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Dunno man, I could see Ryu getting nerfed to heck before the patches stop. Having a character like him even considered to be good in Smash is unheard of.Removing the lock will turn Ryu vs Ganon from 8-2 to 7-3.
The match is a lost cause.
That UP b mixup was just nasty. It's a good thing it's just a mixup and not an actual true death combo.He's got an Utilt too: https://youtu.be/dY7Mf2_AOYI. A user at the Falco boards checked and said this works up until Super Jump Punch. If so, then Little Mac, Roy, Mega Man, and Falco are about to get 50/50'd from this setup. Presumably Fox, Greninja, and Triple D too.
Since fox is a fast faller he can shield it at low %. Fox also has a smaller hurtbox compared to ganon who's big af s theirs that too.Is it as bad as it is on Fox?
i did get locked by it but i did manage to get out with some struggle, and ryu has to work to get that close to ganon because of his range.
I can see the MU getting worse over time though.
In twitch chat terms...I missed it :[
What was his play style like?
Does Ganon still beat Ganon T-3000 in the end?The match is basically Ganon vs Ganon ver T-3000. Just as strong, faster, better combos, more combos, ACTUAL kill confirms, better punish game, better neutral, better advantage, better disadvantage, etc.
I've been saying for a long time that a defensive-style Sonic is even at worst vs Rosalina.Komorikiri has made me question the common belief that ZSS and Rosalina beat Sonic.
Well first, DABUZ HAS A PIKACHU???I've been saying for a long time that a defensive-style Sonic is even at worst vs Rosalina.
This is my opinion of 's match up chart vs other top/high tiers:
Truly Countered By: None
Very Unfavorable:
Unfavorable:
Even:
Favorable:
Very Favorable:
Truly Counters:
???? (Needs more testing):
For what it's worth, I think Rosa probably has at least a slightly favorable match up with every other character in the game, although there are certainly many other characters with manageable match ups and therefore can take down Rosa when played well.
The bottom line is that Rosa is a difficult character to solo main and win major tournaments with because she has clearly bad match ups... But at the same time, you can get good results solo maining her. And she's an extremely good character to have in your arsenal if you have someone else to cover your unfavorable match ups. & could be a potentially devastating combo, but no one has it at the moment (sorry but Dabuz's Pikachu isn't so hot).
*I'm happy to elaborate on how I feel about any particular match up, if someone asks.
Well, we have to define terms. Saying that Rosalina is a true counter pick to Ness doesn't mean that the match up is impossible for Ness, it just means that the match up is extremely disadvantageous, and that it's possible for a relatively inferior Rosalina player to beat a relatively superior Ness player. Ness has to play a mistake-free game, especially when near the ledge or off-stage, and that's often asking for a lot. Even in neutral, Rosalina wins the match up very solidly. And when Ness is in the air, he has a huge amount of difficulty landing... Ness just has almost nothing going for him in the match up.Well first, DABUZ HAS A PIKACHU???
How do you feel about Dabuz saying Ness vs Rosalina is only 60:40? And also you have Shaky making top 8 at CEO using ONLY Ness as far as I know (Feel free to correct me on that). That means that he went through quite a few Rosalinas during the tournament and even took a game off Dabuz. I doubt he could do that if the matchup is impossible.
On the topic of MK, we die at 5% from a dash attack. Literally. MK also kills Luma super easily. Lots of MK mains have this as -2 for Rosalina. Why is it only on the unfavorable part and not very unfavorable?
I feel like Luigi should only be on favorable and not on very favorable. Sure we dominate neutral, but Luigi's punish game is way too strong to ever count him out completely. I wouldn't be too surprised if it really is very favorable though.
