Xelrog
Smash Lord
I guess I must have just imagined all that Mario Kart I actually played.No, not a theory. A proven fact.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I guess I must have just imagined all that Mario Kart I actually played.No, not a theory. A proven fact.
Preach. Overworking to that degree should never be glamorized. It's not a show of good work ethic, it's a showcase of the worst parts of corporate Japan and their insane standards that they make people live up to.Okay, here's one that I'm sure is actually unpopular for once:
Sakurai's work ethic of working obscene amounts of hours as well as working while he's very sick is not admirable or inspiring. If anything, it's deeply unsettling and part of a wider problem of overworking in games development. No game, not even Smash Bros., is worth the well-being of its developers.
Literally why though? Their airspeed is meant to counteract the fact that Blazer and Soaring Slash are pretty terrible for recovery.-Roy and Chrom should have their airspeeds nerfed.
The dude's put himself on an IV fluid. He really does need to calm down, Japan's notorious for death by overworking but crunch has somehow become a standard in the game industry to the point the New York Times even commented on it. ****'s lethal and unethicalOkay, here's one that I'm sure is actually unpopular for once:
Sakurai's work ethic of working obscene amounts of hours as well as working while he's very sick is not admirable or inspiring. If anything, it's deeply unsettling and part of a wider problem of overworking in games development. No game, not even Smash Bros., is worth the well-being of its developers.
Nintendo is apparently an exception to overly harsh work ethics which means he's likely doing it to himself, but it's still incredibly destructive and dangerous behaviour. I know that in the social threads I frequent people got incredibly concerned when he revealed the IV fluid and stuffSakurai seems to take it to the extreme though. Not saying the culture doesn't breed that kind of behavior, but he seems to be on the even more radical end, and given you don't hear about it much from other Nintendo devs, they either keep it quiet, or he does it to himself. That or I've just somehow missed it.
Especially since, doesn't he head Sora? And since Nintendo apparently isn't making him, yeah. The IV is a cause for concern, but at the same time, it's not like he's being forced. The man should definitely delegate more.Nintendo is apparently an exception to overly harsh work ethics which means he's likely doing it to himself, but it's still incredibly destructive and dangerous behaviour. I know that in the social threads I frequent people got incredibly concerned when he revealed the IV fluid and stuff
Yeah Sakurai is a freelance developer. It's not being forced, no, but it's concerning for the man's wellbeing nonethelessEspecially since, doesn't he head Sora? And since Nintendo apparently isn't making him, yeah. The IV is a cause for concern, but at the same time, it's not like he's being forced. The man should definitely delegate more.
Oh I agree with that, but every time I see them zipping through the air I imagine them as paper airplanes doing loop-de-loops across the stage and it's weird.Literally why though? Their airspeed is meant to counteract the fact that Blazer and Soaring Slash are pretty terrible for recovery.
I'd say it kinda makes sense for Chrom, at least, to have good air speed. He kinda jumps a lot in Awakening. The guy gets some serious air.Oh I agree with that, but every time I see them zipping through the air I imagine them as paper airplanes doing loop-de-loops across the stage and it's weird.
I'd rather them nerf their airspeed but buff their horizontal recovery distance (and buff it by a lot for crying out loud).
King K. Rool having the tough guy mechanic, yes. All the other super heavies, not so much.Oh, so we're doing rapid fire opinions?
-All of the superheavies, not just Bowser, should have the tough guy effect.
-Roy and Chrom should have their airspeeds nerfed.
I mean, I agree people should be less bonkers about characters but to say only 4 got in through fan demand is absurd.This fanbase needs to be far less passionate about supporting characters-- far more often than not, it just results in irritation and rage. The amount of characters added primarily because of fan support can pretty much be counted on one hand.
>Ridley took 15 years of demand and memes to get in.
>K. Rool likely won the Smash Ballot and then got snubbed in DLC, only to be added in Ultimate's basegame.
>Chrom and Dark Samus are clones and thus far easier to implement.
And all of their series range from "active and growing" to "on a bit of a hiatus but not dead", with the unique ones being major recurring antagonists (with K. Rool admittedly having taken a break from that role).
