I feel as though I might be to blame for some of this but. Villager should
never be gimped. In my entire 4000+ battles as villager I have only ever been "gimped" once and that's because I was being reckless with the newly nerfed EBT, IE I let myself run out of gas and could not detonate the balloons in time. As long as Villager can use Balloon Trip, then she will come back.
The only way you can gimp a good villager is if you somehow pop the balloons WHILE not hitting Villager, which is tough because of hitlag in hitting the balloons, WHILE also doing so very far away from the ledge as so villager can't just move herself to the ledge to grab it. for example what is the scene people usually think of when they think about popping Villager's balloons?
Rosalina's reveal trailer of course, but even then Villager could have easily angled the boost he gets from the balloons being popped to grab the ledge
Being Gimped is usually not Villager's problem, its how intercept able the move is. I'm going to take a quote from @
zeezee that I can no longer find thus I can't make a 1 for 1 direct quote:
"You'll come back but you're going to have to take a lot of damage coming back"
basically when Villager is far enough from the ledge that his only meaningful option is to Balloon Trip, then villager becomes a sitting duck, otherwise villager has enough mixup options with her double jump and aerials to make it back relatively safe from being sent offstage. This especially true for characters who can stay just under the ledge for a long period of time like Peach, Kirby, and another Villager or characters who have powerful spikes like Falcon, Ganon, and another Villager (basically recovering in a mirror match is stressful)
wait did I just go in an almost essay responding to a not even sentence. Who am I @
Ffamran ?! have i told you about Falco's jab 2 not linking to the jab infinite?
*goes off on a long rant about Falco and game design*