One reason I think Rosa loses pretty hard to Pikachu is that Pikachu kills Luma incredibly easily. Given the speed / safety of many Pikachu's attacks, many of them do surprising knockback to Luma. Pikachu's SH Fair is very difficult for Rosa to deal with because of her height, and even if she manages to punish Pikachu for it, she can't get a grab (big damage) but only something like a D-tilt or a D-Smash, and all that does is a little bit of damage and maybe slightly favorable positioning. Rosa is so slow and big compared to Pikachu that in general, Pikachu can just throw out stuff and it tends to hit, whereas Rosa can throw out stuff and it tends to miss. Pikachu also kills Rosa very easily, both on stage with strong Smash attacks, and off-stage because Pikachu has no problem handling Rosa's recovery (if you're not good at teching against a great Pikachu player, you're screwed). Pikachu also gets back to the stage very easily, both when off the stage and above Rosa, which is a common theme in characters with favorable match ups against Rosa (Rosa will destroy characters who can't easily reset the situation to neutral when they are above her and off-stage, if that's not the case then she loses much of her advantage).Iron Kraken
I'm skeptical that rosalina loses so hard to pikachu. She seems to have a couple reliable answers to all of pikachu's shenanigans in neutral outside of perfect use of quick attack. Could you elaborate a bit? I have decent experience in the matchup, but none against any masterful pikachu players.
Luma can attack while Rosalina is being grabbed (with tilts and jab only), so in general you don't want to pummel, unless the pummel also puts Luma into hitstun, rendering it unable to attack.Iron Kraken What is the rule for Luma grab punishes? If you throw Rosa immediately you can't get the throw with fast throws, but otherwise I always get hit for trying to pummel (Pika pummel excluded). Should I just not pummel, or is a throw by throw/MU/specific location type thing?
I thought it'd be a while until someone starts playing Wario optimallyThe most patient Wario player I've seen so far:
https://www.youtube.com/watch?v=w5yncUQo87k
I feel like this is where his meta will eventually evolve to.
Well you didn't ask me but whatever. Note that this is all assuming Luma is attached to you.Iron Kraken What is the rule for Luma grab punishes? If you throw Rosa immediately you can't get the throw with fast throws, but otherwise I always get hit for trying to pummel (Pika pummel excluded). Should I just not pummel, or is a throw by throw/MU/specific location type thing?
What Ness has going for him is that a B-throw with no rage, no DI, kills Rosalina at 74%. I think that's something. You could never count him out because of it. You HAVE to respect his throws. He even has setups into grab and while you're busy avoiding the grab he's going to Uair you and you die at 100%. Try to avoid his Uair and you get grabbed. Ness just kills way too easily to have near impossible matchups IMO.Well, we have to define terms. Saying that Rosalina is a true counter pick to Ness doesn't mean that the match up is impossible for Ness, it just means that the match up is extremely disadvantageous, and that it's possible for a relatively inferior Rosalina player to beat a relatively superior Ness player. Ness has to play a mistake-free game, especially when near the ledge or off-stage, and that's often asking for a lot. Even in neutral, Rosalina wins the match up very solidly. And when Ness is in the air, he has a huge amount of difficulty landing... Ness just has almost nothing going for him in the match up.
Dabuz is the only Rosalina he faced.Well you didn't ask me but whatever. Note that this is all assuming Luma is attached to you.
If you input an attack (like a jab), but Rosalina gets grabbed before the attack comes out, Luma will still attack breaking the grab up. If you're holding Rosalina for too long (whether you're pummeling or not) then Luma could interrupt with a jab. I'm not sure what this timeframe is, but in general, if you throw Rosalina as soon as you grab her, you shouldn't be experiencing too much difficulty getting interrupted.
If you get the throw, you can follow up with true combos. Luma can SOMETIMES interrupt non-true combos, but it's very... weird and kinda inconsistent. just go straight for a follow up or hit Luma with something and you should be good.
What Ness has going for him is that a B-throw with no rage, no DI, kills Rosalina at 74%. I think that's something. You could never count him out because of it. You HAVE to respect his throws. He even has setups into grab and while you're busy avoiding the grab he's going to Uair you and you die at 100%. Try to avoid his Uair and you get grabbed. Ness just kills way too easily to have near impossible matchups IMO.
When offstage you usually have to read where Ness will up-b before using down-b or else you're going to get hit by an Uair. Another thing you gotta respect. It's not a free gimp in the slightest. Not much more to say here...
