isn't the only one that shuts out characters (high/mid/low/bottom/ tier) from tournament there are others such as
who SHUTS OUT many characters to a point of
have fun getting bodied by Dabuz in bracket
etc.. just do to her design, there also
who can overwhelm a lot of characters as well not to mention she destroys heavies / big hurt boxes. Then we have
,
(thanks sakurai for a kill-confirm that can work to 60-90ish%) the grab-kill confirm characters who can make some characters have a living nightmare against them (although some characters can somewhat counteract this although the simple ability to end your stock with a grab will put pressure on you). And then their's
who's I'm pretty positive in some point in the future straight up invalidates some characters if we consider time-outs a legitimate option in MU's. So yes even if Sheik was nerfed (which I doubt will happen) most characters sheik dominates also struggle against other top tiers too. In fact most if not all of mid-tier and below either straight up gets bodied by multiple top tier characters , loses to multiple top tiers characters, or can somehow can go even with one / a few (Rare) but then loses or gets bodied by another one which is one of the reasons top tiers cluster the Top 8's in nationals since they generally have no trouble dealing with other characters outside of top tier. They also have ways to get around the
strong defensive option known as shielding or
air-dodging add-in rolling too. flat out doesn't care if you shield or roll since she is one of the FEW characters to have actual block-strings the other being
and she can kill off of a grab.
also makes shielding against them risky and dangerous since they can convert grabs into kill confirms, while ZSS can flat-out end your stock at low percents if she gets her advantaged state going which is ridiculous need I remind you.
is a living fortress with Luma that can interfere with defensive counter play against her; not to mention she has giant hit-boxes and disjoints with Luma.
can just play mind games with you for days because of his excellent kill-throw (having a kill-throw that strong is a godsend in this game). They also just overall have better advantage states, easier time dealing with defensive options, better disadvantage states (or just gets a lot of mileage out of grabs / momentum) and have better neutrals (much better neutrals vs some characters) then most of the cast which leads with them having mostly positive - very winnable MU against everyone else. Also I don't really any top tiers really need nerfs at this point since one of the MAIN reasons characters are mid-tiers is because of lackluster options against shielding, air-dodging, rolling, having a overall worse-much worse neutral (depending on the MU), not so great advantage states / disadvantage states without anything major to compensate (ex. grab-kill confirms). Pretty much Top Tier = you have meaningful / consistent options around universal options (shielding, air-dodges, rolling, ledge-options + the amount of reward / momentum when successfully edge-guarding a opponent) + being a good character in general (frame data, follow-ups, momentum, mix-ups) vs Bottom High Tier - anyone else = Characters who either have a harder time against universal options, having less reward, having
BAD frame data, having less consistent options, have a hard time landing the kill (I mean at least
have reliable 50/50's and kill confirms) etc. So no I am not surprised when a mid-tier has a horrible MU with multiple top tiers or maybe just 1-2 top tiers, these top-tier characters are actually good-really good characters that have good consistent options against things which I feel every character should have if you want to be a reliable
good character in this game. I really don't like the notion of
let's nerf the top tiers cause they have reliable options or good rewards while other characters struggle with the game engine / I am a character that has mediocre-bad frame data / only being safe on few moves that can be obvious at times / or I lack reliable options. I have read a few pages back that apparently
is a solid character. What do you mean by solid exactly? Remember in a fighting game being good / decent / bad is relative to the rest of the cast. IMO Marth isn't a solid character (not yet anyways) but he's a decent character floating around upper mid-tier. A solid character in this game is more akin to
since he can somewhat handle nearly every character in this game bar maybe
(my god does Dabuz make this character look like she's a huge gatekeeper that will straight up knock you out of a tourney). In my eyes a character can't be solid if he has shaky/iffy MU's against the better characters of this game. Imma just make a list on characters that will BOP you in the head if you are a fraud :]
I feel these characters are unrelenting, unforgiving characters in this game. Pretty much if they are on the top of their game and you are not; expect to lose or get bodied by one of them especially
and
.
End of long post.... also I don't consider
top tier lol. He just has a top tier trait with a massive reward game.