Cynical? Yes, but I also don't see anything wrong with people learning to keep their expectations in check.
I didn't say fan demand had only influenced those characters; I said they were the 4 that we know were added primarily because of fan demand.I mean, I agree people should be less bonkers about characters but to say only 4 got in through fan demand is absurd.
That ignores the Melee picks that were chosen through popularity (through a poll no less), the Brawl picks, Sonic who they delayed the game to add, the Smash 4 picks like Mega Man and Little Mac, Simon, Etc.
Except we have cited interviews about why characters were picked. Often times its fan demand. Heck Ganondorf was a last minute clone. And even he was put in because he was a popular choice and was possible due to bodytype.I didn't say fan demand had only influenced those characters; I said they were the 4 that we know were added primarily because of fan demand.
It's not like if the fans hadn't demanded Bowser or Meta Knight or Mega Man they wouldn't have showed up; even Little Mac had the comparatively recent Punch-Out Wii in between Brawl and Smash 4.
True, fun is subjective. But having more choices to pick from arguably adds more to that fun than having a perfectly balanced game where all characters are standardized and feel samey.@Ryu Myuustu
Depends on what you define "fun" as, since that is subjective. I also said fewer characters or more development time, but you only focused on the former part. This leads me to believe that I cannot have an honest discussion with you, so nothing more needs to be said.
Nah, the problem is that you when you think of the Blue Shell you probably only think of the instances it "stole" games from you, therefore like many other people, you disregard it as a bad item with no place in the game. That kind of bias leaves little room for clear-headed judgement.I guess I must have just imagined all that Mario Kart I actually played.
This. It's even harder when your dream pick is literally the first character shown in the Fighter Pass. It's like "Damn, is this what to expect or is it all downhill from here?" That being said speculating about characters and actually seeing them in action are two different things so I'll probably hyped for the next 4 regardless of who they are.As excited as I am for the Fighter Pass and how Nintendo is (hopefully) gonna surprise us with its contents, we're kind of hitting critical mass in terms of the Smash roster and, outside of a select few third-party heavy hitters, I worry that any potential reveal is going to be average at best going forward.
Can someone please describe to me what people mean when they use the term "anime character". Not even joking, this gets thrown around alot I feel like it's lost whatever meaning it originally had.As far as third party, I want more characters like Rayman, Spyro, Crash, creative entities. I'm not claiming them to be anime but, I generally don't want anymore characters specifically like Joker.
Pretty sure it's just about wanting less of one aesthetical choice and more of another. Less Japanese stylised cartoony characters and more Western stylised cartoony characters. Refering to any gaming character as an anime character is weird I agree, but it's kind of obvious from the context that UserKev just wants a bit more balance in recent newcomer aesthetics.Can someone please describe to me what people mean when they use the term "anime character". Not even joking, this gets thrown around alot I feel like it's lost whatever meaning it originally had.
Of course, that just leads back to (six month) old question of "Was JokerAs excited as I am for the Fighter Pass and how Nintendo is (hopefully) gonna surprise us with its contents, we're kind of hitting critical mass in terms of the Smash roster and, outside of a select few third-party heavy hitters, I worry that any potential reveal is going to be average at best going forward.
Unless I am mistaken, hasn't this been a thing with Japan since the 1980s? I remember watching a movie about a car manufacturing plant in America that got bailed out by a company in Japan that went overseas to oversee everything.Okay, here's one that I'm sure is actually unpopular for once:
Sakurai's work ethic of working obscene amounts of hours as well as working while he's very sick is not admirable or inspiring. If anything, it's deeply unsettling and part of a wider problem of overworking in games development. No game, not even Smash Bros., is worth the well-being of its developers.
The best way I can define "anime character" is anything that largely takes form from Japanese art techniques. Usually the hair, eyes, outfit and facial features stand out more than the rest of the figure and separate them from the rest of the cast (citation: literally any anime where a main character has been stuck in a crowd or school setting). So Fire Emblem, BotW (yes, the developers said they consider the game to be anime style), Persona, Final Fantasy, etc.Can someone please describe to me what people mean when they use the term "anime character". Not even joking, this gets thrown around alot I feel like it's lost whatever meaning it originally had.