In the neutral, Ness has quite a few spacing tools to work with. His PKfire most notably for it's ability to deal way too much damage off a hit and lead into everything. Fair is a really good poke and is scary too. Nair is great at GTFO and kills. Uair is just dumb. His Luma kill ability is top notch. He also dominates in a QCQ situation.
TL;DR version
Ness loses, but it's not THAT bad.
You also avoided the statement about how Dabuz thinks it's 60:40 and Shaky made top 8 at CEO going through a bunch of Rosalinas and took a game off of Dabuz to boot.
As long as Luma is in the right position, a quick up-air can put a quick halt to the "true combos" of many characters. This is most notable in down-throw follow ups that don't put Luma into hitstun. A quick up-air from Luma can even stop Sheik's true throw to bouncing fish combos at low %s.Well you didn't ask me but whatever. Note that this is all assuming Luma is attached to you.
If you input an attack (like a jab), but Rosalina gets grabbed before the attack comes out, Luma will still attack breaking the grab up. If you're holding Rosalina for too long (whether you're pummeling or not) then Luma could interrupt with a jab. I'm not sure what this timeframe is, but in general, if you throw Rosalina as soon as you grab her, you shouldn't be experiencing too much difficulty getting interrupted.
If you get the throw, you can follow up with true combos. Luma can SOMETIMES interrupt non-true combos, but it's very... weird and kinda inconsistent. just go straight for a follow up or hit Luma with something and you should be good.
When I said "Ness has nothing going for him the match up" against Rosa, I mean that there's nothing in particular about the match up that is favorable for Ness. Ness still has all the things he normally has going for him of course, like his back-throw, strong aerials, etc. I didn't say the match ups is near impossible, it's just extremely in Rosalina's favor. I don't really care if Dabuz said it's only 60:40 in Rosa's favor, I'd say it's closer to 70:30 in her favor. Yes Shaky can take a game off Dabuz, because Shaky is a great player, and I never said the match up is impossible (impossible match ups don't exist in Smash 4).What Ness has going for him is that a B-throw with no rage, no DI, kills Rosalina at 74%. I think that's something. You could never count him out because of it. You HAVE to respect his throws. He even has setups into grab and while you're busy avoiding the grab he's going to Uair you and you die at 100%. Try to avoid his Uair and you get grabbed. Ness just kills way too easily to have near impossible matchups IMO.
When offstage you usually have to read where Ness will up-b before using down-b or else you're going to get hit by an Uair. Another thing you gotta respect. It's not a free gimp in the slightest. Not much more to say here...
In the neutral, Ness has quite a few spacing tools to work with. His PKfire most notably for it's ability to deal way too much damage off a hit and lead into everything. Fair is a really good poke and is scary too. Nair is great at GTFO and kills. Uair is just dumb. His Luma kill ability is top notch. He also dominates in a QCQ situation.
TL;DR version
Ness loses, but it's not THAT bad.
You also avoided the statement about how Dabuz thinks it's 60:40 and Shaky made top 8 at CEO going through a bunch of Rosalinas and took a game off of Dabuz to boot.
Well I never really meant impossible literally. just when you say "truly counters" it's like saying near impossible. And when most people say impossible, they mean near impossible.When I said "Ness has nothing going for him the match up" against Rosa, I mean that there's nothing in particular about the match up that is favorable for Ness. Ness still has all the things he normally has going for him of course, like his back-throw, strong aerials, etc. I didn't say the match ups is near impossible, it's just extremely in Rosalina's favor. I don't really care if Dabuz said it's only 60:40 in Rosa's favor, I'd say it's at least 70:30 in her favor. Yes Shaky can take a game off Dabuz, because Shaky is great and I never said the match up was impossible, you said that.
Okay, I really think you're getting hung up on semantics here. When I say that Rosalina is a true counter pick to Ness, I only mean that the match up is very much in Rosalina's favor, to the point that it would make sense for someone to pick up a pocket Rosalina to give them a better chance in the match up if their main has a bad match up against Ness. That doesn't mean Rosalina/Ness is "impossible," it's just very bad for Ness.Well I never really meant impossible literally. just when you say "truly counters" it's like saying near impossible. And when most people say impossible, they mean near impossible.
