the political ramifications of throwing nerfs around; it doesn't matter if the mod was slightly better if way fewer people downloaded it. Furthermore, it would have required more vision and testing on our part,
even if it would have been easier overall! In contrast, it was an straightforward beginning to start with bringing MK in-line with the other top tiers, and base everything off of that. (We balanced MK first, in less than 10 minutes, and over the course of years never changed MK again.)
Overall, people focus too much on power level and tier position when it comes to character changes--those things are just by-products of the process. The real objective is to improve the quality and integrity of the content, making changes that just make the game
better. Balance is only
one component of this, and frankly a sort of secondary one. This is the worst thread in the world to point this out, but in comparison to the more important elements, the nitty gritty of which characters are top ten is pretty arbitrary and #whatever.
Like, if DDD has a chainthrow infinite, that crap has gotta go--and in the moment we are making that design decision we don't give a pikachu's posterior about the balance ramifications for DDD. It's like if you discover a human trafficking ring in your hometown and want to arrest them, but someone is worried about the impact arresting them will have on the local economy.
In summary, here is a fun list of increasingly amateur game dev design statements.
2nd-year design student - "Luck is actually a really good game mechanic. I am not afraid to put lots of luck in my games. Luck can add depth."
1st-year design student - "Luck is a strictly bad game mechanic. I want to design perfect games without luck, like Chess. Removing luck adds depth."
12th-grade aspiring designer - "Balance is overrated. It's actually better for games if they are imbalanced. Imbalance adds depth."
11th-grade aspiring designer - "Balance is the most important part of a game, and it's better to buff than nerf. Balance adds depth."
10th-grade aspiring designer - "Games are way too complex. The more simple a game is, the better it is. Simplicity leads to depth."
9th-grade aspiring designer - "The more complex a game is, the better and it is. Complexity leads to depth."
8th-grade aspiring designer - "The harder a game is, the better it is. Difficulty adds depth."
7th-grade aspiring designer - "I would make a great game designer because I have so many ideas! DEEP IDEAS."
Armchair expertise in most fields consists of a series of dramatically assuming sweeping, short-sighted philosophies, followed by equally dramatic realizations that a given perspective is wrong paired with a sharp over-correction that eschews all nuance, terminated by an inevitable assertion of one's appreciation of the DEPTH of it all.
Anyway, on the subject of things lacking depth, I believe we were talking about Luigi. Carry on.