- Joined
- Apr 10, 2008
- Messages
- 6,860
I'm not here to argue any matchup ratios, but I do want to point out a few things that leave me thinking the matchup is much closer than other people seem to think.It's an awkward match up for Diddy now, that's for sure. Like, the reason people thought Rosalina hard countered Diddy during 3DS (it obviously isn't nor wasn't that bad) has come back to haunt.
He doesn't reliably kill her earlier than she kills him anymore. His action's average rewards are less so his trading (which isn't too uncommon for him) or losing while attempting fairs/bairs/dtilts is a lot worse for him now.
As Diddy is focusing towards his specials for game play since his nerfs, Rosalina/Luma completely annihilated this at every stage of the game thus far. It makes it a lot harder for him to garner momentum and also "scare" and restrict Rosalina, who now aturally sets the pace of the match up and can spend a lot of time punishing Diddy rather than trying to zone away from his devastating aerials and grabs.
One of the biggest things that hasn't changed in the matchup is the hitbox placements on Diddy's best neutral options against Rosalina's very tall frame. Fair and monkey flip are both still great at getting Rosalina in the air and killing Luma simultaneously- as much as they did before the nerfs. I don't know if monkey flip is one of the specials you're talking about that Rosalina annihilates. If so, I vehemently disagree on that point. Anyways, moving on.
I understand typical reasoning behind saying Diddy's average rewards are less than Rosalina's, but I have to disagree that in general this isn't true. On the surface, Rosalina has more damaging combos, more rewarding edgeguards, and generally hits Diddy more than he hits her. But a vast majority of her ability to rack damage is from setups out of grabs, and juggling opponents vertically with upair, and upsmash and DA for covering landings. The poke damage from Luma dtilt/ftilt/jabs in neutral are really quite pitiful, and happen all the time. Dsmash, nair, and any solo Luma hit barely does any damage either. The Rosalina player generally has to get good reads to convert jab-> upair juggles, and dtilt-> offstage pressure when those are applicable. Those are what rack damage, and it's not the average hit confirm that does it for her. Rosalina generally has to work for the hit confirms that lead to her juggle traps and general damage output. Of her zoning and poking tools, jab is easily the best at converting into upair/upsmash/DA juggles, but jab in neutral particularly in the Diddy matchup isn't very potent. The poking (that does little damage, and only sometimes lead to big conversions) is what's so safe and free. You can honestly ignore the potential solo Luma/solo Rosa (I mean if you're hit by just one when both are together) damage in neutral if you know getting hit by any of them wouldn't knock you into the air/offstage. This is often the case with dtilt/ftilt/nair/dsmash. It's no wonder she loses to pretty much all the high/top tier characters with free recoveries/disadvantaged states, considering her single hits do so little damage. She has to win neutral all game to win.
Monkey flip/b-reverse peanuts in disadvantage helps tremendously in relieving pressure and helps prevent these kinds of conversions. On the reverse side, when Diddy lands a hit he goes hard. His best neutral options knock Luma offstage or set up easy Luma kills. I'll suffice to say he's got plenty of options for consistently knocking Luma offstage/into tumble. He has enough quick enough aerial autocancels to easily cover the air->ground transitions during Rosalina's disadvantaged states. Peanuts and bananas, while somewhat useless against Rosalina's neutral, have plenty of good uses in advantaged states where using gravitational pull only puts a big target on her face.
I also can't disagree more with the totally incorrect way most Diddys are trying to play the matchup nowadays. I understand this is a big claim, but it's really easy to find plenty of mistakes in high/top level Diddy play. Just take a look at Paragon. Too much time is spent in neutral trying to zone with his aerials instead of hitting with them or not using them at all, using bananas in poor ways that simply don't work against Rosalina (toss out of shield is pointless, for example), and not enough time playing more patiently around Luma (or hitting straight through her) and finding openings for monkey flip/kick setups which kill Luma from half way across the stage.
For the record, yes, the gap has closed considerably since the huge nerfs to Diddy's kill power (the biggest impact on the evolution of the matchup imo), but not enough to justify that she "destroys" him.
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