You're going to have to explain "Nothing in particular about the matchup is favorable for Ness. Ness still has all the things he normally has going for him". I don't get it. You can't just ignore tools like that just cause. I'm pretty sure I'm misinterpreting you here though, so can you explain what you meant there?
Okay lets just forget that "impossible" thing. I just misunderstood you and it's getting pointless.Okay, I really think you're getting hung up on semantics here. When I say that Rosalina is a true counter pick to Ness, I only mean that the match up is very much in Rosalina's favor, to the point that it would make sense for someone to pick up a pocket Rosalina to give them a better chance in the match up if their main has a bad match up against Ness. That doesn't mean Rosalina/Ness is "impossible," it's just very bad for Ness.
Again, when I said that "Ness has nothing going for him the match up," I mean there is nothing about what he does that is particularly good against Rosalina. Let me give you an example. Let's take Mario. I think Mario loses the match up against Rosalina. However, he has some things going for him in the match up. For example, his back-throw will kill Luma even at mid-stage, and his cape can easily intercept Rosalina's recovery at any % and KO her. Mario's back-throw and cape therefore can be particularly useful against Rosa. So when I said that Ness doesn't have anything in particular going for him, I just mean that he has nothing against Rosa that he wouldn't have against any other character... however, he has particular disadvantages against Rosa.
Hold on, unless I'm missing something Shaky didn't face falln, xaltis or neos.Shaky made top 8 at CEO going through a bunch of Rosalinas.
Who wouldn'tIn my opinion she would benefit tremendously from a slight buff in ground and air speed.
Well obviously everybody would, but with Jiggly it seems that one of the biggest things holding her back is speed. Goes along with the trudging through molasses feeling if that makes sense.Who wouldn't
Very much agree with that. Sakurai has been trying to kill Falco since melee. It's sad how much they took from him in this game.Falco is in need of speed :0
Brawl Falco was actually pretty well balanced aside from his chain grabs on some of the cast.Us: *wants everything good about characters to be nerfed*
Us: You know what was great? Dealing with Brawl Falco.
This argument comes up every few pages so I'll leave you with this.Brawl Falco was actually pretty well balanced aside from his chain grabs on some of the cast.
I'd rather all other characters get buffed to compete rather than nerf the decent characters into mediocrity.
http://kuroganehammer.com/Smash4/JigglypuffWell obviously everybody would, but with Jiggly it seems that one of the biggest things holding her back is speed. Goes along with the trudging through molasses feeling if that makes sense.
If it's possible to gimp Ness' recovery, (Rosa down b, mario cape) than yes, that alone would merit Ness having heavily one sided match ups against him. However, this isn't the case with Shiek. What does Shiek have on Ness that she doesn't also have on the rest of the cast? (Shaky has not had any notable difficulty with Shieks in particular, it's pretty much Rosas that make the Ness MU look silly).I don't play Luigi much but I do know that Ness has exploitable weaknesses and super one sided bad matchups. Ness vs Rosalina is one of the most rage quit worthy matchups in the game and matchups like Mario and Sheik are pretty BS too. He's obviously a lot better than he has been in the past but he still suffers from the same problems: awkward/exploitable jump and recovery and grab releases near edges are still bad news bears for him.
I'm not gonna watch the whole match, but I assume he just runs away constantly to charge fart? I already knew this, but his Bike is kinda a big problem. You literally can't touch him if he doesn't want you to, because of the height and speed he gets from the Bike. It's kinda like playing against Sonic/other fast characters on big stages like Duck Hunt, except Wario can do it on any stage. :xI thought it'd be a while until someone starts playing Wario optimally
This is what's gonna put him on the radar.
You're using a slippery slope argument for power creep, but completely neglecting the same argument for power drain. Buffing characters does not necessarily lead to power creep, and not everyone has to be buffed or receive compensation buffs. This game is a good example of this; the development team has buffed far more characters than they nerfed, yet there is no power creep because all the changes have been reasonable.If we buff everyone, others will have to be buffed to compensate, who will have to be buffed again, etc, etc.
If we nerf the biggest problems, we avoid having SSB4 be Brawl Minus 2.0.