Sir Tundra
Smash Journeyman
- Joined
- Sep 23, 2014
- Messages
- 289
- NNID
- Righteous
- 3DS FC
- 2938-7133-5824
Since were talking about character difficulties here I want to address how fox has basically became a lot easier to play in smash 4 compared to how he did in the past games.
You see in melee fox may have been the best character but he required a lot of technical skill as well as alot of precision. Fox's short hop in melee had a 2-3 frame window meaning you had less then a second to even do a short hop. things like wavedashing, shffl's, waveshining, and drill shining all were very important tools in fox's arsenal and all of those required a short hop. Their's the fact that fox was very easy to combo/ very easy to kill due to his fast falling speed, light weight, and slow air speed making him very vulnerable to 0-deaths meaning one mistake with fox could very well mean death if the opponent know's how to chain grab or tech chase very well.
In brawl fox couldn't really do much due to the physic's/gravity of brawl as well as the fact that the opponent could airdodge out of hitstun after 13 frames meaning fox could barely pull of combos. theirs also the fact that he basically got 0-death'd by character's like,, and . two of these characters were used often in tournament play.
And now you have . You see in smash 4 fox is just very straight forward. He requires no tech skill and not as much precison since he doesn't have to worry about chaingrabs anymore. fox has a very good combo game and can easily get in due to his speed. fox also has more kill setups compared to most of the cast meaning he doesn't have to work as hard for kills. the only thing fox has to worry about in smash 4 is his predictable recovery.
You see in melee fox may have been the best character but he required a lot of technical skill as well as alot of precision. Fox's short hop in melee had a 2-3 frame window meaning you had less then a second to even do a short hop. things like wavedashing, shffl's, waveshining, and drill shining all were very important tools in fox's arsenal and all of those required a short hop. Their's the fact that fox was very easy to combo/ very easy to kill due to his fast falling speed, light weight, and slow air speed making him very vulnerable to 0-deaths meaning one mistake with fox could very well mean death if the opponent know's how to chain grab or tech chase very well.
In brawl fox couldn't really do much due to the physic's/gravity of brawl as well as the fact that the opponent could airdodge out of hitstun after 13 frames meaning fox could barely pull of combos. theirs also the fact that he basically got 0-death'd by character's like,, and . two of these characters were used often in tournament play.
And now you have . You see in smash 4 fox is just very straight forward. He requires no tech skill and not as much precison since he doesn't have to worry about chaingrabs anymore. fox has a very good combo game and can easily get in due to his speed. fox also has more kill setups compared to most of the cast meaning he doesn't have to work as hard for kills. the only thing fox has to worry about in smash 4 is his predictable recovery.
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