You're not crazy.
lost so many of his d-tilt and up-tilt combos and his tilts have more endlag. It hurts his damage output and gets rid of all of his kill confirms. F-tilt can still be fallen out of. All of his tilts aren't safe on shield. Smash attacks have dead zones. His KO punch kills later, has less horizontal distance, and has a dead zone directly in front of him, why?! Grounded Side-b has more endlag and decreased range. His recovery is still the same as it was in smash 4 it's just different. He can't use his side b again when he's hit in the air. Up-b has less vertical distance.
is tied with
the shortest directional air dodge distance in the game. I know that they did this specifically to him because not only does everyone have standardized distances, but he's the only one in the game that has a 6 frame window of vulnerability when he snaps on the ledge with a directional air-dodge. Making the directional air-dodge completely useless for him for recovering.
In all honesty, I think that this character will be at the bottom of the tier list. He retained so many problems that plague him in smash 4 such as his garbage recovery, the worst aerials in the game, terrible disadvantage state due to lack of options in the air, dead zones, and a very linear gameplan that can be exploited heavily. He also gained new problems such as lack of kill confirms, the worst air dodge in the game, and even less reliability on many of his moves (KO punch,and f-tilt). Don't rely on updates to help him,
the worst character in the game and didn't receive any buffs throughout it's lifespan. While he does receive the benefits of doing anything out of the dash, his tilts got more endlag. He's going to miss out on a crap ton of tech such as attack canceling because of his craptastic air game.
does everything better than
does and more. While he doesn't have super armor, he more than makes up for it for having a sword and a good air and ground game.