Toxicroaker
Smash Lord
I only need a few things from this patch: better pikmin ai, the removal of rush canceling, and buff falco. Also, please keep item canceling in. It's not op at all.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
It's certainly much more powerful than Rush Cancelling. It basically turns Toon Link into a solid wall that some characters almost cannot approach. I'm mostly fine with current Toon Link, but I would not be shocked to see it removed either.I only need a few things from this patch: better pikmin ai, the removal of rush canceling, and buff falco. Also, please keep item canceling in. It's not op at all.
Doesn't Valve balance Dota 2 in a similar way? I think they do (and I kind of like this method of balancing games).Nintendo could be doing the Blizzard way of balancing characters.
Blizzard balance characters based on how overused or underused a character or ability/move is and not on how OP/UP people think a character or move is. This is done to see more variety in online play. having 8/10 matches being Rosalinda or Mac would not be fun at all.
I believe they do also.Doesn't Valve balance Dota 2 in a similar way? I think they do (and I kind of like this method of balancing games).
Don't you mean Valve?Nintendo could be doing the Blizzard way of balancing characters.
Blizzard balance characters based on how overused or underused a character or ability/move is and not on how OP/UP people think a character or move is. This is done to see more variety in online play. having 8/10 matches being Rosalinda or Mac would not be fun at all.
No. I said Blizzard and I meant Blizzard. But as the above person as reminded us all of, Valve does the same thing too.Don't you mean Valve?
You have never played a MOBA, have you?Don't you mean Valve?
And that would be awful.
It works in mobas for example because they need a much lower skill level regarding reaction times and input.
They are all about teamwork, knowledge and recourse management.
Yeah, a common argument from people who don't really play competitively is that you should never nerf, you should just buff everyone until everyone is amazing. The problem is that when you have a game where everyone does everything well and no one has any meaningful weaknesses, the cast becomes very homogenous. Marvel 3 basically has this problem. Every character can kill you with any hit, has good assists, and fairly good mixups. The only difference lies in their ability to get in and land hits and mixups, and those who are better at it are purely better than others because they've removed all of the other balancing factors from the equation. It does mean that almost the entire cast is viable, but it lacks the kind of meaningful matchup dynamics that you get out of SF4 or Smash because pretty much every character has the same general gameplan.I have, and I would hate DOTA style balancing. Only buff and not really nerf? leads to a ton of problems down the road instead of hitting legitimate problems.
Even if DOTA is still fun sometimes.
well in that case...I'm pretty sure Sakurai will listen to the only source he's ever used for balancing - the voices inside his head.
Well they did try to make Final Smashes and Items less broken this time around. I'm not sure what other balance changes are possible that don't affect both competitive and casual players.I don't understand why the game should only be balanced toward a competitive audience. Yes there's a sizable competitive scene for Smash Bros. but I think people forget there's also an even bigger casual community of players. Myself included to an extent. Just because someone plays the game in a tournament setting doesn't mean that those who only play with their friends shouldn't have their concerns for balance heard as well.
Well I honestly think that if you're a casual gamer, a balance patch sholdn't affect you as much as it affects competitive gamers. Items and final smashes can be adjusted for your fun. But the characters do need to be balanced, some simply have to many strong points, while others are almost incapable of holding up a match.I don't understand why the game should only be balanced toward a competitive audience. Yes there's a sizable competitive scene for Smash Bros. but I think people forget there's also an even bigger casual community of players. Myself included to an extent. Just because someone plays the game in a tournament setting doesn't mean that those who only play with their friends shouldn't have their concerns for balance heard as well.
