T-skjorte Ninja
Smash Journeyman
Wow. Easter egg plz?The funny thing is I just tested it in training with every character now, and I found that the only character he does this to is Samus.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Wow. Easter egg plz?The funny thing is I just tested it in training with every character now, and I found that the only character he does this to is Samus.
Lmao well Ridley and Samus aren't exactly the best of friends X)The funny thing is I just tested it in training with every character now, and I found that the only character he does this to is Samus.
Well Bagan, it looks like you really ****ed up this timeThe funny thing is I just tested it in training with every character now, and I found that the only character he does this to is Samus.
Of course. It can't be that fast. I wouldn't make it too slow either since those spikes should hurt and there are a lot of them, with only 1 "blind spot".2.0 nair is life wolf's? make sure there's more space between hits, so it's less of a drill and more like a bowser up-b. fast multi-hits don't seeem right on such a large character
Either way, i win since if its true, then its a nice easter egg and if it isn't, then there are no issues with AI.Well Bagan, it looks like you really ****ed up this time
Either that or he's lying lol
Wait what am I looking at?It begins
True beauty XD lolWait what am I looking at?
The greatest thing anyone has ever made everWait what am I looking at?
You know, PMDT members can work on things other than PM. I think his animations will really help with this project.Not sure how I feel about that...
ThisYou know, PMDT members can work on things other than PM. I think his animations will really help with this project.
It doesn't mean anything regarding the official PM build.
Mayawhat was used on the stream
brawlbox?
FAir = yesi was thinking could you make his forward air like bowser's that be neat and is his down air still the pogo tail?
plus can you change the throws up throw could be like charizards. down throw should either be stabbing with the tail or fire breathing, not both. forward throw and back throw are fine and last thing, what was used on the stream
brawlbox?
Don't know how you feel about that, but it certainly is like a gift from gods. Seriously.Not sure how I feel about that...
Already done for the next update. Now max damage is 13.So one thing my friend and I were arguing about is Ridley's throw damage. A few throws do 15-16 which looks like a lot at first, but it is really just the same as Bowser's which seems fair. However, Ridley can grab people a lot easier than Bowser can because he has a bigger grab range and increased mobility. Based on this I would suggest making Ridley's throws deal around 10-12 damage.
D Throw = maybe he could stomp on them with one foot then scrape his foot behind him sortive like a bullFAir = yes
DAir = just tilt it forward
D Throw = I'd say a brutal stab or two, then throw the target behind him like characters such as the FE crew.
U Throw = Yes, but only if it's just a fly up, then body slam...or same animation as a mid-air Flame Choke. I'm not gonna let any throw out-swagger Charizard's Seismic Toss.
DThrow doesn't sounds brutal and opponent's size may screw it up (Ridley's foot may either clip badly or not even touch opponent).D Throw = maybe he could stomp on them with one foot then scrape his foot behind him sortive like a bull
U Throw = ridley could have grabed with his feet like an eagle, fly up then slam on the ground it could be either a tech chase or a killing throw
never would i let charizards throw be outswaggard either and that move dosent kill soon enough
when i said charizards i meant more like metaknights
This sounds a lot better and it also unique.I imagined Dthrow being much cooler, if Ridley stabbed the opponent multiple times in an extremely fast succession with some extra SFX (y'know.. some.. whooshes or quick stabbing sounds) and a white movement effect to emphasize the swiftness. (see Mewtwo's and Ridley's tail aerials)
...I didn't noticed that there wasn't any before. Maybe its because all animations are made from scratch except for 1 frame. At least telling which mod exactly gets animations revamped would be nice.Credit where needed though.
At least it did sound good on the paper...Yeah, a Dthrow like this would be cool and unique. The current one isn't really accenting the bruteness as good as it should.
It happens pretty quickly and what if you just wait for opponent to respawn? Either way, if clipping is that bad, it needs to be fixed. Bowser's shell clipping isn't very noticable, so, it can be left. Same goes for Ganondorf's head on certain stages. But not when something as big as Ridley's tail blade does it.Is the clipping tail a real problem? That shoudn't happen in an actual match, i mean, who stays under a platform doing nothing long enough for the idle animation to play?
Also, for the Dthrow, i suggest he drill his tail in the grounded opponent (he can do that in Other M iirc) then blast them away, as he does for his Fthrow
Finally, thanks for all the great work you've done on ridley, that's a dream come true for me!
I second this. It'd look so brutal and cool. Or maybe just stab them once so he keeps them laying down, and then slashing them multiple times with his claws. Like if he was trying to rip their face off.I imagined Dthrow being much cooler, if Ridley stabbed the opponent multiple times in an extremely fast succession with some extra SFX (y'know.. some.. whooshes or quick stabbing sounds) and a white movement effect to emphasize the swiftness. (see Mewtwo's and Ridley's tail aerials)
There are LOTS of things reported in the visual fixing thread that "shouldn't happen in an actual match", but guess what, they were reported for a reason. Little details can make or break anything.Is the clipping tail a real problem? That shoudn't happen in an actual match, i mean, who stays under a platform doing nothing long enough for the idle animation to play?
No one's complaining about Roy's head clipping in his shoulder for like half of his side taunt :VThere are LOTS of things reported in the visual fixing thread that "shouldn't happen in an actual match", but guess what, they were reported for a reason. Little details can make or break anything.
Its just not right.All i meant to say was, there is nothing wrong with fixing what is broken if it can be fixed, but i don't consider situation-specific clipping to broken.
I also wondered, is it possible to change the fire balls properties during an active down B? if it is, that could make the previously discussed plasma beam attack a thing...
Oh, and I think up B could benefit from total or partial intangibility on start-up, something like 2 or 3 frames, to help ridley with his problems with close range combat. I don't know if intangibility is in accordance with PMDT's design choices though.
Stuff clips through, yes. But its not like Bowser's head and upper part of torso constantly clips through platforms, isn't it? Ridley's tail clipping is nearly that bad considering how long tail blade is.Is clipping through a platform really going to diminish how the mod plays? Nothing is perfect. Especially considering some moves clip through stuff anyway.
Come on, people.
every move doesn't have to be from his games, look and ganon or wario, they have like only one attack from there game...and i still wanna know what was used in the streamDThrow doesn't sounds brutal and opponent's size may screw it up (Ridley's foot may either clip badly or not even touch opponent).
As for UThrow, i'd better keep it as something he actually does in Super Metroid (minus "slamming into the ground" part).