How close exactly? Do they clip through him or not that close?
Probably because of the high fixed knockback on it.
Anyway, after thinking about it, i made a list of changes for v2.0:
- Decreased aerial mobility to match PM Wario's.
- Slightly increased weight.
- Increased start up and end lag (mostly end lag) on UAir and FAir.
- Decreased range on FTilt, FSmash and DSmash.
- Decreased fixed knockback on first 2 jabs.
- Reworked DAir:
- Meteor smashes only at first few frames after hitbox appears. Otherwise, launches up like Link's DAir.
- No longer disabled horizontal movement.
- Now it ends after some time instead of going down until SD or Ridley hits ground.
- Bounces off the ground upon landing.
- If A button is held, Ridley will not bounce up and instead will continue to go down.
- No longer goes through platforms as much (only tail blade clips through them).
- Slightly increased knockback.
- Replaced NAir with SSBC Ridley's NAir, but less...er...compressed.
- Decreased horizontal range on BAir and increased vertical range.
- Decreased fastfall velocity (no longer drops like Metal Fox on Heavy Brawl after getting spiked at 300%).
- Increased range on alt Neutral B.
- Fixed few graphical bugs (like incorrect sword trail placement on one of the get up attacks).
- Decreased knockback and damage on 100% ledge attack, decreased tail length during start up of each tail strike and increased time between each tail strike.
- Decreased distance Ridley goes through during aerial Side B and decreased overall speed during this attack.
- Fixed shaders on the model (thanks to KingJigglypuff).
- (unconfirmed) Added real shadow instead of just a simple circle.
- (unconfirmed) Improved CSPs.
- Increased volume on victory theme.
- (unconfirmed) Added smoke GFX to Ridley's mouth after using firebreath or fireballs.
- Modified FThrow to go less distance forward (he jumps back, then goes forward instead of just going forward...hard to explain).
- Fixed FSmash's animation (doesn't looks so weird anymore) and increased end lag.
- All tail sourspots' damage increased by 2%.
- Changed aerial Down Special's hit trajectory to meteor smash.
Oh, and i will finally update OP. I think those changes will be a huge step forward to proper balance.
Nah, thats just your WiiU.