I've cancelled a fully charged aura sphere off of a 100% damage Lucario with a SH dair attack from Pikachu, while still going through it and hitting Lucario. Can't be THAT OP. Also so many characters can reflect it, and it won't break your shield.: Ok just based on the posts I've seen he seems to have been beaten to death with the amount of people who want a mindless nerf for him. After using lucario for a while and even maining him for a bit, my experience tells me, he's just a bad character in all the wrong ways. He's the worst kind of glass cannon. At high percentages, he's just cheap. Aura sphere at high percentages to stupidly broken just to name biggest problem I have with him at high percents. The biggest problem I have with him in general though is that he's freakin useless at low percents. At 0%-70% you may as well just let yourself get hit cause you most likely wont be doing anything signifficant until you get to the 80% range. I feel he's like this. If you lose a stock without killing your opponent, you're most likely gonna lose the match. He's extremely bad at low percents and very cheap at high percents. I honestly think the best solution to lucario's problems isn't a mindless nerf to his high percentage aura or even to kill the rage mechanics. The best thing you could do is balance his aura to give him for consistency's sake. Give his low damage aura a buff while giving his high percent aura a nerf. I honestly feel like his 50% aura should be his starting aura and his 130% aura should be his finishing aura.
The very last match I played with lucario was against a Zero Suit Samus. They outplayed me in every way, shape, and form but I was just barely keeping up with them. I believe I was in the 90 - 120 range and my opponent was in the 60%. I hit them with a fully charged aura sphere from across the stage and with help from some bad VI, I won a fight I had no reason to win. It was that battle that had me put down Lucario because he can be very cheap and unfair.I've cancelled a fully charged aura sphere off of a 100% damage Lucario with a SH dair attack from Pikachu, while still going through it and hitting Lucario. Can't be THAT OP. Also so many characters can reflect it, and it won't break your shield.
Also he's not useless at low percents. He just sucks at killing. Unless you're marginally better than your opponent (in which case you should be able to beat your opponent regardless of damage), or marginally worse (damage wouldn't matter), most matches are trading blows, and in a fight with trading blows, if there's a fighter that gets stronger while doing so, he is definitely NOT bad.
I wouldn't say Lucario is OP, he's just unique.
Good eye, buddy! Yeah, seems to be exactly 13 seconds.Rosalina has been confirmed nerfed as seen in this video
/watch?v=yjVF05k0El0 (can't post link since I don't have 10 posts T_T)
As you can see, Luma re-spawns after 13 seconds as opposed to 8 seconds in the previous patches.
If you managed to hit your opponent that was outplaying you with an aura sphere, you either got really lucky, in which case it's not Lucario's fault, or you simply had a moment of really good timing, in which case congratulations. You win some, you lose some. And if he was able to still be on top of you despite you being over 100%, maybe it just isn't as OP as you thought?The very last match I played with lucario was against a Zero Suit Samus. They outplayed me in every way, shape, and form but I was just barely keeping up with them. I believe I was in the 90 - 120 range and my opponent was in the 60%. I hit them with a fully charged aura sphere from across the stage and with help from some bad VI, I won a fight I had no reason to win. It was that battle that had me put down Lucario because he can be very cheap and unfair.
At the start of a battle, yes it's not that bad to be at low percents as lucario because you're not trying to kill. However, when you lose a stock to your opponent, they have a HUGE advantage because you will not be able to ko them until you're in kill range yourself. When you KO them first, you can be at a huge advantage because your aura is high so you can inflict a huge amount of damage on them before you yourself die. These scenarios have happened to me on numerous occasions while I was playing Lucario.
He is unique and I like his Aura Mechanic but it isn't good just because it's unique. It needs to be balanced and consistent.
There's a difference between being overpowered and being cheap. I feel lucario can be op but more than anything else, he's cheap. I can get wins I shouldn't because of lucario. I don't outright kick my opponent's ass 3 ways to next sunday. I just win games that by all rights, shouldn't be won. My opponent outplayed me in almost every single way and was at a perfectly comfortable percent but one well placed aura sphere ended what clearly should've been their match. That's cheap. If lucario we're overpowered, the scenario in your second paragraph would occur more often..... which does happen sometimes. A 120 - 150% lucario could very well make that happen if played right. That can happen with every character really but with Lucario, it's especially easy to rack up alot of damage at very high percents.If you managed to hit your opponent that was outplaying you with an aura sphere, you either got really lucky, in which case it's not Lucario's fault, or you simply had a moment of really good timing, in which case congratulations. You win some, you lose some. And if he was able to still be on top of you despite you being over 100%, maybe it just isn't as OP as you thought?
