Hey man, ive tried this mod myself, and I can say it is really good, the character and animations are really clean. But still, I would like to say some things that, IN MY OPINION, should be balanced.
First of all, his throws, I think they do to much damage for throws themselves. For example, if you pummel your opponent and then Uthros, it does like 21%, I know that his grab isnt the best, but still. Also, speaking about throws, I think the distance they travel should be shortened a bit.
For some standard attacks, his down tilt seems to have too much range, I think if it was more like the first hit of Bowsers, it would be better, im just saying the range is what needs to be fixed, not the start up or endlag, nor the damage or knockack. For his smashes, just his side smash, It seem kinda unbalanced for me, it has a really long start up and astounding range, personally, I think that if it was more like the one in Crusade (A shortranged forward lunge with a 2 hit claw slash, with moredated start up and endlang) would be a better move for him cuz it appears more balanced and useful.
Now, for his aerials, the only one I really have something against is his Dair, I know it doesnt stop if you fail to hit, but combining its range, speed, and Project M air dodge mechanics, its nearly impossible to miss with it, so I suggest, to either reduce its range and start up, or giving him another move with similar properties.
Besides that, Ridley seems a great character for me. Also, I think im the only one having this issue but, how do I put the pallet swaps into de files? I know there is some kind of file in the CSP folder, but when I downloaded the file, it wasnt there. Is this some kind of issue or do I have to do something else? (And yes, I followed the tutorial step by step)
Keep up the great work, hope to see more soon and good game!