The best way I can define "anime character" is anything that largely takes form from Japanese art techniques. Usually the hair, eyes, outfit and facial features stand out more than the rest of the figure and separate them from the rest of the cast (citation: literally any anime where a main character has been stuck in a crowd or school setting). So Fire Emblem, BotW (yes, the developers said they consider the game to be anime style), Persona, Final Fantasy, etc.
Thanks for clarifying. I just assumed when people said anime they meant "humanoid sword user" (I.E. most of Fire Emblem) but then I saw it applied to Joker and characters that dont even use a sword and got confused.Pretty sure it's just about wanting less of one aesthetical choice and more of another. Less Japanese stylised cartoony characters and more Western stylised cartoony characters. Refering to any gaming character as an anime character is weird I agree, but it's kind of obvious from the context that UserKev just wants a bit more balance in recent newcomer aesthetics.
I don't think getting people sold on the Fighter's Pass and being a taste of what to come are mutually exclusive. Call it a hunch but I think they're either going to alternate between safe picks and unexpected ones (with #2 and #4 being safe and #3 and #5 being unexpected.) or save the really hype ones for last. Speaking of which:Of course, that just leads back to (six month) old question of "Was JokerFrompersonafivethe "biggest" reveal to get people sold on the Fighter's Pass, or was he just a taste of what's to come?".
Personally, I'm leaning more towards the former.
Considering the fact that out of the 8 unique newcomers we got for Smash Ultimate, only three really fit the human, "anime aesthetic," I think things have been plenty balanced. Those three are Joker, Inkling, and Simon Belmont. Inkling is almost completely unconventional in terms of a humanoid character design and downright turns into a Squid. Simon seems heavily influenced by more Western trends as well and doesn't fit the anime aesthetic anywhere near as well as his Echo in Richter. I understand that of the five Echoes added, they are all human/humanoid, but their also generally the most obvious and easy characters to make Echoes.Pretty sure it's just about wanting less of one aesthetical choice and more of another. Less Japanese stylised cartoony characters and more Western stylised cartoony characters. Refering to any gaming character as an anime character is weird I agree, but it's kind of obvious from the context that UserKev just wants a bit more balance in recent newcomer aesthetics.
And there isn't anything wrong with that.
Hell, I'd be down for the likes of Rayman, Spyro and Crash for similar reasons...that and they're all solid third party choices. Too bad Japan screwed Spyro up so incredibly badly that the character flopped super hard. Still hoping for that Switch release Nintendo...come on E3...
Honestly, Zelda as a whole falls into it, I'd say. Not just BotW.The best way I can define "anime character" is anything that largely takes form from Japanese art techniques. Usually the hair, eyes, outfit and facial features stand out more than the rest of the figure and separate them from the rest of the cast (citation: literally any anime where a main character has been stuck in a crowd or school setting). So Fire Emblem, BotW (yes, the developers said they consider the game to be anime style), Persona, Final Fantasy, etc.
Zelda 1 Link oozes 90's/80's anime aesthetic.Honestly, Zelda as a whole falls into it, I'd say. Not just BotW.
Zelda's been taking design cues from anime since the very first game.
I'd probably say the former too. Revealing the more popular and hype characters first in order to sell people on the fighters pass as soon as possible while leaving more niche/surprise picks for last. It's sort of how he's always done things with a few exceptions here and there. (referring to the likes of Ice Climbers and Wii Fit Trainer)Of course, that just leads back to (six month) old question of "Was JokerFrompersonafivethe "biggest" reveal to get people sold on the Fighter's Pass, or was he just a taste of what's to come?".
Personally, I'm leaning more towards the former.
I miss fluffy long haired Link. I'd love to have him back as the default Link for the next Smash bros.Zelda 1 Link oozes 90's/80's anime aesthetic.
That fluffy poofy long hair I can trace to every single anime character from that era.