Also, if Lucario was so cheap at high percents, you shouldn't even lose the first stock to your opponent in the first place, because you'd KO them every time when you're both at 2 lives, and you've gotten enough damage.
So its not OP.
HOWEVER, I will not deny, it IS more extreme than it was in Brawl, but I don't feel the disadvantage of losing the first stock (which is hard, considering Lucario's amazing recovery/move range/damage at high percents) and advantage of your opponent losing the first stock (mercy invincibility might just do the trick however) aren't big enough to incur a nerf.
The most effective tactic vs Lucario as of right now is to throw him off the edge and gimp him. This gets progressively harder as the match goes on, however, due to the severe range increase his up-b gets. So, it IS possible for Lucario to die first at a low percentage, which then he is left at a severe disadvantage until his aura kicks in and... Well the forecast predicts heavy dosage of Aura Spheres heading your way. For characters like Fox, Falco, Paulitena (I butchered the name, didn't I?), and Ness can reflect/absorb Aura Sphere, most ideally at long range. The problem is when you get up close. Aura Sphere can be released fairly quickly, so using a Smash Attack (which always has a good amount of ending lag) to KO leaves you wide open for Aura Sphere punish, and then you are at long range, trying to close, which makes it difficult for characters like Ganondorf or even to an extent, perhaps even Sonic and Little Mac due to the fact they don't have reflectors, so they could roll, which can get punished, jump, which an aerial attack is predictable plus with landing lag leaves you wide open for a punish, or spot dodge, which can be timed wrong. So, yeah. Aura Sphere at high percentage is overall, even with reflectors a hard character to deal with if you can't deal with him fast.If you managed to hit your opponent that was outplaying you with an aura sphere, you either got really lucky, in which case it's not Lucario's fault, or you simply had a moment of really good timing, in which case congratulations. You win some, you lose some. And if he was able to still be on top of you despite you being over 100%, maybe it just isn't as OP as you thought?
Also, if Lucario was so cheap at high percents, you shouldn't even lose the first stock to your opponent in the first place, because you'd KO them every time when you're both at 2 lives, and you've gotten enough damage.
So its not OP.
HOWEVER, I will not deny, it IS more extreme than it was in Brawl, but I don't feel the disadvantage of losing the first stock (which is hard, considering Lucario's amazing recovery/move range/damage at high percents) and advantage of your opponent losing the first stock (mercy invincibility might just do the trick however) aren't big enough to incur a nerf.
yea thats his/her fault for dying like thatThe very last match I played with lucario was against a Zero Suit Samus. They outplayed me in every way, shape, and form but I was just barely keeping up with them. I believe I was in the 90 - 120 range and my opponent was in the 60%. I hit them with a fully charged aura sphere from across the stage and with help from some bad VI, I won a fight I had no reason to win. It was that battle that had me put down Lucario because he can be very cheap and unfair.
Hmm, I wouldn't say so because you RARELY see like Slark in competitive games(and he's kinda broken and has been for awhile lol) and hasn't really been touched much but now people are picking him so things might change, I think Valve moreso goes for competitive player opinion/most picked they leave the unpicked heroes alone unless people ***** about them(Or in some cases straight up nerf em See ya later Sniper)Doesn't Valve balance Dota 2 in a similar way? I think they do (and I kind of like this method of balancing games).
No. People are just discussing what would be nice to see.I'm confused, is the patch out yet or...?
Yeah. It's also the Lucario players fault for taking all that damage.yea thats his/her fault for dying like that
Yes I do. What makes you think otherwise?You have never played a MOBA, have you?
Your above comment above was not even close to the skill and other things needed to be good at Mobas. That post of yours was totally wrong. That's why people questioned you on it.Yes I do. What makes you think otherwise?
That you need like 30 apm to be effective? Hey I'm not saying MOBA don't need skill, they just need a different kind of skill.
Or that whole balancing team he has assembled for this game I wouldn't be too worried, since they've done a good job so far.I'm pretty sure Sakurai will listen to the only source he's ever used for balancing - the voices inside his head.