Ok guys, things are coming along with the video. Over the coming weekend is the last chance to contribute and get your frustration in the video.
Here's a snippet of some of the video editing I've done:
On the top you can see the nintendo direct samus missile, on the bottom the current 1.10 missile. I've arranged the video such that they match at the only frame that doesn't seem to have had cosmetic re-touching done to it, at 4.00 seconds, you can see Samus in a feet close together holding arm cannon stance. I think it's the best way to give side-by-side comparison since I can't quite replicate the walking animation.
Frame counting, as best as I can tell Samus used to have much faster startup, ~10 frames and better cooldown at ~5 frames. Which would mean ~45 total frames instead of 57.Similar to link's hero's bow.
It doesn't completely resolve the issues with homing missile of course, but it definitely once was a useful move,
somewhere between the nintendo direct and production version is basically where Samus' neutral game died.
Please don't advertise this video widely yet to the rest of smashboards, wait for the full version because there's more information I've dug up.
I've found clips showing z-air doing base 2 and 5 damage at mid range.
So right now we have missile massive nerf, d-tilt nerf, n-air nerf, z-air nerf all before we ever got the game in hand.