Cutie Gwen
Lovely warrior
Oh I do have a bit of a hot take, I guess so this fits. I don't care about Waluigi's role in the game, I'm not gonna be happy if he's in, nor will I be upset about it, it is what it is
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The original post where this discussion came from is about people who hate Smash, not people who likes what they played but have issues with the franchise's direction or anything, just that if there's nothing positive for you to say, you shouldn't really be around sites dedicated to it not just cause it'll annoy others with your negativity that offers nothing but being mad, but because you'd be much happier if you log off and do something that makes you happy
Gotta admit, even I'm extremely frustrated that the "critical" side of the Smash fandom is prone to circlejerk venting about how much they hate the series right now instead of discussing solutions to problems.Not to turn this into a debate about semantics, but I just think calling an entire franchise awful, on a forum dedicated to it especially, comes off as being in bad faith.
Not only is it rather condescending, it's also arguably outright hyperbole. Outside of coding working properly, there's no hard science to what makes a good video game, and a statement like that implies that Smash has absolutely no positive qualities as a video game whatsoever and that no one will or should enjoy any game in the series, when it's blatantly obvious that neither is the case. That's far closer to gatekeeping than simply pointing out that being on a forum primarily dedicated to something you dislike isn't the best idea.
There are far healthier and more constructive ways to express or discuss your opinions. That shouldn't even need to be said. You don't even necessarily have to explain why you don't like the franchise. Just...say that you personally dislike it, for example. That's entirely reasonable, and certainly far more constructive than just insisting that an entire series with millions of fans worldwide is somehow fully and objectively bad.
Maybe I'm alone on this, but my experiences with Smash hype weren't really excitement as much as... anxiety. Like, I think I internalised it as "that tingly feeling of hype!" but in retrospect... no, it was anxiety. Fear. Anticipating the worst. Not a remotely positive emotion. The night before a Smash reveal would always feel like death row, and the test screen countdown on Nintendo streams were devistating. The long-winded CGI cutscenes (especially the ones with darker subject matter) didn't help either. The Smash Ultimate reveal I probably enjoyed the most - not was the most happy about, but just had the best state of mind around - was easily Sephiroth, and that's just because I went to sleep before it was announced Smash would be at TGA, woke up, saw the news and just giggled "hey, Sephiroth's in! Hehehe silly puppet man is gone". I was MUCH happier about K. Rool and Daisy, but I wasn't in a positive state of mind at their reveals because of the sheer sensory overload. It's really sad to look back at just how much and what kind of control Smash had over me during Ultimate's lifespan - my sleep schedule is wonky as is, midnight Nintendo Directs filled with anime games I don't care about don't help. I want to really thank ugly booba ladies for giving me that much needed punch of disillusionment and snapping me out of Smash hype once and for all. If I wasn't distracted by Spunch Bop wavedashing in the objectively superior game, who knows what the lead up to Sora could've done to me.
This isn't just about the dissapointing reveals either, the happy reveals took a bit of a toll on me too, possibly even more - I was in a constant caffine-rush-like borderline-euphoria state for days after K. Rool's reveal. NOT GOOD. ****ING AWFUL. The second worst emotional reaction I've ever felt, (first being the times I was put in solitary confinement when I was 14) struggling to think about anything that wasn't evil cartoon crocodiles or feel any emotion other than blissful joy for almost a week. I was also very excited over my favourite retro characters returning as Spirits - there's settling for less, and then there's screeching like a banshee while ascending to a higher plane of reality over transparent PNGs that disable lava floors. Please, if any unsupervised kids are reading this - I beg you, do not end up like teen me and wake up your neighbours over ****ing tumblr_drill_dozer_jill_artwork_fullres (1).webp, no matter how unlikely it may have seemed beforehand that Nintendo would copy and paste old stock artwork from DK: King of Swing into a new game.
The ugly truth about Namco era Smash is that it's an experience, not a game; and, while many people eat that up, I'm not in the target audience anymore - Smash is drifting away from emphasising gameplay and more and more towards hype. I like gameplay and dislike hype, and hype is now the entire Smash brand.
Sakurai says every character in Ultimate has a win rate close to 50% already, but I think that's taking combined "For Fun" and "For Glory"-esque rules into account.or one example, when you look at Zelda, she always gets ranked among the worst fighters in competitive play. And even in Ultimate, she didn't get the buffs that she really needs
That's just big publisher games in general nowadays, not just Smash.a lot of that content is - to me at least - bland and uncreative, driven by the wants of other interests - fandom or corporate
And unfortunately for Zelda, being slow and light has never been a good combination for her (as evidenced in Melee, Brawl, and Smash 3DS / Wii U). In fact, knowing that she still runs slower than Sheik's walking just adds salt to the wound.Sakurai says every character in Ultimate has a win rate close to 50% already, but I think that's taking combined "For Fun" and "For Glory"-esque rules into account.
A lot of slow, heavy characters suck competitively because they're balanced with free-for-alls in mind, so their win rates would've been from that. Likewise, lightweights are meant to excel in 1v1 fights.
I think it's cause this thread naturally invites a bunch of quirky takes that people don't seem to actually believe but rather hold up to go 'look how different I am' making obvious troll posts get the same level of validity as idk, saying your favourite stage to play on as a kid was the Ice Climber stage from Melee. I just checked a couple random pages and came across at least 1 take per page where you could look at it and tell the person saying it doesn't actually believe itI find it wild how someone can say the most obvious troll bait and cause pages and pages of bickering
Speaking personally, if I was joking or trolling with any of my takes, there would be no plausible deniability. I'm not a 4th-dimensional troll, and if I am joking it will be made extremely clear because I'm not good at playing a character. The ONE time I tried to bait and exaggerate my "wacko class clown heel" reputation without making it clear, it got near-unanimously endorsed (The Earthworm Jim Mii costume submission on Infinite). If I dislike an idea, I'll just say it, maybe through a snarky meme way, but not through pretending I do agree, that's just ridiculous.I think it's cause this thread naturally invites a bunch of quirky takes that people don't seem to actually believe but rather hold up to go 'look how different I am' making obvious troll posts get the same level of validity as idk, saying your favourite stage to play on as a kid was the Ice Climber stage from Melee. I just checked a couple random pages and came across at least 1 take per page where you could look at it and tell the person saying it doesn't actually believe it
EDIT: For example, I could say they should cut Mario and Link in the next game if we need to have cuts to symbolize a new direction, but I don't actually believe Mario and Link should be cut and am merely joking about which characters are deemed ok or not ok to cut
Could have something to do how he was eventually with buffs a great character in Smash 4 and they totally gutted him in Ultimate.I feel like Mewtwo isn't as guaranteed to return as lot of people think (closer to 65%) and he feels like a weird example of a character who was more popular when he was cut then actually being in the game.
I can see what you mean tbhNow I'm REALLY starting to realize how much Ultimate rode on 4's coattails, and it's making me quite upset.
I thought the asset recycling, general selection of newcomers, and the ballot influence felt familiar. But looking back, wasn't the marketing identical, too? Smash 4 had this big crossover presentation for most of its span, and almost all of that marketing push was carried over to Ultimate, in often larger quantities. So basically, we've been sold a single Smash experience within two sets of entries within different console generations! That's... not much better than a standard port at all!
So I am a troll because I don't agree with you on things. Do you always huff your own farts brother?I wasn’t talking about Eremurus’s post (and FWIW they do seem like a troll just by looking at their account). Sorry if there’s a misunderstanding. The original post I replied to didn’t quote Eremurus directly so I assumed it’s about the trend generally and not that one specific user.
Dawg why am I the one you respond to in this thread?So I am a troll because I don't agree with you on things. Do you always huff your own farts brother?
I don't know, maybe your funny and charming personality is the reason.Dawg why am I the one you respond to in this thread?
He originally defended you dude.I don't know, maybe your funny and charming personality is the reason.
try not to double postUnpopular opinion, I think Little Mac’s KO Punch is a little overpowered. Just about anything can kill confirm into it, and you can use it to make your opponent fear you and change their strategy accordingly, which can mess them up. No idea how one would remedy this, however. (I’m a Mac main so this isn’t being salty about dying at 22% with a 135% lead on a Little Mac with KO punch)
I've been very heavily critical of how a lot of Smash fandom believes that franchise instalments from the year whatever was 20 years ago are inherently more iconic than anything before or after just because it came out when they were kids, but if Crash has to get in, and he can't be kart-bound, the best way to do his moveset is to take from almost-entirely from the Titans games and Twinsanity - got a video timestamped here, Crash's attacks in Titans really show his personality in a distinct way, that I think would make him a lot more worthwhile than a strictly PS1 Crash - obviously I don't think any actual titan mounts should be in his moveset though (god forbid the tattoos)
And now when I saw Twinsanity, what I'm saying is... make Crash a NASB1 Patrick-style grappler with every special as a grab (but make sure his grabs work as well), And give him a gimmick where every move has a hitbox on whoever he's throwing. Using foes as projectiles, Humiliskating on them, whacking them around - hilarious for FFA, adds an interesting strategy to 2V2, and virtually non-intrusive in 1V1.
Damn brother okay. Apparently what I said warranted a "trolling" infraction. My bad.He originally defended you dude.
Lay off.